Template:Evolution Table

From Clogopedia, the Natural Selection 2 Wiki
Jump to: navigation, search
Evolutions
Prerequisite Trait Description Additional Information

50px-Shell.png

Shell

Carapace.gif

Carapace
Increases total Armor pool depending on lifeform.
  • Armor bonus increases with number of existing Shells (maximum 3 levels).

Regeneration.gif

Regeneration
Increases passive Health/Armor regeneration.
  • Regen bonus increases with number of existing Shells per 3% (maximum 3 levels = 9%) for maximum 80 HP.
  • It heals every 2 seconds (80HP Max.)
  • It only activates when out of combat (taking damage) for 3 seconds

Icon vampirism.png

Vampirism
Leeches health from enemies when you hit them with your primary attack.
  • Each lifeform gains a different percentage of maximum amount of health / armor per level for each successful attack.
    • Skulk Bite: 6.67% / 13.34% / 20% of max health / armor
    • Gorge Spit: 2.67% / 5.34% / 8% of max health / armor
    • Lerk Bite: 2.67% / 5.34% / 8% of max health / armor
    • Fade:
      • Swipe: 3.33% / 6.66% / 10% of max health / armor
      • Stab: 6.66% / 13.33% / 20% of max health / armor
    • Onos Gore: 1.83% / 3.66% / 5.5% of max health / armor

40px-Veil.png

Veil

Aura.gif

Aura
Reveals nearby Marines and Exosuits' presence and indicates their health by colored icon.
  • Reveal range increases with number of existing Veils (maximum 3 levels).

Phantom.gif

Camouflage
Renders the lifeform almost invisible based on tier level, even while moving.
  • Each Veil increases the effect of the cloak when standing still and moving (Maximum 3 Levels).

Icon focus.png

Focus
Increases attack damage at the cost of attack speed.
  • Each level increases attack damage and decreases attack rate.
  • Only primary attacks are affected by Focus and consume 33% more energy.
  • Vampirism heals 33% more health if Focus is selected.

50px-Spur.png

Spur

Icon adrenaline.png

Adrenaline
Increases recharge rate of energy.
  • recharge rate bonuses increase with number of existing Spurs (maximum 3 levels).
  • recharge rate is tailored for each lifeform.

Icon celerity.png

Celerity
Increases move speed.
  • Move speed bonus (0.5) increases with number of existing Spurs (maximum 3 levels = 1.5).

Icon crush.png

Crush
Increases damage inflicted on the armor of Marines and Marine structures.
  • Each level increases the fraction of damage dealt to Marine players' armor by 7%
  • Each level increases the damage dealt to Marine structures and Exos by 7%