Patches/Build 259

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October 30, 2013

This is the anniversary build!

Changelog

Oh ok, here’s the changelog!

Fixes

  • Fixed crash in the animation system
  • Fixed Biomass UI and tech map sometimes not showing tooltip info for Commanders
  • Fixed Marine HUD Health bar appearing corrupted when leaving Command Station at low health
  • Fixed script error preventing an unbuilt Gorge Tunnel entrance from being consumed when a third one is being built
  • Fixed Webs blocking bullets and projectiles (only Welder and Flamethrower will hit them now)
  • Fixed Heal Spray effects being visible to Marine Commander without LOS
  • Fixed Gorge Tunnels being droppable in areas which Marines can’t reach
  • Fixed Skulk aligning their model in midair to other players / entities they are about to collide with
  • Fixed some icons staying greyed out in Alien tech map once requirements have been reached
  • Fixed wrong side of the Gorge Tunnel flinching when attacked
  • Fixed main menu background sound continuing to play while the menu is closed (thanks Mendasp!)
  • Fixed Nano Shield sometimes failing and possibility of applying to dead units but still costing resources
  • A commander is no longer able to go to the Ready Room and rejoin their team to gain 20 resources
  • The game no longer attempts to load female versions of Alien voice overs (Thanks Samusdroid!)
  • Fixed bug causing sound volume to increase after failed connections
  • Lerk idle sound will no longer play in 2D space (Thanks Samusdroid!)

Improvements

  • Improved hit registration of Flamethrower (damage application was slightly offset from crosshair)
  • Improved behavior of Flamethrower fire effect when colliding with a surface
  • Waypoints and Pings will now fade out while aiming at their direction
  • Removed cooldown from Scan (old nearby Scans are removed to prevent effect spam)
  • Improved behavior and client side misprediction of Grenades
  • Dead end Gorge Tunnel entrances can no longer be entered. They will now show a specific pose depending on if they are connected or not to fix the confusion when having multiple Tunnel entrances in one room.
  • Increase size of Hand Grenades when thrown to make them more visible
  • Enzyme Cloud effect is less obtrusive
  • Improved explosion effects for the Grenade Launcher
  • Improved Onos Gore effects
  • Linux dedicated server now requires the Steam runtime. This is documented in the Dedicated_Server_Usage.txt file.

Additions

  • Shadow Gorge + Toys
  • Shadow Lerk

Balances

  • Reduced Nanoshield damage absorb to 32% (down from 75%)
  • Increased Nanoshield duration to 5 seconds (up from 3)
  • Removed marine dodge jump

Optimization

  • Optimized animation computations
  • The score update network message now uses less bandwidth
  • Compressed all audio which saves a lot of in game memory

Editor

  • Dynamic props now have a default model (Thanks Samusdroid!)

SDK

  • The default Builder setup will now generate minimaps and correctly copy CSS files (Thanks Samusdroid!)
  • Fixed security issue where a mod could potentially read files outside of the sandboxed directories (Thanks Deco!)

NS2_Refinery

  • Moved location of Containment Power Node.
  • Made some fixes to commander visibility.
  • Adjusted detailing in Conduit
  • Filled bucked in smelting with cooled ore to prevent gorge nest madness.
  • Deleted empty prop_static entities.
  • Changed death triggers on lava falls to do damage over time (no more lerk insta-death).
  • Fixed flickering textures.
  • Added power node to Falls Approach.
  • Fixed exploit where you could build outside the map near Lava Falls.
  • Raised pipes in Conduit to remove an exploit spot.
  • Improved pathing mesh.
  • Thanks to SamusDroid for his help bug-squashing.