Machine Gun
Machine Gun | |
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Hotkey | 1
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Damage | vs structures: 8 (8.8 / 9.6 / 11.4) vs players: 12 (13 / 14 / 15) |
Type | Puncture (150% versus Players) |
Fire Rate | 1 round per 0.055 seconds |
Reload Speed | 3.5 seconds |
Clip Size | 100 |
Ammo | 500 |
Introduction
The Machine Gun is a fast firing primary weapon that deals extra damage against players. It holds 100 rounds in each magazine and a Marine can carry a maximum of 4 extra magazines, making for a total ammo pool of 500 rounds. The Machine gun has a spread of 4 radians.
The Machine Gun is also a support weapon made to provide a covering fire for teammates. It's an heavy weapon, it takes a long time to reload, and is pretty bad in close combat compared to the shotgun.
Tactics
Think about it like a static and mounted heavy gun above the ground. It's best usage is by covering people in front of it and by staying behind.
- Stay behind your team mates, your mission is to keep them alive. A shotgun will be way better for the front job.
- Don't shoot unless an alien is going to bite a team mate. You are not holding a rifle and each time you take the risk to reload, that's a window of time you are not capable of proving the cover you are supposed to.
- Overall, only reload if you have less than 40 bullets left (+10 pistol shots), 25 bullets are enough to kill a skulk or even two. Same as above, the more you reload the less you are capable of defending your teammates.
- Don't shoot RTs, Cysts or buildings. You are supposed to protect shotgunners at the front against skulks and lifeforms.
Additional Tips
- Do not shoot aliens on sight
- Do not Reload when you are at 115/125 bullets (leading to you reloading 80% of the time)
- Do not be the first pushing the front line, and dying because you are spraying all your bullets in close combat.
- Do not shoot buildings, it doesn't deal much damages and will lead you to certainly die before the end of your first reload.
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Purchases - Mine • Shotgun • Welder • Hand Grenades • Grenade Launcher • Flamethrower • Machine Gun • Jetpack • Exosuit
Mechanics - Marine Commander • Power Nodes • Resource Model
Abilities - Ammo Pack • Med Pack • Nano Shield • Scan • Power Surge • Catalyst Pack • Distress Beacon • Recycle
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Advanced - Sentry • Sentry Battery • Observatory • Phase Gate • Prototype Lab