37 (+5 per Evolution)
250 (+5 per Biomass)
80 (93 / 107 / 120)
100 (110 / 120 / 130)
|Respawns In:||10 seconds|
|Air Speed:||16.25 (Blink)|
|Ground Speed:||6.2 (7.7 / 9.2 / 10.7)|
|Abilities and Upgrades|
Alien Vision, Evolve Menu, Hive Sight, Blink, Swipe
Carapace, Regeneration, Vampirism,
Adrenaline, Celerity, Crush,
Camouflage, Aura, Focus
Metabolize at Biomass 3, Advance Metabolize at Biomass 6, Stab at Biomass 7
|Buy From:||Evolve Menu|
|Gestation Time:||25 seconds|
|“This deadly assassin can blink into battle and assassinate targets with his claws. Can evolve metabolize to regain energy and advanced metabolize for both energy and health.”
The Fade is a tough and versatile lifeform that has the unique ability to regenerate its health and energy at an increased rate in the field, thanks to its Metabolize and Advanced Metabolize abilities. Skilled Fades can severely punish a Marine team and will win the majority of 1v1 engagements however, similar to the Lerk, a Fade can be stopped quickly by a few well placed Shotgun rounds.
Fades rely on Blink to traverse the map they cannot run and are very vulnerable when not moving. The first thing a prospective Fade player must learn is how to use Blink to move effectively. Using Blink depletes energy very quickly, even with the Metabolize ability available. Rather keeping Blink activated, a Fade player should alternate between Blinking and Jumping, usually jumping twice for each short burst of Blink. Correctly timing this will result in a very high speed and maneuverability across the Map.
Additional information about movement techniques can be found in Movement techniques.
The primary attack of the Fade is the very effective Swipe. This attack can make short work of a Marine, especially at lower Armour levels. A Fade can blink in any direction, even up toward the ceiling, this makes you a far more difficult target than if you were to stay at ground level. When attacking as a Fade, a player should know 3 things. When to fight, when not to fight and when to run. As a general rule, You should fight when your enemy is a lone marine, you should not fight when outnumbered or not at full health and you should run as soon as your armour is depleted, if you are uncertain that your enemy is one swipe away from death. When striking a Marine with Swipe, try not to stand still. Constant movement will make you a hard target to hit.
The primary attack of the fade does a limited amount of damages to armored buildings. It is however fully effective against building who only have health remaining. Use it to finish off low phase gates, powernodes and extractors.
Main article: Options.
|Fade Player Controls|
|Jump||Stab||Voice Overs Menu|
Main article: Movement techniques.
|Holding blink (not recommended!!)|
Slashes a target with razor-sharp blades that deal extra damage to players.
Enters hyperspace to travel forward quickly.
Additional information about movement techniques can be found in Movement.
The Fade recovers some energy. When Advance Metabolize is researched, the Fade also recovers some health.
After a short delay, the Fade uses both scythes to stab a target for high damage.
The following images show all the variations of Fade camouflage (skins) that you may see in the game.
- Not all variants are available for purchase.
- Skins are purely cosmetic and offer no augmented or additional stats in-game.
|Camouflage variants & availability|
|Normal||Default Camouflage.||Provided with game.||N/A|
|Reaper||Red eyes, White skin, Black exo-skeletal features.||Requires Reaper DLC.||Released with the Reaper update.|
|Shadow||Red eyes, Dark blue/purple skin, Extrusions on exo-skeletal features.||Requires Shadow Fade DLC.||Also granted to Reinforcement Program donors of Shadow Tier and above.|
Base Abilities - Skulk (Sneak • Wall Walking • Bite • Parasite) • Gorge (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk (Flight • Roost • Poison Bite • Spikes) • Fade (Swipe • Blink) • Onos (Gore)