Patches/Build 263

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February 14, 2014 - Dropship Blog Post

Fixes

  • Fixed “name” console command not working with spaces in names
  • Fixed bug where a bad value in the options file for the player skin would cause the menu to stop functioning
  • Fixed aliens sometimes not being able to hear Distress Beacon sound
  • Fixed sounds cutting out on Skulks and Fades
  • Fixed lifeform name being hidden behind the lifeform icon in the Alien buy menu
  • Fixed some structures not immediately destroying collision when destroyed (most prominent with Resource Towers)
  • Fixed Power Nodes not blinking red on minimap when being attacked
  • Fixed requestweld console bind not working for Exosuits
  • Fixed progress bar for Aliens having a tiny piece of texture being where it shouldn’t in the top of the progress bar
  • Fixed players being able to see the enemy commander on scoreboard
  • Fixed mouse wheel events always being blocked in unpredicted code when mouse cursor is visible
  • Fixed room name on hud not updating when the game first starts
  • Fixed being able to use commander interface while menu is open
  • Fixed voice chat being stuck on when entering a Command Structure
  • Fixed alien buy menu Fade description
  • Fixed Armories giving health while stunned
  • Fixed main menu tip video layer being behind the tip videos content page.
  • Fixed tip videos not hiding when you close the training page.
  • Fixed bug in main menu with MouseIn / MouseOut events not handled properly

Features

  • Added NS2WC emblems (Available in the Steam Store)
  • Added NS2WC emblem stat tracking
  • Added Organised play system (Organised play in main menu)
  • Added subtle highlight to Steam friends nameplates and minimap icons
  • Added ammo bars for the Marine Commander to nameplates
  • Added low light graphics quality option (Thanks to Mendasp and Dragon for helping)
  • Added random team console bind. j3 or jointeamthree in the console
  • Added a new vote which tries to balance teams using previous round and hive stats
  • Added previous menu theme back into the files under “sound/NS2.fev/main_menu_old”
  • Added option to precache extra files. Default to ‘Off.’ (Allows you to balance load times against your desire to avoid early game hitching)
  • Added queuing for servers with reserved slots in server browser. You can attempt to join the server if you think you can (i.e. you have a reserved slot)
  • Added numerical values and input for sliders in options menu
  • Added next / previous weapon keybind to main menu options
  • Added evolve last upgrades keybind
  • Added ability to unbind/clear keybinds
  • Added interface sounds
  • Added open/close fade animation to GUI’s on right side of menu (news box, logo, Reinforcement/store buttons)
  • Added fade effect when opening credits
  • Added line wrapping for long text chat messages
  • Implemented option description tooltips
  • Rearranged server browser tabs (all game modes are now grouped up on the left side)
  • Added microphone input volume bar colours, which change based on input intensity
  • Server list and chat font size now resizes for really small screen resolutions

Optimizations

  • Consistency checking now uses a much faster algorithm which in many cases may decrease loadtimes
  • Drastically reduced network traffic generated by scoreboard updates
  • Optimized cloaked effect
  • Reduced hitching when opening pages in the menu

Changes

  • Player outlines now work in first person for neutral spectators
  • Inactive/unbuilt structures appear now in a darker color on the minimap
  • Observatories will now reveal nearby Cysts on the minimap
  • Rookies are now always highlighted green on the scoreboard
  • Muting a player will now also mute voice requests (like need ammo / medpack)
  • Removed Drifter icon from tech map
  • Made unavailable color very slightly darker to provide better differentiation between unbuilt grey color
  • Increased weight of exclusive Female Marine Shadow badge taunt from 3% to 8%
  • Increased max chat length to 120 from 80
  • Remove skill ranking from main menu and scoreboard
  • News ticker now opens in Steam Overlay for improved experience
  • Smoother catpack view effect in dark areas (No more black oval when in dark places)
  • Doors now open from further away for fast moving players to compensate for the speed of the player
  • Moved HUD detail option to general options tab

SDK

  • Added MouseWheelUp and MouseWheelDown as separate keys to bind (note for modders: InputKey.MouseZ is no longer being used)
  • Added InputKey.None to allow clearing of bindings
  • Added Client.GetIsSteamFriend(steamId)
  • Added GUIHoverTooltip for providing tooltips offset from mouse cursor when hovering over something
  • Added mapinfo console command to print out information like light and prop count to console
  • Added MultiCheckbox form type which allow to have more than just true/false values
  • Added console command chattime <number> to set how long chat messages display on screen. Must be at least 3 seconds.
  • Changed profiler to use Left and Right key since old keybinds didnt work well with other keyboard layouts
  • Added ControllerMixin:SetIgnorePlayerCollisions(time)
  • Added client side loadtime console output
  • Removed Cooked Mesh console output
  • Fixed out of memory condition on Linux Kernel 3.12
  • Fixed fatal error message box on Linux machines that didn’t have GTK
  • Added gather_server tag in ServerConfig.json
  • Send Commander time to Hive

Biodome

  • Lighting optimisations, approximately 200 lights removed
  • Removed 2 glass sections in Falls to reduce render calls
  • Moved Condensers power node away from Filtration
  • Improved occlusion in Falls and Alley
  • Fixed gap in Gallery
  • Cleaned up commander view in Falls.
  • Repositioned Condensers and West Route power node.

Eclipse

  • Hole fixes
  • Removed center rail on Triad stairs
  • Pathing fixes in Maintenance

Docking

[Note - There is a game-critical bug in Docking, and we recommend not playing it in 263. It will be fixed in 264.]

  • Added additional vents to Ballcourt, Maintenance and Junction
  • Reduced clutter around Maintenance RT
  • Enlarged the space around Departures techpoint
  • Fixed some CommanderInvisible around Departures
  • Fixed the train in Departures not playing
  • Slightly increased travel time to Maintenance through Courtyard

Summit

  • Smoothed out movement in Flight Control
  • Minor cosmetic fixes

Veil

  • Fixed bad collision in Dome

Tram

  • Removed buggy cable bundle from Logistics->South Tunnels connection.

Refinery

  • Fixed Removed some unneeded collision geometry in Conduit
  • Fixed pathing in Extraction
  • Fixed gaps in location entities
  • Fixed some unconnected pipes
  • Fixed death trigger entities in lava falls
  • Rotated smelting RT 180 degrees
  • Fixed some flickering textures
  • Smoothed out stairs in Falls Approach

Eclipse

  • Expanded Core Access hallway to be larger and more favorable for aliens facing arcs from the bottom corner
  • Expanded the archways in generator monitor for more space (replaced the doorway model with simple geometry)
  • Removed crates in core access, south loop, generator monitors, and east foyer
  • Adjusted the layout of crates in Comp Core
  • Replaced false doorway in conduit, to reduce confusion