|This article is currently under construction.|
|"Oh man, I just lost my appetite..."|
8 (+1 per Evolution)
160 (+2 per Biomass)
75 (83 / 92 / 100)
100 (110 / 120 / 130)
|Spawns From:||Gorge Egg|
|Ground Speed:||6.0 (6.5 / 7.0 / 7.5)|
|Slide Speed:||8.9 (ground), 14 (downhill)|
|Abilities and Upgrades|
Alien Vision, Evolve Menu, Hive Sight, Belly Slide, Digest, Spit, Heal Spray, Build Menu (Hydra, Clog, Babbler Egg, Gorge Tunnel, Web), Bile Bomb, Babbler Bait
Carapace, Regeneration, Aura, Phantom, Adrenaline, Celerity
Bile Bomb at biomass 3, Web at biomass 5
|Buy From:||Evolve Menu|
|Gestation Time:||7 seconds|
The Gorge is a bulbous and passive-aggressive Kharaa lifeform. It is often found near Hives, upon Infestation, and around other lifeforms. While appearing rather harmless, it can provide crucial support to lifeforms and structures; by exhaling its infectious breath, the Heal Spray, the Gorge can rapidly heal its allies as well as itself. Additionally, Heal Spray is able to accelerate structure growth, to help grow and nourish the Kharaa habitat established by the Alien Commander.
The Gorge's namesake refers to its tendency to regurgitate various types of organic growths, namely the Hydra for static defense, the Clog to impede enemy movement; the Babbler Egg to spawn vicious little critters, the Gorge Tunnel that connects two locations for rapid redeployment, and Webs that ensnare Marines.
The Gorge is a pudgy, scaly, and mossy alien. We thought his pudgy visage needn't say "I want to eat you" but instead, "No one appreciates my slime-piles". His semi-awkward face armor implies that he needs to stay safe more than he needs to attack fast-moving targets and the upturned armor "ears"...well, they're just cute. His glowing belly ties him into the hive somewhat, in that both play a key role in the team's abilities and advancement.
Though we now know that the Gorge consumes more resources than any other species, the name has less to do with their consumption, and more with their portly body type, and that they always seem to be slurping away at a chamber, spitting a wad of acid, or just in general doing things with their mouths that are disturbing to watch.
The developers' aim for the Gorge is a fun class that straddles the line between attacker and defender and has a lot to do near combat and in alien bases. He'll never be much of an attacker, but this butterball is the team medic and engineer and thus, deserves to be loved (by anything with slime on it at least).
|Gorge Default Player Controls|
|A||Left||Mouse2||Heal Spray||F||Alien Vision|
|Space||Jump||3||Bile Bomb||X||Voice Overs Menu|
|Shift||Belly Slide||4||Babbler Bait|
All Kharaa lifeforms possess hypersensitive retinas that allow Alien Vision (or Dark Vision), which changes the lifeform's perspective in order to distinguish between organisms, structures, and the terrain.
|Toggle Alien Vision mode to highlight all units and structures in white, and the terrain in orange.
|Targets||Players, Units, Structures, Terrain|
The Evolve Menu allows Kharaa players to select different lifeforms and unlocked Traits to evolve using Personal Resources. It contains information about each lifeform, such as name, cost, Health, Armor, abilities, effects of each Trait, and more.
|Opens the Evolve Menu to purchase different Kharaa lifeforms and available Traits using Personal Resources.|
|Requires||Valid ground to spawn player Egg|
Hive Sight is an innate passive ability for all Kharaa lifeforms. All nearby visible players, units and structures will be highlighted in an orange glow at all times. Friendly players will also be visible through walls, allowing players to coordinate and position themselves against incoming Frontiersmen forces.
|Hive Sight highlights all players and structures in an orange glow. When nearby, Kharaa players can see each other through walls.
|Targets||Players, Units, Structures|
Belly Slide is the Gorge's unique movement mechanic, which allows it to gain speed by sliding on flat or sloped surfaces. While sliding, forward movement has dominance over other directional movement controls; in other words, sharp turns become difficult to execute. However, with practice, skilled Gorges can drift around corners and escape unscathed.
