Field of View

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Introduction

The Field of View (commonly called FoV) defines how much you can actually see from your camera perspective. The higher it is the more you'll see of your surroundings.

The Field of View is different for each Lifeform in order to give the Player a unique feeling of the Game. It can be slightly modified via Options or NS2Plus specified for each Lifeform. It is advised use the maximum Field of View in order to not miss any ambushes.

Additionally the aspect ratio like 16:9 (1920x1080) or 4:3 (1280x960) define whether you can see more horizontally or vertically.

In Natural Selection 1 the Field of View was much lower and tied to an aspect ratio of 4:3 regardless of your resolution.

Class

Via Options you can increase to the Field of View between 0 and 20.

  • kDefaultFov = 90 (Marines)
  • kExoFov = 95
  • kEmbryoFov = 100
  • kSkulkFov = 105
  • kGorgeFov = 95
  • kLerkFov = 100
  • kFadeFov = 90
  • kOnosFov = 90