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  • ...calculations which would result in player models twitching rapidly (Thanks Nin). *Fixed that the Exo flashlight was facing towards the floor (Thanks Nin).
    4 KB (568 words) - 19:36, 28 January 2017
  • ...ade Launcher projectile, pulse, or cluster grenade damage. (contributed by Nin)
    11 KB (1,903 words) - 22:19, 25 August 2017
  • ...ick specially when there hasn’t been any state change (Thanks Steelcap & Nin) ...collision geo in multiple areas of the map to help bot navigation. (Thanks Nin!)
    11 KB (1,627 words) - 08:00, 27 June 2019
  • ...atory will now detect an enemy regardless of their height. (Contributed by Nin) ...tion methods using a more precise and faster approximation (Contributed by Nin)
    10 KB (1,632 words) - 00:45, 31 October 2017
  • * Many community fixes (Thanks Katzenfleisch and Nin!) ...ight color when power nodes are destroyed or repaired (code contributed by Nin). As a result unpowered locations will appear to be much more consistent no
    14 KB (2,251 words) - 20:09, 26 December 2017
  • ...act decals properly reflect the size of the projectile now (Contributed by Nin) ...or that prevented modders from easily customizing the help screen. (Thanks Nin!)
    22 KB (3,549 words) - 22:24, 27 September 2018
  • **Added auto-crouch to blink (by Nin): **Grenades glow now and bounce a lot less (by Nin)
    27 KB (4,244 words) - 18:11, 22 May 2019
  • *Improved sentries slightly (contributed by Nin)
    4 KB (657 words) - 21:57, 27 September 2018
  • **Added a CommanderInvisibleNonCollision group (Contributed by Nin)
    12 KB (1,909 words) - 09:00, 6 January 2019