Difference between revisions of "Upgrade Chambers"

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m (Correct error)
Line 19: Line 19:
 
| aliencat2=Miscellaneous
 
| aliencat2=Miscellaneous
 
| prereq=Shift Hive, Build on [[Infestation]]
 
| prereq=Shift Hive, Build on [[Infestation]]
| unlock=Adrenaline, Celerity, Silence
+
| unlock=Adrenaline, Celerity, Crush
 
| mature=60
 
| mature=60
 
}}
 
}}
Line 28: Line 28:
  
 
The Spur unlocks the following abilities:
 
The Spur unlocks the following abilities:
*Celerity, Adrenaline, and Silence for lifeforms
+
*Celerity, Adrenaline, and Crush for lifeforms
 
*Echo for Shifts (Commander ability)
 
*Echo for Shifts (Commander ability)
 
*Enzyme for Drifters (Commander ability)
 
*Enzyme for Drifters (Commander ability)
  
=== Celerity, Adrenaline, and Silence ===
+
=== Celerity, Adrenaline, and Crush ===
Celerity, Adrenaline, and Silence are the three lifeform traits unlocked by building Spurs.
+
Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.
  
 
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
 
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
Line 41: Line 41:
 
Celerity increases a lifeform's move speed.
 
Celerity increases a lifeform's move speed.
  
Silence muffles the sound made by lifeforms when moving and attacking.
+
When attacking players, Crush increases the fraction of each attack that does armor damage. When attacking buildings and Exos, Crush increases total damage.  
  
 
{|
 
{|
Line 57: Line 57:
 
| max=3 Spurs
 
| max=3 Spurs
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Spur, no Adrenaline or Silence trait selected
+
| prereq=Spur, no Adrenaline or Crush trait selected
 
}} || {{AbilityTable
 
}} || {{AbilityTable
 
| alienname=Adrenaline
 
| alienname=Adrenaline
 
| description=<ul>
 
| description=<ul>
<li>Each level increases maximum energy pool and recharge rate by 10%.</li>
+
<li>Each level increases maximum energy pool.</li>
 
<li>Extra energy is shown on the lifeform energy meter.</li>
 
<li>Extra energy is shown on the lifeform energy meter.</li>
 +
<li>Increases maximum Energy levels by 20 per Spur for a maximum of 160.</li>
 
</ul>
 
</ul>
 
| icon=[[File:Icon_adrenaline.png]]
 
| icon=[[File:Icon_adrenaline.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| energy=+10% max energy & recharge rate
+
| energy=+20 / +40 / +60 max energy
 
| duration=&infin;
 
| duration=&infin;
 
| max=3 Spurs
 
| max=3 Spurs
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Spur, no Celerity or Silence trait selected
+
| prereq=Spur, no Celerity or Crush trait selected
 
}} || {{AbilityTable
 
}} || {{AbilityTable
| alienname=Silence
+
| alienname=Crush
 
| description=<ul>
 
| description=<ul>
<li>Level 1: Sounds are 33% quieter</li>
+
<li>Each level increases the fraction of damage dealt to Marine players' armor by 7%</li>
<li>Level 2: Sounds are 66% quieter</li>
+
<li>Each level increases the damage dealt to Marine structures and Exos by 7%</li>
<li>Level 3: Complete silence</li>
+
 
</ul>
 
</ul>
| icon=[[File:Icon_silence.png]]
+
| icon=[[File:Icon_crush.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| duration=&infin;
+
| damage= 7% / 14% / 21%
 
| max=3 Spurs
 
| max=3 Spurs
 
| target=Lifeforms
 
| target=Lifeforms
Line 96: Line 96:
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
  
== Shell ==
+
 
 +
== Veil ==
  
 
{{Class  
 
{{Class  
| icon=[[Image:Alien_shell.png|150px|link=]]
+
| icon=[[Image:Alien_veil.png|100px|link=]]
| aliens=Shell
+
| aliens=Veil
 
| tres=15
 
| tres=15
| health=600 (700)
+
| health=900 (1100)
| armor=150 (200)
+
| armor=0
 
| aliencat2=Miscellaneous
 
| aliencat2=Miscellaneous
| prereq=Crag Hive, Build on [[Infestation]]
+
| prereq=Shade Hive, Build on [[Infestation]]
| unlock=Carapace, Regeneration, Crush
+
| unlock=Aura, Focus, Vampirism
 
| mature=60
 
| mature=60
 
}}
 
}}
  
The Shell is unlocked upon completion of a Crag Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
+
The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
  
The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.
+
The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.
  
