Difference between revisions of "Upgrade Chambers"
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'''Upgrade Chambers''' are [[Aliens|Alien]] structures that once built by the [[Commanding#Alien_Commander|Alien Commander]], imbue lifeforms with abilities such as enhanced speed, or invisibility. | '''Upgrade Chambers''' are [[Aliens|Alien]] structures that once built by the [[Commanding#Alien_Commander|Alien Commander]], imbue lifeforms with abilities such as enhanced speed, or invisibility. | ||
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Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A [[Crag]] Hive will unlock the Shell, a [[Shift]] Hive will unlock the Spur and a [[Shade]] Hive will unlock the Veil. | Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A [[Crag]] Hive will unlock the Shell, a [[Shift]] Hive will unlock the Spur and a [[Shade]] Hive will unlock the Veil. | ||
− | + | Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]]. | |
− | + | {{Tacticalsummary|Upgrade Chambers|Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.|These structures are a valuable target for [[Marines]] and should be placed in a defensible area. Consider using [[Whip]]s and building them around a Crag or Shade for protection.|Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of [[Resource_Model|resources]].}} | |
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− | }} | + | |
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− | + | == Shell == | |
− | + | {{Shell}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | The Shell is unlocked upon completion of a Crag Hive by the [[Commanding#Alien_Commander|Alien Commander]]. | |
− | + | ||
− | + | The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities. | |
− | + | === Carapace, Regeneration, and Vampirism === | |
− | + | Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells. | |
− | + | ||
− | + | ||
− | + | ||
{| | {| | ||
− | |- | + | | style="vertical-align:top" | |
− | | {{AbilityTable | + | {{AbilityTable |
− | | alienname= | + | | alienname=Carapace |
− | | description=<ul> | + | | description=<ul style="text-align:left;"> |
− | <li>Each level | + | <li>Increases the armor bonus depending on lifeform.</li> |
− | </ul> | + | <li>Each lifeform gains a different [[Armor|armor]] bonus per level.</li> |
− | | icon=[[File: | + | <ul> |
− | | pres= | + | <table style="align:center;width:90%;background-color:#000000 !important"> |
+ | <tr> | ||
+ | <td><b>[[Lifeforms|Lifeform]]</b></td> | ||
+ | <td style="text-align:right;"><b>1 Shell</b></td> | ||
+ | <td style="text-align:right;"><b>2 Shells</b></td> | ||
+ | <td style="text-align:right;"><b>3 Shells</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[Skulk]]</td> | ||
+ | <td style="text-align:right;">15</td> | ||
+ | <td style="text-align:right;">20</td> | ||
+ | <td style="text-align:right;">25</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[Gorge]]</td> | ||
+ | <td style="text-align:right;">83</td> | ||
+ | <td style="text-align:right;">92</td> | ||
+ | <td style="text-align:right;">100</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[Lerk]]</td> | ||
+ | <td style="text-align:right;">36</td> | ||
+ | <td style="text-align:right;">43</td> | ||
+ | <td style="text-align:right;">50</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[Fade]]</td> | ||
+ | <td style="text-align:right;">93</td> | ||
+ | <td style="text-align:right;">107</td> | ||
+ | <td style="text-align:right;">120</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>[[Onos]]</td> | ||
+ | <td style="text-align:right;">517 </td> | ||
+ | <td style="text-align:right;">583 </td> | ||
+ | <td style="text-align:right;">650</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </ul></ul> | ||
+ | | icon=[[File:Icon_carapace.png]] | ||
+ | | pres={{Evolution Cost}} | ||
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
− | + | | max=3 Shells | |
− | + | ||
− | | max=3 | + | |
| target=Lifeforms | | target=Lifeforms | ||
− | | prereq= | + | | prereq=Shell, no Regeneration or Vampirism trait selected |
− | }} || {{AbilityTable | + | }} |
− | | alienname= | + | |
− | | description=<ul> | + | || |
− | <li> | + | | style="vertical-align:top" | |
− | <li> | + | {{AbilityTable |
− | </ul> | + | | alienname=Regeneration |
