Phase Gate

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Phase Gate
Phase gate deploy.gif
"Our base is under attack! Phase through!"
TSA.png Frontiersmen
Team Resources
Icon team resource neutral.gif 15
Health
2000
Armor
550
Abilities and Upgrades
Abilities:
Teleport Marine, Recycle
Miscellaneous
Tech Requirements:
Observatory, Phase Tech
Build Time: 12 seconds
Builds From: Marine Commander
Buy From: Advanced Tab
Hotkey: D

Introduction

The Phase Gate is the Frontiersmen teleportation structure created by Marine Commander. Marines or MACs are required to assemble the unbuilt structure and Power Node nearby.

When powered, the teleportation system becomes active once two or more Phase Gates are built and powered at anywhere on the map. Marines can move through the portal to instantly travel to another Phase Gate. However, robotic units such as the MAC, ARC, and Exosuit cannot phase through.

Marines will be teleported in sequence of Phase Gates constructed, from the oldest to newest. The Commander can recycle unneeded Phase Gates to redirect the flow of reinforcements to the designated battlefield.

Tactical Summary - Phase Gate
  • Phase gates are a key component towards gaining map control.
  • Phase Gates allow Frontiersmen to quickly taverse the map and defend sudden rushes by Karrah
  • Robotic technology such as MACs and ARCs cannot be phased through a gate.
  • Phase Gates and an Armory and an Observatory are good compositions for forward bases inbetween Tech Point rooms or known Hives
  • When a phase gate is being attacked a good strategy is to drop medpacks at the entrance so your marines wont sustain too much damage when exiting.
  • Phase gates are typically the first target in a rush, if a phase is being attacked and your whole team is away from your main base expect to be hit with a base rush.
  • Aliens will attempt to force a Beacon in order to push a well defended phase gate or advantageous forward position, try keeping 1-2 marines back to prevent this issue or build Turrets.
  • Objects or Matter inside the event horizon of the phase gate will not instant kill as with Natural Selection 1, feel free to jump in!
 

Abilities

Passive Abilities


Teleport Marine

Marine phasing through the portal

The Phase Gate is a teleportation device that instantaneously dematerialize Marines from one location and materialize them to another. A system of Phase Gates can be created to allow Marines to traverse over vast distances in the blink of an eye.


Teleport Marine
Instantly teleports a Marine to the next active Phase Gate. Each player has a small delay before phasing again.
Delay 2 seconds
Targets Marine
Requires Nearby Active Power Node, 2 or more Phase Gates

Triggered Abilities


Recycle

Recycling a structure

Recycle enables the Marine Commander to return a portion of Team Resources by recycling a structure. The recycling process lasts a short duration, after which a maximum of 75% Team Resources used to create the structure is refunded. However, the amount of Team Resources refunded depends on the remaining health of the structure on recycle completion. The higher the structure's health, the more resources are refunded.


Recycle
Recycle buildmenu.png
Recycles the structure over time and refunds resources based on initial cost and current Health. Recycle can be canceled by Marine Commander or by destroying the structure.
Hotkey V
TRes Icon team resource neutral.gif 75% x initial cost
Duration 6 seconds

Additional Tips

  • The Phase Gate is vital for bringing reinforcements to a contested area.
  • Kharaa lifeforms will often target Phase Gates in Marine-held territory as first priority. Without the Phase Gate, reinforcements cannot return to the area quickly.
  • As Marine Commander, try not to place Phase Gates against a wall; when the Kharaa surround a Phase Gate, any Marines phasing through will be trapped (against a wall and the Kharaa).
    • This is affectionately known as a "meat grinder". Any phasing Marine is likely to be killed instantly.
  • When placing Phase Gates, position it where Gorges must become exposed to use Bile Bomb.
    • For this reason, around a corner is not advised because Bile Bomb explodes on impact, causing splash damage to nearby Frontiersmen units and structures.
    • For the same reason, placing a Phase Gate near a high ventilation shaft is also ill-advised.

Media