The Shell unlocks the following abilities:
+
The Veil unlocks the following abilities:
*Carapace, Regeneration, and Crush for lifeforms
+
*Aura, Focus, and Camouflage for lifeforms
*Heal Wave for Crags (Commander ability)
+
*Ink for Shades (Commander ability)
*Mucous Membrane for Drifters (Commander ability)
+
*Hallucination for Drifters (Commander ability)
  
=== Carapace, Regeneration, and Crush ===
+
=== Aura, Focus, and Camouflage ===
Carapace, Regeneration, and Crush are the three lifeform traits unlocked by building Shells.
+
Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.
  
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
+
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].  
  
Carapace increases a lifeform's maximum [[Armor]] pool.
+
Aura reveals the position and health status of nearby [[Marine]]s and [[Exosuit]]s to lifeforms as floating colored icons.
  
Regeneration increases a lifeform's health recovery rate.
+
Focus increases the damage of each attack, but increases the cooldown between attacks.
  
When attacking players, Crush increases the fraction of each attack that does armor damage. When attacking buildings and Exos, Crush increases total damage.
+
Camouflage cloakes the player.
  
 
{|
 
{|
 
|-
 
|-
 
| {{AbilityTable
 
| {{AbilityTable
| alienname=Carapace
+
| alienname=Aura
 
| description=<ul>
 
| description=<ul>
<li>Each level increases the armor bonus depending on lifeform.</li>
+
<li>Each level increases Aura reveal range by 10.</li>
<li>Each lifeform gains a different armor bonus per level.</li>
+
<li>Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.</li>
 
<ul>
 
<ul>
<li>[[Skulk]]: 17 / 23 / 30</li>
+
<li>Always visible when in Aura range, even through walls.</li>
<li>[[Gorge]]: 83 / 92 / 100</li>
+
<li>Yellow, orange, red colors represent full, moderate, and low Health / Armor.</li>
<li>[[Lerk]]: 50 / 55 / 60</li>
+
</ul>
<li>[[Fade]]: 93 / 107 / 120</li>
+
</ul>
<li>[[Onos]]: 517 / 583 / 650</li>
+
| icon=[[File:Icon_aura.png]]
</ul></ul>
+
| icon=[[File:Icon_carapace.png]]
+
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| max=3 Shells
+
| range=10 / 20 / 30
| target=Lifeforms
+
| max=3 Veils
| prereq=Shell, no Regeneration or Crush trait selected
+
| target=Lifeforms, Marines, Exosuits
 +
| prereq=Veil, no Focus or Camouflage trait selected
 
}} || {{AbilityTable
 
}} || {{AbilityTable
| alienname=Regeneration
+
| alienname=Focus
 
| description=<ul>
 
| description=<ul>
<li>Each level increases the regen rate bonus by 1%</li>
+
<li>Each level increases attack damage and decreases attack rate.</li>
<li>Min. regen amount: 6 Health/Armor</li>
+
<li>Only primary attacks are affected by Focus and consume 33% more energy.</li>
<li>Max. regen amount: 54 Health/Armor</li>
+
<li>Vampirism heals 33% more health if Focus is selected.</li>
 
</ul>
 
</ul>
| icon=[[File:Icon_regeneration.png]]
+
| icon=[[File:Icon_focus.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 +
| damage= 11% / 22% / 33% increase
 +
| cooldown= +17% / +33% / +50%
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| healing=4% / 5% / 6% of max health/armor
+
| max=3 Veils
| interval=2
+
| target=Lifeforms, Marines, Exosuits
| max=3 Shells
+
| prereq=Veil, no Aura or Camouflage trait selected
| target=Lifeforms
+
| prereq=Shell, no Carapace or Crush trait selected
+
 
