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Patches/Build 322

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Outdated.png This is an old build of NS2

It may not represent the current game.

Date: April 5, 2018

Highlights:

  • Tweaks and improvements


Blog Post

Gameplay

  • Improved sentries slightly (contributed by Nin)
    • Prevent beeping noise while attacking and for 1.5 seconds afterwards
    • Speed up barrel swivel when it has a target so you’re not getting shot at by a sentry facing the other way
    • Add a delay after shooting at a target before starting to swivel and scan again
    • Always show tracers from sentries so that players better know where they are getting shot at from
    • Sentries will prioritize players over other things, and will shoot at the closest players. Previously, they would prioritize anything that wasn’t a cyst.
    • Hydras do not block each other’s line of sight anymore (contributed by Katzenfleisch)

Tweaks/Improvements

  • Tweaked some marine pickup icons to appear more stylistically consistent. (Thanks Sinakuwolf!)
  • Metabolize is no longer a switchable weapon. This means you cannot accidentally switch to it any longer, and can only use it via the MovementModifier key.
  • Drifter Eggs can now be issued orders that will be carried out by the drifter when it hatches. Before, drifters could only be issued rally-points.
  • AI movers such as ARCs and movable alien structures like Crags would move on top of players, sometimes trapping them.
  • Tweaked the infestation shader slightly to better hide the hard edges of infestation circles.
  • Don’t show team resources for the Ready Room team at the scoreboard.

Fixes

  • Fixed that servers could get stuck in a infinite loop while filling teams up with bots.
  • Fixed that bots were not removed properly after they got kicked.
  • Fixed an issue where ARCs would sometimes leave collision ghosts behind in PredictWorld.
  • Fixed that the “They Came From Behind!” achievement was granted in some incorrect circumstances.
  • Fixed that dying in an Exosuit would cause players to lose their unused grenades.
  • Fixed issue where some commander buttons would not work if multiple entities were selected, despite the button being visible.
  • Fixed issue where sometimes the lines connecting queued orders in the commander interface would be connected in the wrong order.
  • Fixed issue where a marine’s welder and mines could be “stolen” from them at the map origin if that player was inside an exosuit.
  • Fixed an issue where the build tool would be stuck building if the player picked up a welder while they were building a structure.
  • Fixed an issue where players could be stuck attacking during a concede sequence.
  • Fixed an issue where the wrong tech point would be visible during a concede sequence.
  • Fixed an issue where MACs could not be told to repair destroyed power nodes.
  • Fixed an issue where MACs would sometimes disregard their orders to move to some previous location.
  • Fixed an issue where sometimes clicking the “refresh” button in the server browser would cause the game to crash.
  • Fixed an issue where deploying an ARC would prevent all future corrosion damage to the ARC, including after un-deploying the ARC.
  • Fixed a script error occuring if an Onos died while using stampede.
  • Fixed that gorges couldn’t recycle the second tunnel entrance they placed (contributed to Katzenfleisch)
  • Fixed a script error that occured if a marine had no active weapon (contributed to Katzenfleisch)
  • Fixed various text positioning/visibility bugs of the GUIChat (contributed by Person8880)
  • Fixed that the marine commander action notifications below the minimap often did not display the correct location name.

Maps

Veil

  • Fixed the reflections in ns2_veil.

SDK

  • Editor
    • Exposed antialiasing and ambient occlusion settings for the map Editor.
    • Changed some popup messages to be console messages instead.
  • Added debug utility methods to simplify dealing with upvalues (locals inside method/file scope) (contributed by Las)
    • Please read core/lua/DebugUtility.md for more details!