Maps

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This article is about the the playable environments in NS2. For the user-interface elements such as the Map and Minimap, see Map

Introduction

This is a list of all official maps and popular community-made maps available in Natural Selection 2.

Official Maptesting is back! See the layers others don't by joining the official maptesting group and get a shiny Maptester Badge next to your name ingame.

Almost all of those maps have locations that can be difficult to access, if you want to learn how to use the map to your advantage, go to the Trickjumps page.


Maps Caption

Click on a map overview to get the full-size overview with the room names and the possible spawning Tech Points.

Spawn at this location:

  • Spawning Tech Point Aliens Only Aliens
  • Spawning Tech Point Marines Only Marines
  • No Spawning Tech Point No team
  • Spawning Tech Point Aliens or Marines Both Aliens and Marines

Official Maps

Mapname Author Contributors Tech / Res Description Build Date Overview
ns2_tram Olmy  ? 5 / 10 The very first map designed and created for NS2, Tram is probably the map that has seen the most change over its lifetime. Thematically designed as the section of the facility that handles the transportation, storing, packing, tracking and shipping of the refined materials, the map takes its name from the tram tunnel that runs like a spine through the center of the map. Thematically designed as one of four sections of a larger complex, the other three being Refinery, Mineshaft and Docking. 149 02010-07-26Jul 26, 2010
Overview
ns2_summit pSyk0mAn Mendasp FMPONE 5 / 9 A mining and research complex in the mountains, that offers multiple first expansion locations. 178 02011-06-07Jun 7, 2011
Overview
ns2_mineshaft SgtBarlow  ? 5 / 11 A giant underground drilling facility built inside a cave network. The massive drill lies in the central room which is filled with resources. Steel drills, mining pits, rock crushing machines, tunnels carved through stone and caverns with underground waterfalls all flesh out the mining theme of this map. A mix of natural beauty and ad hoc man made architectural elements mix to create an eerie backdrop for this atmospheric map. 194 02012-02-02Feb 2, 2012
Overview
ns2_docking Dux  ? 5 / 9 A human outpost, accessible either by tram or shuttle, designed to offer recreational areas for marines such as a cafeteria, a ball court or flight services. This map was conceived as the arrival point for the giant refining facility, where workers shuttle in from offworld. 210 02012-06-15Jun 15, 2012
Overview
ns2_veil FMPONE Mendasp 4 / 10 A complex situated on top of a rocky mountain which holds a satellite control center. Veil is a remake of the popular NS1 map of the same

name. It started as a community made map.

217 02012-08-28Aug 28, 2012
Overview
ns2_refinery Insane  ? 5 / 11 A vast industrial metal refining complex. Metal ores are melt in a central room filled with lava. 227 02012-10-31Oct 31, 2012
Overview
ns2_descent Jonacrab  ? 5 / 9 A large round shaped space station with long corridors and vast rooms. Different installations such as an artificial gravity control, a drone bay, or a water management system are spread around the station. 240 02013-02-28Feb 28, 2013
Overview
ns2_biodome Olmy  ? 5 / 9 A flourishing plant growing facility situated on a barren planet. Numerous species of green plants grow behind their glass cover in the long hallways or the spacious rooms. Much like the refining map set shows a world overtaken by industry, Biodome also explores the general theme of man’s attempted dominance over nature, with the lush vibrant flora trapped behind glass containers. 253 02013-08-29Aug 29, 2013
Overview
ns2_eclipse Jonacrab  ? 4 / 9 A small weapon testing center built on top of a skyscraper. Its small rooms are linked by narrow corridors situated on different levels and filled with corners. 262 02013-12-19Dec 19, 2013
Overview
ns2_kodiak Loki  ? 4 / 10 A research facility situated on an asteroid in space. Mining and research installations go along a vast central room in which runs stream and a lush vegetation grows. 265 02014-05-01May 1, 2014
Overview
ns2_derelict Loki  ? 4 / 9 An old, abandoned biodome location that is fallen apart and over-run with plants. 275 02015-07-30Jul 30, 2015
Overview
ns2_caged Flaterectomy  ? 4 / 11 The lower sections on the '02883', an industrial variant of a standard Corral-class construction vessel of Japanese origin in the 'Sado Island' asteroid field. 301 02016-06-03Jun 3, 2016
Overview
ns2_unearthed Kash  ? 4 / 10 Neo-Caligo is a mining facility owned by Apex Industries, The facility was the first to “unearth” and currently the only facility to harvest the unique, highly valuable but highly toxic gemstones from within the mountain region. Shortly after their discovery, it was found that the residue of these crystals is not only toxic, but contains some form of mutagen. Ongoing experiments and tests are being done to discover the nature of them. The residue of the crystals is known to coagulate liquids causing them to become toxic, it also has been found to taint rock formations and even cause the growth of coral-like clusters of vines throughout the mine itself. The toxicity created by the crystal residue spreads and contaminates at a very high rate, tainting almost anything it comes into contact with, it is also known to cause unnatural bursts of growth in organic materials. The facility itself is currently in lockdown due to Kharaa infestation. 327 02019-04-23Apr 23, 2019
Overview
ns2_origin pSyk0mAn  ? 4 / 11 Although the origin of the Kharaa is shrouded in mystery, one of the very first human colonies to succumb to the alien scourge was a mining facility on a moon known as Freya IV. Perhaps the miners dug a little too deep, and released the Kharaa from their ancient sleep; none shall ever know, for those unlucky miners never lived to tell their tales. This lonely outpost became enshrined in TSA literature as "Colony Zero", the epidemiological epi-centre of the alien plague which soon ensued, as a result of bacterial contagion caused by the rash evacuation of the miners without due quarantine controls. 329 02019-09-19Sep 19, 2019
Overview


Decommissioned Maps

Mapname Author Contributors Tech / Res Description Overview
ns2_rockdown Dux  ? 5 / 8 Early testing map that was later slightly expanded. It was not intended for standard gameplay, and thus later removed from the game builds.
Overview


Community Maps

Mapname Author Contributors Tech / Res Description Link Overview
ns2_jambi xtcmen Mephilles 5 / 10 The TSA have responded to a distress signal coming from Jambi Sector 7, an underground network inhabited mostly by rebels. Upon arrival they not only discover they are not alone, but also realize there is more than just human lives at stake. Join the fight in helping the TSA recapture the Jambi Technology and Munitions Facility that was confiscated by the rebels over twenty years ago. Steam Workshop
Overview
ns2_fusion Mouse  ? 4 / 9 Fusion is a 4 tech point, 9 node map set in fusion power plant that was abandoned after a severe earthquake. Now that it has become infested, the TSA have returned to clear it. Steam Workshop
Overview
ns2_nexus Malpractice  ? 4 / 10 Remote and hostile, Nexus is an archaeological site located in an extraterrestrial jungle. Named for the personification of night, this map uses a darker theme. Based on a heavily modified layout of ns_nothing, this map has it's own feel. Formerly NS2_Nyx. Steam Workshop
Overview
ns2_mineral Master G  ? 4 / 10 Mineral is a 4 tech point, 10 resource node map set in a mining and purification facility named "insertfantasticnamehere". The drilling operation had unforseen consequences when an underground cavern was exposed. Steam Workshop
Overview
ns2_TinCans_Station TinCan  ? 5 / 12 This station is a privately owned facility that has entered into a partnership with the TSF to serve as a supply hub for the upper most part of the Ariadne Arm. Steam Workshop
Overview