Difference between revisions of "User:Handschuh/OnFire"

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{| class="ns2table collapsible collapsed" style="background-color:#2a2a2a;width: 100%;"
 
!Status: On Fire
 
|-
 
|
 
 
{{User:Handschuh/Template:Class
 
{{User:Handschuh/Template:Class
|marinename=Status: OnFire
+
|notitle={{{notitle|}}}
 +
|marinename=Templatename: Status:{{{notitle|}}}OnFire
 
|icon=[[File:fire.png|Fire|link=OnFire]]
 
|icon=[[File:fire.png|Fire|link=OnFire]]
|description=
+
|description={{{noname|}}}
 
<div style="text-align:left;">
 
<div style="text-align:left;">
 
* is a [[Status_Icon|Status effect]]
 
* is a [[Status_Icon|Status effect]]
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'''Note:''' Currently only the [[Flamethrower]] sets structures ''On Fire''</div>
 
'''Note:''' Currently only the [[Flamethrower]] sets structures ''On Fire''</div>
 
}}
 
}}
|}
 

Latest revision as of 11:42, 7 May 2019

Templatename: Status:OnFire
Fire
00Templatename: Status:OnFire11 22 33

Effects of being On Fire:

  • Hives will not heal units.
  • Crags will not heal units.
  • Shifts will not regenerate the energy pool.
  • Shades will not cloak nearby units.
  • Whips will not attack.
Tip: This attribute would make it very useful for assaulting fortified positions, such as Hives and Tunnels.

Removal of On Fire

  • Heal Spray of the Gorge can instantly extinguish the Fire.
  • After the burning time limit of the weapon is reached.
Note: Currently only the Flamethrower sets structures On Fire
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