}} || {{AbilityTable
 
}} || {{AbilityTable
| alienname=Crush
+
| alienname=Camouflage
 
| description=<ul>
 
| description=<ul>
<li>Each level increases the fraction of damage dealt to Marine players' armor by 7%</li>
+
<li>Causes visible distortion when moving.</li>
<li>Each level increases the damage dealt to Marine structures and Exos by 7%</li>
+
<li>Moving faster means higher visibility.</li>
 +
<li>Uncloaks instantly after colliding with enemies, being attacked or using an ability.</li>
 +
<li>Camouflage delay applies after being attacked or using an ability.</li>
 +
<li>Camouflage applies during all typical non-ability movement for an alien.</li>
 +
<li>Camouflage is nullified by Observatory and Scan detection.</li>
 
</ul>
 
</ul>
| icon=[[File:Icon_crush.png]]
+
| icon=[[File:Icon_camouflage.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| damage= 7% / 14% / 21%
+
| max=3 Veils
| max=3 Shells
+
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Shell, no Carapace or Regeneration trait selected
+
| prereq=Veil, no Aura or Focus trait selected
 
}}
 
}}
 
|}
 
|}
  
=== Heal Wave ===
+
=== Ink ===
 
{{Main|Alien_Structures#Shift|Alien Structures}}
 
{{Main|Alien_Structures#Shift|Alien Structures}}
Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.
+
Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.
  
=== Mucous Membrane ===
+
=== Hallucination ===
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
  
== Veil ==
+
== Shell ==
  
 
{{Class  
 
{{Class  
| icon=[[Image:Alien_veil.png|100px|link=]]
+
| icon=[[Image:Alien_shell.png|150px|link=]]
| aliens=Veil
+
| aliens=Shell
 
| tres=15
 
| tres=15
| health=900 (1100)
+
| health=600 (700)
| armor=0
+
| armor=150 (200)
 
| aliencat2=Miscellaneous
 
| aliencat2=Miscellaneous
| prereq=Shade Hive, Build on [[Infestation]]
+
| prereq=Crag Hive, Build on [[Infestation]]
| unlock=Aura, Focus, Vampirism
+
| unlock=Carapace, Regeneration, Vampirism
 
| mature=60
 
| mature=60
 
}}
 
}}
  
The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
+
The Shell is unlocked upon completion of a Crag Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
  
The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.
+
The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.
  
The Veil unlocks the following abilities:
+
The Shell unlocks the following abilities:
*Aura, Focus, and Vampirism for lifeforms
+
*Carapace, Regeneration, and Vampirism for lifeforms
*Ink for Shades (Commander ability)
+
*Heal Wave for Crags (Commander ability)
*Hallucination for Drifters (Commander ability)
+
*Mucous Membrane for Drifters (Commander ability)
  
=== Aura, Focus, and Vampirism ===
+
=== Carapace, Regeneration, and Vampirism ===
Aura, Focus, and Vampirism are the three lifeform traits unlocked by building Veils.
+
Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.
  
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].  
+
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
  
Aura reveals the position and health status of nearby [[Marine]]s and [[Exosuit]]s to lifeforms as floating colored icons.
+
Carapace increases a lifeform's maximum [[Armor]] pool.
  
Focus increases the damage of each attack, but increases the cooldown between attacks.
+
Regeneration increases a lifeform's health recovery rate.
  
Vampirism camouflages the player and converts some damage done to Marines to health.
+
Vampirism converts some damage done to Marines to health and armor.  
  
