Patches/Build 265
May 15, 2014 - Blog Post Kodiac Update
Contents
Changelog
Fixes
- Fixed massive lag caused when using webadmin on a server (Thanks bawNg!)
- Fixed force even teams causing script errors, server crashes, and ghost player models
- Force even teams is now pre-game only and has a new console command sv_forceeventeams
- Fixed Insight Spectator System not supporting spaces in team names. Use team1 and team2 commands individually not the teams command
- Fixed Alien structures not pulsing red when taking damage from being uncysted (Thanks Mendasp!)
- Fixed Hallucinations all being normal variant model
- Fixed shoulder patches and visors not fading with a dead Marine
- Fixed failing to connect to a server first try with extra precaching on
- Fixed unbuilt Command Stations showing “locked” screen
- Fixed % in server name breaking the scoreboard
- Fixed entering in blank values in option menu numerical input causing script errors
- Fixed Skulk growl sound always playing when holding the walk key (Thanks Mendasp!)
- Fixed getting stomped by Onos with welder causing running animation
- Fixed Fade and Onos view models being outlined
- Fixed missing first person view model for Female Nerve Gas Grenades
- Fixed Marines that get killed by Stomp play the “stand up” animation before turning into a ragdoll
- Fixed flinch animation on Sentry Batteries not looping
- Fixed outdated Docking and Tram loading screens
- Fixed evolve last upgrade key working with console open*
- Changed default Marine skin option name from “Green” to “Normal” for consistency with other options
Features
- Added new map Kodiak, by Loki
- Added Kodiak Update DLC
- Added Kodiak camouflage marines, skulks, and exosuit
- Added Kodiak shoulder pad
- Added an in-game player customization menu (open menu while in game to see)
- Added player names to minimap. Added GUI option, and console command minimapnames to toggle the names (Thanks remi.D!)
- Added Biodome concept art to loading screens
- Added mod download percentage to loading screen (Thanks Dragon!)
- Parasited Marine name tags appear yellow (Thanks Mendasp!)
- Added console command filmsmoothing will now adjust the mouse movement scalar while in film mode
- Improved chat wrapping method to work better over more resolutions
- Added port field to create listen server page
- Lowered minimum mouse sensitivity to 0.01
- Unbuilt structures flash dark red when attacked (Thanks remi.D!)
SDK
- Added support for UTF-8 in font rendering
- Removed OpenGL support for Windows
- Implemented texture atlasing for Rifle and Exosuit textures Click Here for more information on this change
- Fixed Builder not copying over .entry files
- Added support for non-clingable geometry to stop Skulks/Lerks/Mines/Clogs clinging to invisible geometry. Use surface = “nocling” in material file (Thanks matso!)
- Added support for toggling highlight of models in Alien Vision through code
- Added support for animated models using AnimatedModel.lua
MAPS
- Veil – thanks Mendasp!
- Fixed Commander building exploits in Sub Sector and The Dome
- Fixed exploit that allowed Lerks to get out of the map
- Fixed invisible wall in C12 pillar
- Biodome
- Removed Agri Labs vent from Commander view
- Fixed stuck spot in Condensors vent
- Docking
- Fixed mismatching glass in Landing Pad
- Fixed Gorge Bile exploit spots in Landing Pad (Once and for all)
- Added nocling geometry in Courtyard and Landing Pad
- Fixed hole in Departures
- Fixed pathing in Pressure Control
- Fixed pipes around Stability Monitoring
- Mineshaft
- Fixed invalid triangles causing pathing issues
- Summit – thanks Mendasp!
- Added nocling geometry in Crevice
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