Phase Gate
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This article is currently under construction. |
Phase Gate | |
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"Our base is under attack! Phase through!" | |
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Team Resources ![]() |
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Health 2000 |
Armor 550 |
Abilities and Upgrades | |
Abilities: Teleport Marine, Recycle |
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Miscellaneous | |
Tech Requirements: Observatory, Phase Tech |
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Build Time: | 12 seconds |
Builds From: | Marine Commander |
Buy From: | Advanced Tab |
Hotkey: | D |
Introduction
The Phase Gate is the Frontiersmen teleportation structure created by Marine Commander. Marines or MACs are required to assemble the unbuilt structure and Power Node nearby.
When powered, the teleportation system becomes active once two or more Phase Gates are built and powered at anywhere on the map. Marines can move through the portal to instantly travel to another Phase Gate. However, robotic units such as the MAC, ARC, and Exosuit cannot phase through.
Marines will be teleported in sequence of Phase Gates constructed, from the oldest to newest. The Commander can recycle unneeded Phase Gates to redirect the flow of reinforcements to the designated battlefield.
- Phase gates are a key component towards gaining map control.
- Phase Gates allow Frontiersmen to quickly taverse the map and defend sudden rushes by Karrah
- Phase Gates and an Armory and an Observatory are good compositions for forward bases inbetween Tech Point rooms or known Hives
- When a phase gate is being attacked a good strategy is to drop medpacks at the entrance so your marines wont sustain too much damage when exiting.
- Phase gates are typically the first target in a rush, if a phase is being attacked and your whole team is away from your main base expect to be hit with a base rush.
- Objects or Matter inside the event horizon of the phase gate will not instant kill as with Natural Selection 1, feel free to jump in!
Abilities
Passive Abilities
Teleport Marine
The Phase Gate is a teleportation device that instantaneously dematerialize Marines from one location and materialize them to another. A system of Phase Gates can be created to allow Marines to traverse over vast distances in the blink of an eye.
Teleport Marine | |
Instantly teleports a Marine to the next active Phase Gate. Each player has a small delay before phasing again. | |
Delay | 2 seconds |
Targets | Marine |
Requires | Nearby Active Power Node, 2 or more Phase Gates |
Triggered Abilities
Recycle
Recycle enables the Marine Commander to return a portion of Team Resources by recycling a structure. The recycling process lasts a short duration, after which a maximum of 75% Team Resources used to create the structure is refunded. However, the amount of Team Resources refunded depends on the remaining health of the structure on recycle completion. The higher the structure's health, the more resources are refunded.
Recycle | |
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Recycles the structure over time and refunds resources based on initial cost and current Health. Recycle can be canceled by Marine Commander or by destroying the structure. | |
Hotkey | V |
TRes | ![]() |
Duration | 6 seconds |
Additional Tips
- The Phase Gate is vital for bringing reinforcements to a contested area.
- Kharaa lifeforms will often target Phase Gates in Marine-held territory as first priority. Without the Phase Gate, reinforcements cannot return to the area quickly.
- As Marine Commander, try not to place Phase Gates against a wall; when the Kharaa surround a Phase Gate, any Marines phasing through will be trapped (against a wall and the Kharaa).
- This is affectionately known as a "meat grinder". Any phasing Marine is likely to be killed instantly.
- When placing Phase Gates, position it where Gorges must become exposed to use Bile Bomb.
- For this reason, around a corner is not advised because Bile Bomb explodes on impact, causing splash damage to nearby Frontiersmen units and structures.
- For the same reason, placing a Phase Gate near a high ventilation shaft is also ill-advised.
Media
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Purchases - Mine • Shotgun • Welder • Hand Grenades • Grenade Launcher • Flamethrower • Machine Gun • Jetpack • Exosuit
Mechanics - Marine Commander • Power Nodes • Resource Model
Abilities - Ammo Pack • Med Pack • Nano-shield • Scan • Power Surge • Catalyst Pack • Distress Beacon • Recycle
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Advanced - Sentry • Sentry Battery • Observatory • Phase Gate • Prototype Lab