 
{|
 
{|
 
|-
 
|-
 
| {{AbilityTable
 
| {{AbilityTable
| alienname=Aura
+
| alienname=Carapace
 
| description=<ul>
 
| description=<ul>
<li>Each level increases Aura reveal range by 10.</li>
+
<li>Each level increases the armor bonus depending on lifeform.</li>
<li>Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.</li>
+
<li>Each lifeform gains a different armor bonus per level.</li>
 
<ul>
 
<ul>
<li>Always visible when in Aura range, even through walls.</li>
+
<li>[[Skulk]]: 17 / 23 / 30</li>
<li>Yellow, orange, red colors represent full, moderate, and low Health/Armor.</li>
+
<li>[[Gorge]]: 83 / 92 / 100</li>
</ul>
+
<li>[[Lerk]]: 50 / 55 / 60</li>
</ul>
+
<li>[[Fade]]: 93 / 107 / 120</li>
| icon=[[File:Icon_aura.png]]
+
<li>[[Onos]]: 517 / 583 / 650</li>
 +
</ul></ul>
 +
| icon=[[File:Icon_carapace.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| range=10 / 20 / 30
+
| max=3 Shells
| max=3 Veils
+
| target=Lifeforms
| target=Lifeforms, Marines, Exosuits
+
| prereq=Shell, no Regeneration or Vampirism trait selected
| prereq=Veil, no Focus or Vampirism trait selected
+
 
}} || {{AbilityTable
 
}} || {{AbilityTable
| alienname=Focus
+
| alienname=Regeneration
 
| description=<ul>
 
| description=<ul>
<li>Each level increases attack damage and decreases attack rate.</li>
+
<li>Each level increases the regen rate bonus by 3%</li>
 +
<li>Min. regen amount: 6 Health / Armor</li>
 +
<li>Max. regen amount: 80 Health / Armor</li>
 +
<li>It only activates when out of combat (taking damage) for 3 seconds.</li>
 
</ul>
 
</ul>
| icon=[[File:Icon_focus.png]]
+
| icon=[[File:Icon_regeneration.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
| damage= 17% / 33% / 50% increase
 
| cooldown= +17% / +33% / +50%
 
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| max=3 Veils
+
| healing=3% / 3% / 9% of max health / armor
| target=Lifeforms, Marines, Exosuits
+
| interval=2
| prereq=Veil, no Aura or Vampirism trait selected
+
| max=3 Shells
 +
| target=Lifeforms
 +
| prereq=Shell, no Carapace or Vampirism trait selected
 
}} || {{AbilityTable
 
}} || {{AbilityTable
 
| alienname=Vampirism
 
| alienname=Vampirism
 
| description=<ul>
 
| description=<ul>
<li>Lifeform becomes 88% transparent when standing still or slowly moving.</li>
+
<li>Each lifeform gains a different percentage of maximum amount of health / armor per level for each successful attack.</li>
 
<ul>
 
<ul>
<li>Causes visible distortion when moving.</li>
+
<li>Skulk Bite: 6% / 12% / 18% of max health / armor
<li>Uncloaks instantly after colliding with enemies, being attacked, using an ability, or moving quickly.</li>
+
<li>Gorge Spit: 3.2% / 6.4% / 9.6% of max health / armor
<li>Camouflage delay applies after being attacked or using an ability.</li>
+
<li>Lerk Bite: 3% / 6% / 9% of max health / armor
<li>Can use crouch (default key: Ctrl) to move slowly and stay camouflaged.</li>
+
<li>Fade:
<li>Camouflage is nullified by Observatory and Scan detection.</li>
+
</ul>
+
<li>Each lifeform gains a different amount of health per level for each successful attack.</li>
+
<ul>
+
<li>Skulk: 4.6 / 9.3 / 14</li>
+
<li>Gorge: 5 / 10 / 15</li>
+
<li>Lerk:
+
 
<ul>
 
<ul>
<li>Bite: 3.3 / 6.6 / 10</li>
+
<li>Swipe: 3% / 6% / 9% of max health / armor </li>
<li>Spike: 0.6 / 1.3 / 2</li>
+
<li>Stab: 6% / 12% / 18% of max health / armor </li>
 
