Patches/Build 173

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Released April 21, 2011


Changelog

  • Fixed clients receiving double sound/particle effects when a player is joining the server
  • Fixed Skulk not playing footsteps when pressing the crouch button (Thanks Motig!)
  • Improved Spike shooting for Lerk so they appear to come out of the right spot and don't tend to collide with the Lerk as much (Thanks Matso!)
  • Fixed crash when minimizing and restoring the game while it was loading the main menu in fullscreen mode
  • Fixed crash bug when joining a new game after disconnecting from a server
  • Incorporated Matso's target cache improvement, faster targeting for Hydras, Sentries, Whips, and Crags (BIG thanks to Matso for this contribution!!!)
  • Better target tracking to Hydras (they try to predict where a target will be before shooting)
  • Doubled Hydra health to 500
  • Alien armor upgrades now give alien players more armor
  • Fixed client crash due to screen effects being destroyed during rendering
  • Fixed bots not moving
  • Fixed bug where collision geometry would sometimes be visible after switching to a different map
  • Optimized entity interpolation during lag compensation and client-side prediction
  • Fixed annotations not working and made them update half a second after entering a new annotations for better feedback
  • Fixed end game stats not being submitted
  • Sentry spin up animation now fixed and some random variation added (Thanks Matso!)
  • Fixed problem where the rifle "attack_end" view model animation would start after the player had switched to the pistol and cancel the pistol's "draw" animation (which caused problems like the marine's hand not being visible)
  • Fixed bug where the Sentry firing sound effect would not stop playing
  • Fixed bug where all network variables would be rolled back (and not restored) during lag compensation on the server in some cases
  • Changed the rifle state to not attacking when holstered (prevents weird effects when switching weapons back to the rifle after switching to another weapon while shooting the rifle)
  • Removed message about accumulating too many snapshots
  • Fixed bug where a child entity could be relevant even though the parent wasn't relevant (fixes sporadic parent != NULL assert)
  • Fixed jump and footstep sounds being triggered twice on the local client instead of once on the local client and once for all other players
  • Fixed bug allowing player to set their name to "" (nothing), also prevented the player from setting their name to all whitespace such as " "
  • Fixed an assert triggered when building another Hive
  • Fixed an assert related to OnEntityChange not being called inside ScriptActor_Server.lua to handle ownership changes
  • Added the ability to place additional Alien structures in the Editor
  • Fixed bug where entities could have OnUpdate called on them without having OnSynchronized called on them first
  • Changed parent entities to have OnSynchronized called on them before child entities
  • Fixed crash on hot loading script such as "local i = 1 / ", now displays error message as expected
  • Fixed Location::GetIsPointInside error messages
  • Fixed issue where entities that were created in one snapshot and then destroyed in the next one would never have their data fields set
  • The async Shared.GetWebpage() function now works correctly