Patches/Build 182

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Released July 26, 2011

Changelog

  • Improved performance when firing the Rifle
  • Fixed bug where Aliens could instantly attack again by switching weapons (thanks Matso!)
  • Reduced spore damage from 14/sec to 7/sec to compensate for armor no longer protecting from gas (spores in Build 182 kill any marine in 14.29 seconds, which matches the time to kill a L1 marine in Build 180)
  • Lerk spore radius reduced to match the graphic effect
  • Lerk spore damage radius grows quickly to full instead of affecting full radius all the time (roughly matches effect)
  • A bunch of pathing fixes :P
  • MAC and Drifter speeds are now back to their regular speeds (they were really slow)
  • Spectators can now see crosshair text
  • Fixed problem with how RadiusDamage was computing damage: now it uses actual traced distance from origin to target, instead of target's origin. This affects Grenades, BileBombs and ARCs and means their damage will generally increase.
  • Decreased the agent radius for pathing agents
  • Fixed an issue with cysts only having one node in the path
  • Fixed an issue where drifters and macs would go into the ground
  • Fixed an issue with warping
  • Fixed an issue with the GetHoverAt function that would cause the unit to keep going up and up and up :P
  • Fixed issue where the scoreboard was messed up
  • Fixed bug where requesting orders in the ready room would generate an error
  • Fixed an issue where ARC/Drifters would not get out of the move state which would prevent them from deploying or doing the order correctly
  • Fixed objects moving very fast when following the path
  • Fixed script error if a path only has one point
  • Fixed issue where ARCs couldn't be deployed
  • Changed NS2 to use the ControllerMixin
  • Fixed bug where "energy build" type abilities (like creating Cysts) didn't turn read in the commander UI when there wasn't enough energy to use them
  • Fixed issue where multiple versions of source files would appear when debugging the game in Decoda
  • Fixed bug where clients using an older version of the game could connect to newer servers through the console
  • Added a small optimization to GetAttachPointOrigin
  • Added WalkMoveMixin
  • Changed some of the params on the mesh generation as to make the cell height slightly higher
  • Fixed an issue with the GetHoverAt function
  • Refactored the MoveToTarget function
  • Refactored the advancedToPoint function in PathingMixin
  • Fixed bug where triggers would be hit by Moving a collision object even if the object would hit something before hitting the trigger
  • Small fix that makes the obstacle radius half what it was before this allows macs/drifters more maneuverable pathing as they do not get caught up on stuff as much it also fixes an issue where they could go into buildings.