</ul>
 
</ul>
<li>Fade: 6.6 / 13.3 / 20</li>
+
<li>Onos Gore: 2.5% / 5% / 7.5% of max health / armor
<li>Onos: 13.3 / 26.6 / 40</li>
+
 
</ul>
 
</ul>
 
</ul>
 
</ul>
Line 281: Line 280:
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| max=3 Veils
+
| max=3 Shells
 
| target=Lifeforms, Marines, Exosuits
 
| target=Lifeforms, Marines, Exosuits
| prereq=Veil, no Aura or Focus trait selected
+
| prereq=Shell, no Carapace or Regeneration trait selected
 
}}
 
}}
 
|}
 
|}
  
=== Ink ===
+
=== Heal Wave ===
 
{{Main|Alien_Structures#Shift|Alien Structures}}
 
{{Main|Alien_Structures#Shift|Alien Structures}}
Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.
+
Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.
  
=== Hallucination ===
+
=== Mucous Membrane ===
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
{{Main|Commanding#Alien_Commander|Alien Commander}}

Revision as of 00:28, 13 November 2018

MAC.png This article is currently under construction.


Upgrade Chambers are Alien structures that once built by the Alien Commander, imbue lifeforms with abilities such as enhanced speed, or invisibility.

Each chamber costs 15 Team Resources (TRes) and offer 3 different upgrades to choose from. The upgrade offered by these chambers will increase in effectiveness as more of them are built, up to a maximum of 3 chambers.

Upgrade chambers have no active abilities and are incapable of defending themselves. They are a very valuable resource and should be built in defendable areas. If a Chamber is destroyed, Lifeforms will instantly lose the associated upgrade, Unlike class Evolutions built at a Hive that are retained by the lifeform until death.

Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A Crag Hive will unlock the Shell, a Shift Hive will unlock the Spur and a Shade Hive will unlock the Veil.


Tactical Summary - Upgrade Chambers

  • Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.
  • These structures are a valuable target for Marines and should be placed in a defensible area. Consider using Whips and building them around a Crag or Shade for protection.
  • Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of resources.


Spur

Alien spur.png
Kharaa.png Spur
Team Resources
Marines res.png 15
Health
800 (900)
Armor
50 (100)
Miscellaneous
Tech Requirements:
Shift Hive, Build on Infestation
Unlocks:
Adrenaline, Celerity, Crush
Mature Time: 60 seconds


The Spur is unlocked upon completion of a Shift Hive by the Alien Commander.

The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.

The Spur unlocks the following abilities:

  • Celerity, Adrenaline, and Crush for lifeforms
  • Echo for Shifts (Commander ability)
  • Enzyme for Drifters (Commander ability)

Celerity, Adrenaline, and Crush

Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.

Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the Skulk.

Adrenaline increases a lifeform's maximum energy pool and recharge rate.

Celerity increases a lifeform's move speed.

When attacking players, Crush increases the fraction of each attack that does armor damage. When attacking buildings and Exos, Crush increases total damage.

Celerity
Icon celerity.png
  • Each level increases move speed by 0.5.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Speed Base speed + 0.5 / 1.0 / 1.5
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Adrenaline or Crush trait selected
Adrenaline
Icon adrenaline.png
  • Each level increases maximum energy pool.
  • Extra energy is shown on the lifeform energy meter.
  • Increases maximum Energy levels by 20 per Spur for a maximum of 160.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Energy Icon resources energy neutral.gif +20 / +40 / +60 max energy
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Crush trait selected
Crush
Icon crush.png
  • Each level increases the fraction of damage dealt to Marine players' armor by 7%
  • Each level increases the damage dealt to Marine structures and Exos by 7%
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 7% / 14% / 21%
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Adrenaline trait selected

Echo

Main article: Alien Structures. Echo is the active ability of the Shift, unlocked by evolving a Shift Hive.

Enzyme

Main article: Alien Commander.