− | | icon=[[File: | + | | description=<ul style="text-align:left;"> |
− | | pres= | + | <li>Heals [[Lifeforms]] regularly by 8%</li><ul> |
+ | <li>Min. regen amount: 6 Health / Armor</li> | ||
+ | <li>Max. regen amount: 80 Health / Armor</li> | ||
+ | <li>It only activates when out of combat: <br> | ||
+ | : ''not taking damage for 3 seconds''</li> | ||
+ | </ul></ul> | ||
+ | | icon=[[File:Icon_regeneration.png]] | ||
+ | | pres={{Evolution Cost}} | ||
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
− | | | + | | healing=2.67% / 5.3% / 8% of max health / armor |
− | | | + | | interval=2 |
− | | max=3 | + | | max=3 Shells |
| target=Lifeforms | | target=Lifeforms | ||
− | | prereq= | + | | prereq=Shell, no Carapace or Vampirism trait selected |
− | }} || {{AbilityTable | + | }} |
− | | alienname= | + | || |
− | | description=<ul> | + | | style="vertical-align:top" | |
− | <li> | + | {{AbilityTable |
− | < | + | | alienname=Vampirism |
− | < | + | | description=<ul style="text-align:left;"> |
− | </ul> | + | <li >Gaining health / armor for each successful attack against enemy players</li> |
− | | icon=[[File: | + | <table style="align:center;width:90%;background-color:#000000 !important"> |
− | | pres= | + | <tr> |
+ | <td style="text-align:center;"><b>Attack </b></td> | ||
+ | <td style="text-align:center;"><b>1 Shell</b></td> | ||
+ | <td style="text-align:center;"><b>2 Shells</b></td> | ||
+ | <td style="text-align:center;"><b>3 Shells</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:left;">[[Skulk#Bite|Skulk Bite]]</td> | ||
+ | <td style="text-align:right;">6.67%</td> | ||
+ | <td style="text-align:right;">13.34%</td> | ||
+ | <td style="text-align:right;">20.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:left;">[[Gorge#Spit|Gorge Spit]]</td> | ||
+ | <td style="text-align:right;">2.67%</td> | ||
+ | <td style="text-align:right;">5.34%</td> | ||
+ | <td style="text-align:right;">8.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:left;">[[Lerk#Bite|Lerk Bite]]</td> | ||
+ | <td style="text-align:right;">2.67%</td> | ||
+ | <td style="text-align:right;">5.34%</td> | ||
+ | <td style="text-align:right;">8.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:left;">[[Fade#Swipe|Fade Swipe]]</td> | ||
+ | <td style="text-align:right;">3.33%</td> | ||
+ | <td style="text-align:right;">6.66%</td> | ||
+ | <td style="text-align:right;">10.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:left;">[[Fade#Stab|Fade Stab]]</td> | ||
+ | <td style="text-align:right;">6.66%</td> | ||
+ | <td style="text-align:right;">13.33%</td> | ||
+ | <td style="text-align:right;">20.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:left;">[[Onos#Gore|Onos Gore]]</td> | ||
+ | <td style="text-align:right;">1.83%</td> | ||
+ | <td style="text-align:right;">3.66%</td> | ||
+ | <td style="text-align:right;">5.50%</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <div style="text-align:center;">percentage of '''max health''' </div></ul> | ||
+ | | icon=[[File:Icon_vampirism.png]] | ||
+ | | pres={{Evolution Cost}} | ||
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
− | + | | max=3 Shells | |
− | | max=3 | + | | target=Lifeforms, Marines, Exosuits |
− | | target=Lifeforms | + | | prereq=Shell, no Carapace or Regeneration trait selected |
− | | prereq= | + | |
}} | }} | ||
+ | |||
|} | |} | ||
− | + | '''Note:''' | |
− | + | * If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66% | |
− | + | * Focus will increase the health gained by Vamprisim | |
− | === | + | === Heal Wave === |
+ | {{Main|Alien_Structures#Crag|Alien Structures}} | ||
+ | Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive. | ||
+ | |||
+ | === Mucous Membrane === | ||
{{Main|Commanding#Alien_Commander|Alien Commander}} | {{Main|Commanding#Alien_Commander|Alien Commander}} | ||
− | |||
− | + | == Spur == | |
− | + | {{Spur}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
− | The | + | The Spur is unlocked upon completion of a Shift Hive by the [[Commanding#Alien_Commander|Alien Commander]]. |
− | The | + | The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map. |
− | + | === Celerity, Adrenaline, and Crush === | |
− | + | ||
− | + | ||
− | + | ||
− | + | Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs. | |
− | + | ||
