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Alien lerk normal front.png
Kharaa.png Kharaa
Personal Resources
Icon personal resource neutral.png 21 (+3 per Evolution)
180 (+2 per Biomass)
30 (36 / 43 / 50)
Icon resources energy neutral.gif 100 (110 / 120 / 130)
Respawns In: 10 seconds
Air Speed: 13 (13.5 / 14 / 14.5)
Ground Speed: 7.0 (7.5 / 8.0 / 8.5)
Crouch Speed: 2.8
Wall Speed: 1.4
Abilities and Upgrades
Alien Vision, Evolve Menu, Hive Sight, Flight (Glide), Roost, Poison Bite, Spikes, Umbra, Spores
Carapace, Regeneration, Vampirism,
Adrenaline, Celerity, Crush,
Camouflage, Aura, Focus
Umbra at biomass 4, Spores at biomass 6
Buy From: Evolve Menu
Purchase By: Player
Gestation Time: 15 seconds
Versatile support flyer. Can do damage over time with poisonous bite and ranged spikes. Can evolve choking spore cloud and protective umbra.

In-game description.


The Lerk is a winged Alien lifeform that has the ability to inflict poisonous bites and shoot Marines from a distance with spikes.


The Lerk's ability to fly and its relatively low res cost makes for a powerful early game lifeform. When the first Lerk is spotted on the field, Marines will usually be forced into researching Shotguns to counter them, if they haven't done so already. Although the Lerk requires a second Hive to receive it's support abilities (Spores and Umbra), It spawns with the ability of flight and poison bites, making for a fragile, yet formidable opponent.


  • Lerks are the only Alien lifeform with the ability to fly and a ranged attack capable of significant damage. They are remarkably fragile however and engaging a group of Marines at close range will nearly always result in death.
  • Lerks should use their glide ability for silent flight to try to attack lone Marines from behind, inflicting as many bites as possible before making a hasty retreat. Marines that are already low on health may be more easily picked off by using spikes.
  • The speed and agility of a Lerk mean they are an excellent multi-role lifeform that can kill Marines, destroy Extractors or defend Hives from Marine incursions.
  • Later game Lerks should focus on providing support to higher Lifeforms (in particular Onoses) with Umbra and denying area control to Marines with liberal use of Spores.
  • Shotguns and Grenade Launchers are the most deadly weapons for Lerks, avoid close combat against them.
  • Protect Skulks biting resources, they will do wonders.
  • Lerks early game are the main harvester defenders: They can react quickly and kill lone aggressive marines more easily than skulks.

Tactical Summary - Lerk

  • Never engage head-on, engage from range if you can't attack from a position of surprise.
  • You are very fragile - keep moving at all times.
  • Make liberal use of Umbra and Spores when available.


Main article: Options.


Main article: Movement techniques.



The Lerk can spread its wings and soar into the air. While flying, the Lerk gains a move speed bonus.

Icon flight.png
  • Tap to gain height using energy.
  • Hold to glide without using energy.
  • Crouch to dive downwards.
  • Speed bonus decreases over time.
Energy Icon resources energy neutral.gif 3
Speed Base speed + 10.2

Additional information about movement techniques can be found in Movement.


Digs the Lerk's talons onto a nearby surface to stay in place.

Roost slot.gif
Attaches yourself a wall or ceiling
Range Melee
Targets Walls, Props, Structures

Poison Bite

Bites a target and injects poison to deal damage over time to Marines.

Poison Bite
Bite slot.gif
  • Poison damage affects Marine's Health only.
  • Poison leaves Marines at 5 health.
  • Poison effect is removed by Armory Resupply.
Energy Icon resources energy neutral.gif 5
Damage 60 + 6 per second
Type Normal
Range Melee
Fire Rate 0.365 seconds
Duration 5-6 seconds
Targets Marines, Robots, Structures

Tip: Poison from a Lerk's bite will not kill a Marine, rather it will leave them at 5HP.


Rapidly shoots spikes over long distances. Spikes deal extra damage to players.

Spikes slot.gif
  • Against Players: Damage x 200%
  • Spike projectile travels in a straight line.
  • Spike projectile has a trail effect.
  • Spikes create dust on impact.
Energy Icon resources energy neutral.gif 1.4
Damage 6
Type Puncture
Range 50
Fire Rate 0.111 seconds
Targets Marines, Robots, Structures


Exhales Spore clouds that deal damage over time to Marines.

Spores slot.gif
  • Spore damage affects Marines' Health only.
  • Clouds will drift toward the ground.
  • Clouds confuse Sentry turrets' targeting system.
  • Clouds evaporate when burned by Flamethrower.
TRes Icon team resource neutral.gif 20 (research 60 seconds)
Energy Icon resources energy neutral.gif 27
Damage 15 per second
Type Gas
Range Melee
Radius 4
Fire Rate 0.36 seconds
Duration 4 seconds
Targets Marines
Requires Biomass level 4, Research Spores


Shoots a puff of smoke that disperses into a large cloud, which reduces the damage of bullets entering the cloud by 25%.

Umbra slot.gif
  • Reduces incoming bullet damage by 20%
  • Umbra lingers on Kharaa lifeforms and structures for 2.5 seconds.
  • Cloud evaporates when burned by Flamethrower.
TRes Icon team resource neutral.gif 20 (research 45 seconds)
Energy Icon resources energy neutral.gif 27
Range 17
Radius 6
Fire Rate 1 seconds
Duration 2.5 seconds
Targets Bullets, Railgun, Lifeforms, Structures, Grenades by Grenade Launcher
Requires Biomass level 6, Research Umbra


The following images show all the variations of Lerk camouflage (skins) that you may see in the game.

Please note:

  • Not all variants are available for purchase.
  • Skins are purely cosmetic and offer no augmented or additional stats in-game.
Camouflage variants & availability
Variant Description Acquisition Notes
Normal Default Camouflage. Provided with game. N/A
Shadow Red eyes, Dark blue/purple skin, Extrusions on exo-skeletal features. Originally part of the Reinforcement Program for Shadow Tier & above. May also be found on the Steam Community Market.
Reaper Red eyes, White skin, Black exo-skeletal features. Requires Reaper DLC. Released with the Reaper update.