Veil

Alien veil.png
Kharaa.png Veil
Team Resources
Marines res.png 15
Health
900 (1100)
Armor
0
Miscellaneous
Tech Requirements:
Shade Hive, Build on Infestation
Unlocks:
Aura, Focus, Vampirism
Mature Time: 60 seconds


The Veil is unlocked upon completion of a Shade Hive by the Alien Commander.

The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.

The Veil unlocks the following abilities:

  • Aura, Focus, and Camouflage for lifeforms
  • Ink for Shades (Commander ability)
  • Hallucination for Drifters (Commander ability)

Aura, Focus, and Camouflage

Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.

Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the Skulk.

Aura reveals the position and health status of nearby Marines and Exosuits to lifeforms as floating colored icons.

Focus increases the damage of each attack, but increases the cooldown between attacks.

Camouflage cloakes the player.

Aura
Icon aura.png
  • Each level increases Aura reveal range by 10.
  • Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.
    • Always visible when in Aura range, even through walls.
    • Yellow, orange, red colors represent full, moderate, and low Health / Armor.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Range 10 / 20 / 30
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Focus or Camouflage trait selected
Focus
Icon focus.png
  • Each level increases attack damage and decreases attack rate.
  • Only primary attacks are affected by Focus and consume 33% more energy.
  • Vampirism heals 33% more health if Focus is selected.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 11% / 22% / 33% increase
Cooldown +17% / +33% / +50% seconds
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Aura or Camouflage trait selected
Camouflage
Icon camouflage.png
  • Causes visible distortion when moving.
  • Moving faster means higher visibility.
  • Uncloaks instantly after colliding with enemies, being attacked or using an ability.
  • Camouflage delay applies after being attacked or using an ability.
  • Camouflage applies during all typical non-ability movement for an alien.
  • Camouflage is nullified by Observatory and Scan detection.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Veils
Targets Lifeforms
Requires Veil, no Aura or Focus trait selected

Ink

Main article: Alien Structures. Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.

Hallucination

Main article: Alien Commander.

Shell

Alien shell.png
Kharaa.png Shell
Team Resources
Marines res.png 15
Health
600 (700)
Armor
150 (200)
Miscellaneous
Tech Requirements:
Crag Hive, Build on Infestation
Unlocks:
Carapace, Regeneration, Vampirism
Mature Time: 60 seconds


The Shell is unlocked upon completion of a Crag Hive by the Alien Commander.

The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.

The Shell unlocks the following abilities:

  • Carapace, Regeneration, and Vampirism for lifeforms
  • Heal Wave for Crags (Commander ability)
  • Mucous Membrane for Drifters (Commander ability)

Carapace, Regeneration, and Vampirism

Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.

Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the Skulk.

Carapace increases a lifeform's maximum Armor pool.

Regeneration increases a lifeform's health recovery rate.

Vampirism converts some damage done to Marines to health and armor.

Carapace
Icon carapace.png
  • Each level increases the armor bonus depending on lifeform.
  • Each lifeform gains a different armor bonus per level.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Regeneration or Vampirism trait selected
Regeneration
Icon regeneration.png
  • Each level increases the regen rate bonus by 3%
  • Min. regen amount: 6 Health / Armor
  • Max. regen amount: 80 Health / Armor
  • It only activates when out of combat (taking damage) for 3 seconds.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Healing 3% / 3% / 9% of max health / armor
Interval 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Carapace or Vampirism trait selected
Vampirism
Icon vampirism.png
  • Each lifeform gains a different percentage of maximum amount of health / armor per level for each successful attack.
    • Skulk Bite: 6% / 12% / 18% of max health / armor
    • Gorge Spit: 3.2% / 6.4% / 9.6% of max health / armor
    • Lerk Bite: 3% / 6% / 9% of max health / armor
    • Fade:
      • Swipe: 3% / 6% / 9% of max health / armor
      • Stab: 6% / 12% / 18% of max health / armor
    • Onos Gore: 2.5% / 5% / 7.5% of max health / armor
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms, Marines, Exosuits
Requires Shell, no Carapace or Regeneration trait selected

Heal Wave

Main article: Alien Structures. Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.

Mucous Membrane

Main article: Alien Commander.