Shotgun
X20 Vortex Shotgun | |
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Hotkey | 1
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TRes | ![]() |
PRes | ![]() |
Damage reduction | 7m to 14m base damage reduction At 14m 60% lower damage |
Damage | 15 * 11.34 (12.5 / 13.6 / 14.7) per round |
Type | Normal |
Delay | 0.72 seconds |
Reload Speed | 2.35 - 5.5 seconds |
Clip Size | 6 |
Ammo | 24 |
Requires | Armory, Shotgun Research |
Introduction
The Shotgun or SG is the specialist close range weapon for all Marines and occupies the Primary Weapon slot. It holds 6 cartridges at any one time and a Marine can carry a maximum of 24 extra cartridges, making for a total ammo pool of 30 rounds.
This weapon is extremely lethal at close range and when upgraded, can kill most Aliens in 2-3 shots. Because of the nature of its cartridge ammunition and spread, Marines should attempt to hit the centre-mass of Alien lifeforms (a meat-shot).
Damage Type
Main Article: Damage Types
The Shotgun deals Normal damage meaning that Alien armour will absorb 2 damage for every 1 point of armour.
Variations
There are currently 2 variations of shotgun skin available for use by TSF Marines.
Tundra finish
Shotgun Spread
This image shows on the right side the current shotgun spread. The damage output of both examples is the same.
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Purchases - Mine • Shotgun • Welder • Hand Grenades • Grenade Launcher • Flamethrower • Machine Gun • Jetpack • Exosuit
Mechanics - Marine Commander • Power Nodes • Resource Model
Abilities - Ammo Pack • Med Pack • Nano Shield • Scan • Power Surge • Catalyst Pack • Distress Beacon • Recycle
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Advanced - Sentry • Sentry Battery • Observatory • Phase Gate • Prototype Lab