Patches/Build 270

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November 1, 2014 - Reaper Blog Post

Changelog

**PATCH NOTE** WE HAVE UPDATED SOME SHADERS, THIS WILL MAKE YOUR INITIAL LOAD TIME FOR EACH MAP MUCH LONGER THAN NORMAL! Ready Rooms are now Halloween themed and players can throw candy!

FIXES

  • Fixed players having voice communication cut off while entering or exiting commander mode
  • Lerks will no longer grunt when moving at low speed
  • Bots will not be counted towards the number of players that are required to pass a vote
  • Fixed an issue which would result in a second IP being spawned at the start of the game with less than nine players
  • Fixed conflicting default key-bind between the show map key and the 10th commander grid spot (this will only affect new players, current players need to change their bindings manually)
  • Fixed fullscreen windowed mode to not minimize when alt+tabbing on Windows
  • If you have something bound to the same key as VoteYes/VoteNo, it will no longer be triggered when casting a vote
  • Fixed that it was possible to transfer pres between rounds
  • Fixed occasional error when attempting to enter the Mods menu
  • Fixed Commander bindings menu not saving cleared binds
  • Fixed server crash that could be caused by exos in the readyroom
  • Fixed small visual glitch while in exo that was causing nameplate borders to show up when they shouldn’t be
  • Fixed customize menu to ensure the variants always show in the proper order
  • Fixed customize menu to only show arrows when appropriate
  • Fix marines losing the parasite outline when switching variants / sex
  • Fixed Clogs having decals projected onto them


IMPROVEMENTS

  • In the voice request menu you can now select items by moving the mouse past them (similar to NS1)
  • Added an option in the sound tab to continue recording after the microphone button has been released for a fraction of a second to help ensure your last word isn’t cut off (defaults to 150ms)
  • The number of players connecting to the server will now be shown on the scoreboard
  • Building range circles now use decals instead of models
  • Votes that cannot pass anymore fail immediately
  • Made Fade and Onos view models not highlighted in Alien vision
  • Babbler eggs are now highlighted in Alien vision


SDK

  • Added Server.GetNumPlayersTotal() which will return the number of players that have an active connection to the server, regardless of if they have passed authentication and are finished loading yet
  • Allow materials to specify a 0.5 highlight value to not be highlighted in Alien vision and not have decals projected onto them


BALANCE

  • Raised mature tunnel health by 10% to give aliens a little bit longer to respond to a tunnel that is under attack, and raised its maturity time by 15 seconds to compensate


ENGINE

  • Upgraded Awesomium library to version 1.7
  • Upgraded LuaJIT to version 2.0.3


MAPS

  • Biodome
    • Fixed stuck spot between Agri Labs and Falls
    • Fixed stuck spot in West Route


  • Descent
    • Fixed exploit in monorail vent


  • Refinery
    • Fixed bug / exploit in lava falls