− | + | {| | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {| | + | |
|- | |- | ||
− | | {{AbilityTable | + | | style="vertical-align:top" | |
− | | alienname= | + | {{AbilityTable |
− | | description=<ul> | + | | alienname=Celerity |
− | <li>Each level increases | + | | description=<ul style="text-align:left;"> |
− | + | <li>Each level increases move speed by 0.5 (1.5 maximum). </li> | |
− | <ul> | + | <ul><li>Including: ''sneaking'' Skulks and Gorges</li></ul> |
− | <li> | + | </ul> |
− | < | + | ''' |
− | < | + | | icon=[[File:Icon_celerity.png]] |
− | + | | pres={{Evolution Cost}} | |
− | + | ||
− | + | ||
− | | icon=[[File: | + | |
− | | pres= | + | |
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
− | | max=3 | + | | speed=Base speed + 0.5 / 1.0 / 1.5 |
+ | | duration=∞ | ||
+ | | max=3 Spurs | ||
| target=Lifeforms | | target=Lifeforms | ||
− | | prereq= | + | | prereq=Spur, no Adrenaline or Crush trait selected |
− | }} || {{AbilityTable | + | }} |
− | | alienname= | + | |
− | | description=<ul> | + | || |
− | <li> | + | | style="vertical-align:top" | |
− | < | + | {{AbilityTable |
− | < | + | |alienname=Adrenaline |
+ | | description=<ul style="text-align:left;"> | ||
+ | <li>Increases energy recharge rate tailored to each lifeform</li> | ||
+ | <table style="align:left;width:90%;background-color:#000000 !important"> | ||
+ | <tr> | ||
+ | <td style="text-align:center;"><b>Lifeform</b></td> | ||
+ | <td style="text-align:center;"><b>1 Spur</b></td> | ||
+ | <td style="text-align:center;"><b>2 Spurs</b></td> | ||
+ | <td style="text-align:center;"><b>3 Spurs</b></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:center;">[[Skulk]]</td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;">50.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:center;">[[Gorge]]</td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;">30.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:center;">[[Lerk]]</td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;">30.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:center;">[[Fade]]</td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;">80.00%</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="text-align:center;">[[Onos]]</td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;"></td> | ||
+ | <td style="text-align:right;">50.00%</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <li>Extra energy is shown on the lifeform energy meter.</li> | ||
</ul> | </ul> | ||
− | | icon=[[File: | + | | icon=[[File:Icon_adrenaline.png]] |
− | | pres= | + | | pres={{Evolution Cost}} |
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
− | | | + | | energy= + energy recharge rate |
− | | | + | | duration=∞ |
− | | max=3 | + | | max=3 Spurs |
| target=Lifeforms | | target=Lifeforms | ||
− | | prereq= | + | | prereq=Spur, no Celerity or Crush trait selected |
− | }} || {{AbilityTable | + | }} |
− | | alienname=Crush | + | |
− | | description=<ul> | + | || |
− | <li> | + | | style="vertical-align:top" | |
− | <li> | + | {{AbilityTable |
− | </ul> | + | |alienname=Crush |
+ | | description=<ul style="text-align:left;"> | ||
+ | <li>Increases damage against [[Marine_Structures|Structures]] and [[Exosuit|Exosuits]]</li> | ||
+ | <li>Shifts damage against marines to do more damage to armor and less to health. (maintains the same eHP damage)</li></ul> | ||
+ | |||
| icon=[[File:Icon_crush.png]] | | icon=[[File:Icon_crush.png]] | ||
− | | pres= | + | | pres={{Evolution Cost}} |
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
| damage= 7% / 14% / 21% | | damage= 7% / 14% / 21% | ||
− | | max=3 | + | | max=3 Spurs |
| target=Lifeforms | | target=Lifeforms | ||
− | | prereq= | + | | prereq=Spur, no Celerity or Adrenaline trait selected |
}} | }} | ||
+ | |||
|} | |} | ||
− | === | + | === Echo === |
{{Main|Alien_Structures#Shift|Alien Structures}} | {{Main|Alien_Structures#Shift|Alien Structures}} | ||
− | + | Echo is the active ability of the Shift, unlocked by evolving a Shift Hive. | |
− | === | + | === Enzyme === |
{{Main|Commanding#Alien_Commander|Alien Commander}} | {{Main|Commanding#Alien_Commander|Alien Commander}} | ||
== Veil == | == Veil == | ||
− | {{ | + | {{Veil}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]]. | The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]]. | ||
