Resource Model

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Resources
Extractor icon.gifHarvester icon.gif
"We need more resources!"
Personal Resources
Icon personal resource neutral.png 0.125 per 6 seconds

(per fully built Resource Tower)

Team Resources
Icon team resource neutral.gif 1 per 6 seconds

(per fully built Resource Tower)

Miscellaneous
Tech Requirements:
Extractor, Harvester
Limit: 200 T-Res per team
100 P-Res per player

Resources are the currency used by both the Marine and Alien teams to perform game-play actions. They are gathered by building an Alien Harvester or a Marine Extractor on a Resource Node. There are two types of usable resources: Team and Personal Resources, also knows as TRes and PRes, respectively.

Resources are the most important aspect of the game, the team that controls the most resources for the longest period of time, will be able to advance to greater weapons/lifeforms and unlock upgrades to defeat the enemy team very quickly.

Team Resources

Team Resources (or TRes) is used extensively by the Commanders on both teams.

Commander can spend TRes on multiple aids for their team including, but not limited to;

For Marines:

For Aliens:

Team Resources are awarded to a team every 6 seconds at a rate of 1 per each fully built & active Harvester or Extractor.

Team Resources can be saved up for expensive purchases but are capped at 200. After 200 TRes has been accumulated, any extra resources are lost.

Personal Resources

Personal Resources (or PRes) is the players individual share of the resources gained by the team and are used to purchase bigger and better Lifeforms for Aliens and Powerful Weapons and Technology for Marines.

Personal Resources are awarded to a player every 6 seconds at a rate of 0.125 per each fully built & active Harvester or Extractor.

Personal Resources can be saved up for expensive purchases but are capped at 100. After 100 PRes has been accumulated, any extra resources are lost.