Additional information about movement techniques can be found in Movement.
|The Gorge can slide on its slimy belly. While Belly Sliding, the Gorge gains a move speed bonus.
|Speed||Base speed + 1 to 7|
|Targets||Ground, Props, Players, Structures|
Digest allows the Gorge to remove unnecessary structures built by itself. Since Gorge structures are limited per player, new structures will destroy the oldest ones when the limit is reached. To avoid unwanted destruction, digesting Gorge structures helps to keep older structures in place.
|Destroys a target Gorge structure, removing it from play and freeing up the structure per player limit.
|Targets||Hydra, Clog, Gorge Tunnel|
Additional information about movement techniques can be found in Movement.
Spit is the Gorge's primary range attack that shoots a quick projectile over very long distances. It is often used to ward off Marines or to attack structures behind enemy lines, that are otherwise unreachable by melee Kharaa lifeforms. Although Spit is perfectly accurate since it travels in a straight line, the Gorge must predict its target's movement for the projectile to hit.
|Spits a wad of acidic goo over a long distance.
|Hotkey||1 (slot), Mouse1 (attack)|
|Fire Rate||0.5 seconds|
|Targets||Marines, Robots, Structures|
Heal Spray is the Gorge's signature secondary attack that grants strong support capability. It will heal any damaged lifeform or structure, as well as the Gorge itself, while speeding up build time for unbuilt structures. Being a healer and builder, the Gorge allows the Kharaa to remain on the offensive.
|Exhales a cloud of bacteria that deals minor damage to Marines, but heals nearby lifeforms and structures.
|Speed||0.9 to 1.8 (build time)|
|Fire Rate||0.8 seconds|
|Targets||Marines, Lifeforms, Self, Structures|
The Build Menu is the Gorge's signature construction ability that provides a wide selection of unique structures; from Hydras that shoot spikes, to Gorge Tunnels that allow rapid travel between two locations, the Build Menu will keep track of the number of existing structures.
Bile Bomb is the Gorge's long range siege attack that lobs an arcing bile sac, which then explodes on impact to shower the area in a lingering corrosive bile. Bile Bomb is highly effective against Armor, robots, and structures; even dropped weapons on the ground are not safe from the bile's corrosion. Use it to quicken a Frontiersmen base's destruction or weaken Marines and Exosuits for your fellow lifeforms to finish!
Babbler Bait is a glowing ball that produces pheromones to attract Babblers, allowing the Gorge to direct its vicious little minions to do its bidding. Babblers' behavior will change depending on the target that the bait ball hits.
|Throws a shiny, bouncy ball to attract nearby Babblers belonging to the Gorge.
|Hotkey||4 (slot), Mouse1 (throw)|
|Radius||20 (Babbler search range)|
|Max Amount||1 per player|
|Targets||Marines, Lifeforms, Robots, Structure, Ground|
|Requires||Biomass level 1, Upgrade Gorge (Hive)|
The following images show all the variations of Skulk camouflage (skins) that you may see in the game.
- Not all variants are available for purchase.
- Skins are purely cosmetic and offer no augmented or additional stats in-game.
|Camouflage variants & availability|
|Normal||Default Camouflage.||Provided with game.||N/A|
|Shadow||Red eyes, Light red skin accents, Extrusions on exo-skeletal features.||Originally part of the Reinforcement Program for Shadow Tier & above.||May also be found on the Steam Community Market.|
|Reaper||Red eyes, White skin, Black exo-skeletal features.||Requires Reaper DLC.||Released with the Reaper update.|
Base Abilities - Skulk (Sneak • Wall Walking • Bite • Parasite) • Gorge (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk (Flight • Roost • Poison Bite • Spikes) • Fade (Swipe • Blink) • Onos (Gore)