Patches/Build 258

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October 14, 2013

FIXES

  • Fixed bug allowing Marines to place Mines on Webs
  • Fixed bug where a Gorge Tunnel exit was usable until the Infestation completely receded
  • Fixed a script error when the web request for Hive data fails
  • Fixed the depth test not being properly set in D3D9 on the first rendered frame
  • Fixed bug where shadows and ambient occlusion effects would be rendered incorrectly after a device reset in D3D9
  • Fixed bug where Infestation would not be visible after a device reset in D3D9
  • Fixed bug where going from windowed mode to fullscreen windowed mode and back to windowed mode would result in the loss of the window border
  • Fixed bug where textures would be lost if the device was reset while the map was loading
  • Fixed bug where UI textures were loaded into video memory and system memory
  • The Recycled message will display the name of the current Commander instead of the Commander who originally built the structure being recycled
  • Fixed bug causing MACs to sometimes not be able to repair a damaged structure
  • Fixed bug where the Linux client would not work properly if the locale was not en_US
  • Fixed bug where the “output” console command would crash the game
  • Fixed bug where updating drivers on OpenGL would not cause the shaders to be recompiled
  • Fixed hitching and visual artifacts when the menu menu cinematic was first shown
  • Changed uncompressed animations to be sampled at a lower rate on 32-bit systems without large address space to conserve memory
  • Fixed bug where textures would load in very slowly if texture streaming was disabled
  • Fixed Drifters sometimes facing in the wrong direction when growing a structure
  • Fixed Blink effect being visible to the Marine Commander without LOS to the Fade
  • Fixed bug where toggling the bloom option on and off would cause graphical corruption in OpenGL
  • Fixed crash in the sound system during map loading

ADDITIONS

  • Added main menu loading screen (helpful during first run shader compilation)

DESCENT

  • Fixed bug with Cysting out of fabrication hive
  • Re-added “club” music and sound trigger(Sound file is still a little buggy, but functional)

OPTIMIZATIONS

  • Added caching of compiled .effect files (speeds up loading shaders and reduces memory fragmentation during loading)
  • Reduced overhead when opening files from the file system
  • Changed sound occlusion to use the visual occlusion geometry for a level rather than the physics data
  • Removed Server hitch caused by shooting the Shotgun in some cases
  • Changed D3D11 shaders to compile at the maximum optimization level

BALANCE

  • Reduced Mucous Membrane effectiveness by 50%
  • Reduced Whip bombard damage to 250 (down from 400)
  • Reduced whip bombard damage against marines to 57 (down from 112)
  • Reduced Catpack research cost to 15 (was 20)

CHANGES

  • Added main menu loading screen (helpful during first run shader compilation)
  • Changed the profile display to not show the current frame unless it is paused (Thanks Asraniel!)
  • Changed outgoing HTTP requests from the server to use the address that the server was bound to

SDK

  • Improved model compile times
  • Fixed the skybox rendering in the Editor
  • Fixed tools not being visible in the orthographic views of the Editor
  • Added generation of reflection probes in the Editor


External Links

Blog Post