Armory

From Clogopedia, the Natural Selection 2 Wiki
Jump to: navigation, search
MAC.png This article is currently under construction.


Armory
Marine armory front.png
TSA.png Frontiersmen
Team Resources
Marines res.png 10
Supply
Icon marine supply.gif 5 / 200
Health
1500
Armor
200
Abilities:
Resupply, Buy Menu, Recycle
Upgrades:
Research: Shotguns, Mines, Hand Grenades

Upgrade Armory to Advanced Armory

Miscellaneous
Unlocks:
Observatory, Robotics Factory
Build Time: 12 seconds
Builds From: Marine Commander
Buy From: Build Tab
Hotkey:
F

Introduction

The Armory is a Marine structure used to supply free health and ammo, purchase equipment with Personal Resources, and research new weapons.

Tactics

Armories are buildings available for the marine commanders from the beginning of the game. Multiplicity of abilities in conjunction with their relatively low price make armories very versatile structures.

In the early game armories are used to provide welders to marine team, and, after research, possibly mines and shotguns. Therefore, the first armory is usually placed in the base, though more offensively inclined commanders may use it to support a forward outpost, though it comes with a risk of losing research and delaying the development of phase gates.

In the later game, armories are commonly used to strenghten and secure forward outposts, also in the role of "armory blocks", which means armories placed in doorways in such a way that they effectively block onoses and obstruct the movement of other alien lifeforms, but leaving sufficient space for a marine to pass. It is also common to place an armory in a direct neighborhood of phase gates to provide support for marines moving through them.

Less common use of armories is to provide easier access to places like vent entrances or high-mounted pipes.

An armory (with an observatory) is required to develop phase gate tech.


Tactical Summary - Armory

  • Armories can be used to support common points of defense like vicinity of phase gates.
  • Armory block is the use of armory to obstruct movement through a doorway. Good placement allows marines to pass by, while preventing onoses to enter and making it hard for fades and lerks to speed through.


Abilities

Resupply

While looking at the armory as a Marine you will resupply:

Refilling every 0.8 seconds:

Buy menu

When marines use an armory, they get access to the buy menu:

  • Welders are available at the armory without additional research,
  • The following weapons are available after additional research:
    • Mines
    • Shotguns
    • Grenades

Advanced Armory

The Advanced Armory is an uprgraded armory structure which unlocks Advanced Weaponry including the Flamethrower, Grenade Launcher, and Machine Gun, as well as the Prototype Lab for Exosuit and Jetpack research.

Advanced Armory
Marine advanced armory front.png
TSA.png Frontiersmen
Team Resources
Marines res.png 25
Supply
Icon marine supply.gif 5 / 200
Health
3000
Armor
500
Abilities and Upgrades
Abilities:
Resupply, Buy Menu, Recycle
Upgrades:
Research: Shotguns, Mines, Hand Grenades
Miscellaneous
Tech Requirements:
Existing Armory, Upgrade to Advanced Armory
Unlocks:
Prototype Lab, Observatory, Robotics Factory
Flamethrower, Grenade Launcher, Machine Gun
Build Time: 90 seconds
Builds From: Armory
Buy From: Build Tab
Hotkey:
F

Tactics

An Advanced armory is an expensive building available mid to late game. Therefore it is usually built in the main base and serves its basic purposes: providing advanced weaponry and unlocking the prototype lab.

Due to its cost, commanders sometimes decide to recycle the advanced armory after building a prototype lab, to speed up the development of exosuits or jetpacks.


Tactical Summary - Advanced Armory

  • Advanced Armories provides the Marines with specialized weapons, make sure you take the one best suited for your role in the team!


Abilities

Buy menu

In addition to the items that can be bought in a standard armory, an advanced armory offers: