This is an old build of NS2 and may not represent the current game

Patches/Build 293

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Date: April 5, 2016

Highlights:

  • Many QoL improvements to Exosuits


Blog Post

Tweaks/Improvements

  • Exosuits have had a Quality of Life pass
    • While deploying, your view is no longer locked and you are frozen for less time to better match the animations
    • You can eject instantly, and it will throw you more in the direction you are looking. You can even use it to get to some vents!
    • Subnautica has floodlights, why not NS2? The exo’s flashlight stays on after ejecting, turning it into a very expensive floodlight
    • Parasite state of the exo is tracked separately from a marine, and fixed inconsistencies with this (Thanks Dragon!)
    • Parasite status is now shown on the exo screen next to the armor display
    • You can no longer steal someone’s Exo if they buy a Jetpack until after 30 seconds has passed
    • You can now thrust in any direction
    • If you press the thrust button before the fuel bar is full, as long as you continue to hold it it will thrust when able (similar to how jump-queueing works as a Skulk)
  • Primed power nodes will now unlock if a Command Chair is in the room

Fixes

  • Fixed Server Browser not sorting by “Favorites” by default
  • Fixed references to Exosuits as Exoskeletons in some of the hint text and commander UI