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The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team. | The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team. | ||
− | + | === Aura, Focus, and Camouflage === | |
− | + | Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils. | |
− | + | ||
− | + | ||
− | + | {| | |
− | + | | style="vertical-align:top" | | |
− | + | {{AbilityTable | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {| | + | |
− | |- | + | |
− | + | ||
| alienname=Aura | | alienname=Aura | ||
− | | description=<ul> | + | | description=<ul style="text-align:left;"> |
− | <li> | + | <li>[[Marines]] and [[Exosuit|Exosuits]] are represented as floating colored icons, which indicate the positions and health statuses.</li> |
− | + | ||
<ul> | <ul> | ||
<li>Always visible when in Aura range, even through walls.</li> | <li>Always visible when in Aura range, even through walls.</li> | ||
− | <li>Yellow, orange, red colors represent full, moderate, and low Health/Armor.</li> | + | <li>Yellow, orange, red colors represent full, moderate, and low Health / Armor.</li> |
</ul> | </ul> | ||
</ul> | </ul> | ||
| icon=[[File:Icon_aura.png]] | | icon=[[File:Icon_aura.png]] | ||
− | | pres= | + | | pres={{Evolution Cost}} |
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
| range=10 / 20 / 30 | | range=10 / 20 / 30 | ||
| max=3 Veils | | max=3 Veils | ||
| target=Lifeforms, Marines, Exosuits | | target=Lifeforms, Marines, Exosuits | ||
− | | prereq=Veil, no Focus or | + | | prereq=Veil, no Focus or Camouflage trait selected |
− | }} || {{AbilityTable | + | }} |
+ | |||
+ | || | ||
+ | | style="vertical-align:top" | | ||
+ | {{AbilityTable | ||
| alienname=Focus | | alienname=Focus | ||
− | | description=<ul> | + | | description=<ul style="text-align:left;"> |
− | <li> | + | <li>Increases attack damage and decreases attack rate.</li><ul> |
+ | <li>Only primary attacks (and [[Stab]]) are affected by Focus and consume 33% more energy.</li> | ||
+ | <li>Attack rate is decreased by 33%.</li> | ||
+ | <li>Vampirism heals 33% more health if Focus is selected to heal the same amount</li></ul> | ||
</ul> | </ul> | ||
| icon=[[File:Icon_focus.png]] | | icon=[[File:Icon_focus.png]] | ||
− | | pres= | + | | pres={{Evolution Cost}} |
− | | damage= | + | | damage= 11% / 22% / 33% increase |
− | + | ||
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
| max=3 Veils | | max=3 Veils | ||
| target=Lifeforms, Marines, Exosuits | | target=Lifeforms, Marines, Exosuits | ||
− | | prereq=Veil, no Aura or | + | | prereq=Veil, no Aura or Camouflage trait selected |
− | }} || {{AbilityTable | + | }} |
− | | alienname= | + | |
− | | description=<ul> | + | || |
− | <li> | + | | style="vertical-align:top" | |
− | <ul> | + | {{AbilityTable |
+ | | alienname=Camouflage | ||
+ | | description=<ul style="text-align:left;"> | ||
+ | <li>Makes you close to invisible<ul> | ||
<li>Causes visible distortion when moving.</li> | <li>Causes visible distortion when moving.</li> | ||
− | <li>Uncloaks instantly after colliding with enemies, being attacked | + | <li>Moving faster means higher visibility.</li> |
+ | <li>Uncloaks instantly after colliding with enemies, being attacked or using an ability.</li> | ||
<li>Camouflage delay applies after being attacked or using an ability.</li> | <li>Camouflage delay applies after being attacked or using an ability.</li> | ||
− | <li> | + | <li>Camouflage applies during all typical non-ability movement for an alien.</li> |
− | <li>Camouflage is nullified by Observatory and Scan detection.</li> | + | <li>Camouflage is nullified by [[Observatory]] and [[Scan]] detection.</li> |
+ | <li>Each Level lets you re-cloak faster</li> | ||
</ul> | </ul> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</ul> | </ul> | ||
− | + | | icon=[[File:Icon_camouflage.png]] | |
− | + | | pres={{Evolution Cost}} | |
− | + | ||
− | + | ||
− | | icon=[[File: | + | |
− | | pres= | + | |
| upgrade=# of traits x 2 | | upgrade=# of traits x 2 | ||
| max=3 Veils | | max=3 Veils | ||
− | | target=Lifeforms | + | | target=Lifeforms |
| prereq=Veil, no Aura or Focus trait selected | | prereq=Veil, no Aura or Focus trait selected | ||
}} | }} | ||
+ | |||
|} | |} | ||
=== Ink === | === Ink === | ||
