Lerk

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Lerk
Alien lerk normal front.png
"SCREEEEEECH"
Kharaa.png Kharaa
Personal Resources
Icon personal resource neutral.png 21 (+3 per Evolution)
Health
150 (+2 per Biomass)
Armor
45 (50 / 55 / 60)
Energy
Icon resources energy neutral.gif 100 (110 / 120 / 130)
Respawns In: 10 seconds
Air Speed: 13 (13.5 / 14 / 14.5)
Ground Speed: 7.0 (7.5 / 8.0 / 8.5)
Crouch Speed: 2.8
Wall Speed: 1.4
Abilities and Upgrades
Abilities:
Alien Vision, Evolve Menu, Hive Sight, Flight (Glide), Roost, Poison Bite, Spikes, Umbra, Spores
Evolutions:
Carapace, Regeneration, Crush, Aura, Focus, Vampirism, Adrenaline, Celerity, Silence
Upgrades:
Umbra at biomass 4, Spores at biomass 6
Miscellaneous
Buy From: Evolve Menu
Purchase By: Player
Gestation Time: 15 seconds
Versatile support flyer. Can do damage over time with poisonous bite and ranged spikes. Can evolve choking spore cloud and protective umbra.

In-game description.

Introduction

The Lerk is a winged Alien lifeform that has the ability to inflict poisonous bites and shoot Marines from a distance with spikes

Background

The Lerk's ability to fly and its relatively low res cost makes for a powerful early game lifeform. When the first Lerk is spotted on the field, Marines will usually be forced into researching Shotguns to counter them, if they haven't done so already. Although the Lerk requires a second Hive to receive it's support abilities (Spores and Umbra), It spawns with the ability of flight and poison bites, making for a fragile, yet formidable opponent.

Tactics

  • Lerks are the only Alien lifeform with the ability to fly and a ranged attack capable of any significant damage. They are remarkably fragile however and engaging a group of Marines at close range will nearly always result in death.
  • Lerks should use their glide ability for silent flight and try to attack lone Marines from behind, inflicting as many bites as possible before beating a hasty retreat. Marines that are already low on health may be more easily picked off via the use of spikes.
  • The speed and agility of a Lerk mean they are an excellent multi role lifeform that can kill Marines, destroy Extractors or defend Hives from Marine incursions.
  • Later game Lerks should focus on providing support to higher Lifeforms (in particular Onoses) with Umbra and denying area control to Marines with liberal use of Spores.
  • Shotguns and grenade launchers are the most deadly weapons for lerks, avoid close combat against them.
  • Protect skulks bitting resources, they will do wonders
  • Lerks early game are the main harvesters defenders: They can react quickly and kill lone aggressive marines more easily than skulks.


Tactical Summary - Lerk
  • Never engage head-on, engage from range if you can't attack from a position of surprise.
  • You are very fragile - keep moving at all times.
  • Make liberal use of Umbra and Spores when available.

Controls

Abilities

Flight

The Lerk can spread its wings and soar into the air. While flying, the Lerk gains a move speed bonus.

Flight
File:Icon flight.png
  • Tap to gain height using energy.
  • Hold to glide without using energy.
  • Crouch to dive downwards.
  • Speed bonus decreases over time.
Hotkey Space
Energy Icon resources energy neutral.gif 3
Speed Base speed + 10.2


Additional information about movement techniques can be found in Movement.

Roost

Digs the Lerk's talons onto a nearby surface to stay in place.

Roost
File:Icon roost.png
Hotkey Shift
Range Melee
Targets Walls, Props, Structures


Poison Bite

Bites a target and injects poison to deal damage over time to Marines.

Tip: It should be noted that the passive effects of Poison Bite will never kill Marines alone, rather it will leave them at 5hp.


Poison Bite
File:Icon poison bite.png
  • Poison damage affects Marine's Health only.
  • Poison leaves Marines at 5 health.
  • Poison effect is removed by Armory Resupply.
Hotkey 1 (slot), Mouse1 (attack)
Energy Icon resources energy neutral.gif 5
Damage 60 + 6 per second
Type Normal
Range Melee
Fire Rate 0.3 seconds
Duration 5-6 seconds
Targets Marines, Robots, Structures


Spikes

Rapidly shoots spikes over long distances. Spikes deal extra damage to players.

Spikes
File:Icon spikes.png
  • Against Players: Damage x 200%
  • Spike projectile travels in a straight line.
  • Spike projectile has a trail effect.
  • Spikes create dust on impact.
Hotkey Mouse2
Energy Icon resources energy neutral.gif 1.4
Damage 7
Type Puncture
Range 50
Fire Rate 0.07 seconds
Targets Marines, Robots, Structures


Spores

Exhales Spore clouds that deal damage over time to Marines.

Spores
File:Icon spores.png
  • Spore damage affects Marines' Health only.
  • Clouds will drift toward the ground.
  • Clouds confuse Sentry turrets' targeting system.
  • Clouds evaporate when burned by Flamethrower.
Hotkey 3 (slot), Mouse1 (attack)
TRes Icon team resource neutral.gif 20 (research 60 seconds)
Energy Icon resources energy neutral.gif 27
Damage 15 per second
Type Gas
Range Melee
Radius 4
Fire Rate 0.36 seconds
Duration 4 seconds
Targets Marines
Requires Biomass level 4, Research Spores


Umbra

Shoots a puff of smoke that disperses into a large cloud, which reduces the damage of bullets entering the cloud by 25%.

Umbra
File:Icon umbra.png
  • Reduces incoming bullet damage by 25%
  • Umbra lingers on Kharaa lifeforms and structures for 0.34 seconds.
  • Cloud evaporates when burned by Flamethrower.
Hotkey 2 (slot), Mouse1 (attack)
TRes Icon team resource neutral.gif 20 (research 45 seconds)
Energy Icon resources energy neutral.gif 27
Range 17
Radius 6
Fire Rate 1 seconds
Duration 4 seconds
Targets Bullets, Railgun, Lifeforms, Structures
Requires Biomass level 5, Research Umbra


Variants

The following images show all the variations of Lerk camouflage (skins) that you may see in the game.

Please note:

  • Not all variants are available for purchase.
  • Skins are purely cosmetic and offer no augmented or additional stats in-game.
Camouflage variants & availability
Variant Description Acquisition Notes
Normal Default Camouflage. Provided with game. N/A
Shadow Red eyes, Dark blue/purple skin, Extrusions on exo-skeletal features. Originally part of the Reinforcement Program for Shadow Tier & above. May also be found on the Steam Community Market.
Reaper Red eyes, White skin, Black exo-skeletal features. Requires Reaper DLC. Released with the Reaper update.