Upgrade Chambers

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Upgrade Chambers are Alien structures that once built by the Alien Commander, imbue lifeforms with abilities such as enhanced speed, or invisibility.

Each chamber costs 15 Team Resources (TRes) and offer 3 different upgrades to choose from. The upgrade offered by these chambers will increase in effectiveness as more of them are built, up to a maximum of 3 chambers.

Upgrade chambers have no active abilities and are incapable of defending themselves. They are a very valuable resource and should be built in defendable areas. If a Chamber is destroyed, Lifeforms will instantly lose the associated upgrade, Unlike class Evolutions built at a Hive that are retained by the lifeform until death.

Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A Crag Hive will unlock the Shell, a Shift Hive will unlock the Spur and a Shade Hive will unlock the Veil.

Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the Skulk.


Tactical Summary - Upgrade Chambers

  • Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.
  • These structures are a valuable target for Marines and should be placed in a defensible area. Consider using Whips and building them around a Crag or Shade for protection.
  • Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of resources.



Shell

Alien shell.png
Kharaa.png Shell
Team Resources
Marines res.png 15
Health
600 (700)
Armor
150 (200)
Miscellaneous
Tech Requirements:
Crag Hive, Build on Infestation
Unlocks:
Carapace, Regeneration, Vampirism
Mature Time: 60 seconds


The Shell is unlocked upon completion of a Crag Hive by the Alien Commander.

The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.

Carapace, Regeneration, and Vampirism

Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.

Carapace
Icon carapace.png
  • Increases the armor bonus depending on lifeform.
  • Each lifeform gains a different armor bonus per level.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Regeneration or Vampirism trait selected


Regeneration
Icon regeneration.png
  • Heals Lifeforms regularly by 8%
    • Min. regen amount: 6 Health / Armor
    • Max. regen amount: 80 Health / Armor
    • It only activates when out of combat:
      not taking damage for 3 seconds
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Healing 2.67% / 5.3% / 8% of max health / armor
Interval 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Carapace or Vampirism trait selected
Vampirism
Icon vampirism.png
  • Gaining health / armor for each successful attack against enemy players
  • Attack        1 Shell 2 Shells 3 Shells
    Skulk Bite 6.67% 13.34% 20.00%
    Gorge Spit 2.67% 5.34% 8.00%
    Lerk Bite 2.67% 5.34% 8.00%
    Fade Swipe 3.33% 6.66% 10.00%
    Fade Stab 6.66% 13.33% 20.00%
    Onos Gore 1.83% 3.66% 5.50%
    percentage of max health
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms, Marines, Exosuits
Requires Shell, no Carapace or Regeneration trait selected


Note:

  • If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66%
  • Focus will increase the health gained by Vamprisim

Heal Wave

Main article: Alien Structures. Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.

Mucous Membrane

Main article: Alien Commander.


Spur

Alien spur.png
Kharaa.png Spur
Team Resources
Marines res.png 15
Health
800 (900)
Armor
50 (100)
Miscellaneous
Tech Requirements:
Shift Hive, Build on Infestation
Unlocks:
Adrenaline, Celerity, Crush
Mature Time: 60 seconds


The Spur is unlocked upon completion of a Shift Hive by the Alien Commander.

The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.

Celerity, Adrenaline, and Crush

Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.

Celerity
Icon celerity.png
  • Each level increases move speed by 0.5 (1.5 maximum).
    • Including: sneaking Skulks and Gorges

PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Speed Base speed + 0.5 / 1.0 / 1.5
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Adrenaline or Crush trait selected


Adrenaline
Icon adrenaline.png
  • Increases energy recharge rate tailored to each lifeform
  • Lifeform 1 Spur 2 Spurs 3 Spurs
    Skulk 50.00%
    Gorge 30.00%
    Lerk 30.00%
    Fade 80.00%
    Onos 50.00%
  • Extra energy is shown on the lifeform energy meter.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Energy Icon resources energy neutral.gif + energy recharge rate
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Crush trait selected


Crush
Icon crush.png
  • Increases damage against Structures and Exosuits
  • Shifts damage against marines to do more damage to armor and less to health. (maintains the same eHP damage)
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 7% / 14% / 21%
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Adrenaline trait selected


Echo

Main article: Alien Structures. Echo is the active ability of the Shift, unlocked by evolving a Shift Hive.

Enzyme

Main article: Alien Commander.

Veil

Alien veil.png
Kharaa.png Veil
Team Resources
Marines res.png 15
Health
900 (1100)
Armor
0
Miscellaneous
Tech Requirements:
Shade Hive, Build on Infestation
Unlocks:
Aura, Focus, Vampirism
Mature Time: 60 seconds


The Veil is unlocked upon completion of a Shade Hive by the Alien Commander.

The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.

Aura, Focus, and Camouflage

Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.

Aura
Icon aura.png
  • Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.
    • Always visible when in Aura range, even through walls.
    • Yellow, orange, red colors represent full, moderate, and low Health / Armor.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Range 10 / 20 / 30
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Focus or Camouflage trait selected


Focus
Icon focus.png
  • Increases attack damage and decreases attack rate.
    • Only primary attacks (and Stab) are affected by Focus and consume 33% more energy.
    • Vampirism heals 33% more health if Focus is selected to heal the same amount
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 11% / 22% / 33% increase
Cooldown +17% / +33% / +50% seconds
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Aura or Camouflage trait selected


Camouflage
Icon camouflage.png
  • Makes you close to invisible
    • Causes visible distortion when moving.
    • Moving faster means higher visibility.
    • Uncloaks instantly after colliding with enemies, being attacked or using an ability.
    • Camouflage delay applies after being attacked or using an ability.
    • Camouflage applies during all typical non-ability movement for an alien.
    • Camouflage is nullified by Observatory and Scan detection.
    • Each Level lets you re-cloak faster
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Veils
Targets Lifeforms
Requires Veil, no Aura or Focus trait selected


Ink

Main article: Alien Structures.

Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.

Hallucination

Main article: Alien Commander.