− | {{Main|Alien_Structures# | + | {{Main|Alien_Structures#Shade|Alien Structures}} |
− | Ink is the active ability of the Shade, unlocked by evolving a Shade Hive. | + | |
+ | Ink is the active ability of the [[Shade]], unlocked by evolving a [[Shade Hive]]. | ||
=== Hallucination === | === Hallucination === | ||
{{Main|Commanding#Alien_Commander|Alien Commander}} | {{Main|Commanding#Alien_Commander|Alien Commander}} |
Latest revision as of 18:27, 17 March 2020
Upgrade Chambers are Alien structures that once built by the Alien Commander, imbue lifeforms with abilities such as enhanced speed, or invisibility.
Each chamber costs 15 Team Resources (TRes) and offer 3 different upgrades to choose from. The upgrade offered by these chambers will increase in effectiveness as more of them are built, up to a maximum of 3 chambers.
Upgrade chambers have no active abilities and are incapable of defending themselves. They are a very valuable resource and should be built in defendable areas. If a Chamber is destroyed, Lifeforms will instantly lose the associated upgrade, Unlike class Evolutions built at a Hive that are retained by the lifeform until death.
Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A Crag Hive will unlock the Shell, a Shift Hive will unlock the Spur and a Shade Hive will unlock the Veil.
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the Skulk.
Tactical Summary - Upgrade Chambers
- Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.
- These structures are a valuable target for Marines and should be placed in a defensible area. Consider using Whips and building them around a Crag or Shade for protection.
- Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of resources.
Shell
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Team Resources ![]() |
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Health 600 (700) |
Armor 150 (200) |
Miscellaneous | |
Tech Requirements: Crag Hive, Build on Infestation |
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Unlocks: Carapace, Regeneration, Vampirism |
|
Mature Time: | 60 seconds |
The Shell is unlocked upon completion of a Crag Hive by the Alien Commander.
The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.
Carapace, Regeneration, and Vampirism
Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.
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Note:
- If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66%
- Focus will increase the health gained by Vamprisim
Heal Wave
Main article: Alien Structures. Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.
Mucous Membrane
Main article: Alien Commander.
Spur
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Team Resources ![]() |
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Health 800 (900) |
Armor 50 (100) |
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Tech Requirements: Shift Hive, Build on Infestation |
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Unlocks: Adrenaline, Celerity, Crush |
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Mature Time: | 60 seconds |
The Spur is unlocked upon completion of a Shift Hive by the Alien Commander.
The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.
Celerity, Adrenaline, and Crush
Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.
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Echo
Main article: Alien Structures. Echo is the active ability of the Shift, unlocked by evolving a Shift Hive.
Enzyme
Main article: Alien Commander.
Veil
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Team Resources ![]() |
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Health 900 (1100) |
Armor 0 |
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Tech Requirements: Shade Hive, Build on Infestation |
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Unlocks: Aura, Focus, Camouflage |
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Mature Time: | 60 seconds |
The Veil is unlocked upon completion of a Shade Hive by the Alien Commander.
The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.
Aura, Focus, and Camouflage
Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.
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Ink
Main article: Alien Structures.
Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.
Hallucination
Main article: Alien Commander.