Difference between revisions of "Upgrade Chambers"

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{{Under Construction}}
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{{rtoc}}
 
'''Upgrade Chambers''' are [[Aliens|Alien]] structures that once built by the [[Commanding#Alien_Commander|Alien Commander]], imbue lifeforms with abilities such as enhanced speed, or invisibility.
 
'''Upgrade Chambers''' are [[Aliens|Alien]] structures that once built by the [[Commanding#Alien_Commander|Alien Commander]], imbue lifeforms with abilities such as enhanced speed, or invisibility.
  
Line 8: Line 8:
 
Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A [[Crag]] Hive will unlock the Shell, a [[Shift]] Hive will unlock the Spur and a [[Shade]] Hive will unlock the Veil.
 
Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A [[Crag]] Hive will unlock the Shell, a [[Shift]] Hive will unlock the Spur and a [[Shade]] Hive will unlock the Veil.
  
{{Tacticalsummary|Upgrade Chambers|Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.|These structures are a valuable target for [[Marines]] and should be placed in a defensible area. Consider using [[Whips]] and building them around a Crag or Shade for protection.|Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of [[Resource_Model|resources]].}}
+
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
  
== Spur ==
+
{{Tacticalsummary|Upgrade Chambers|Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.|These structures are a valuable target for [[Marines]] and should be placed in a defensible area. Consider using [[Whip]]s and building them around a Crag or Shade for protection.|Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of [[Resource_Model|resources]].}}
{{Class
+
 
| icon=[[Image:Alien_spur.png|150px|link=]]
+
 
| aliens=Spur
+
== Shell ==
| tres=15
+
 
| health=800 (900)
+
{{Shell}}
| armor=50 (100)
+
 
| aliencat2=Miscellaneous
+
The Shell is unlocked upon completion of a Crag Hive by the [[Commanding#Alien_Commander|Alien Commander]].
| prereq=Shift Hive, Build on [[Infestation]]
+
 
| unlock=Adrenaline, Celerity, Crush
+
The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.
| mature=60
+
 
 +
=== Carapace, Regeneration, and Vampirism ===
 +
Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.
 +
 
 +
{|
 +
| style="vertical-align:top" |
 +
{{AbilityTable
 +
| alienname=Carapace
 +
| description=<ul style="text-align:left;">
 +
<li>Increases the armor bonus depending on lifeform.</li>
 +
<li>Each lifeform gains a different [[Armor|armor]] bonus per level.</li>
 +
<ul>
 +
  <table style="align:center;width:90%;background-color:#000000 !important">
 +
  <tr>
 +
    <td><b>[[Lifeforms|Lifeform]]</b></td>
 +
    <td style="text-align:right;"><b>1 Shell</b></td>
 +
    <td style="text-align:right;"><b>2 Shells</b></td>
 +
    <td style="text-align:right;"><b>3 Shells</b></td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Skulk]]</td>
 +
    <td style="text-align:right;">17</td>
 +
    <td style="text-align:right;">23</td>
 +
    <td style="text-align:right;">30</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Gorge]]</td>
 +
    <td style="text-align:right;">83</td>
 +
    <td style="text-align:right;">92</td>
 +
    <td style="text-align:right;">100</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Lerk]]</td>
 +
    <td style="text-align:right;">50</td>
 +
    <td style="text-align:right;">55</td>
 +
    <td style="text-align:right;">60</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Fade]]</td>
 +
    <td style="text-align:right;">93</td>
 +
    <td style="text-align:right;">107</td>
 +
    <td style="text-align:right;">120</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Onos]]</td>
 +
    <td style="text-align:right;">517 </td>
 +
    <td style="text-align:right;">583 </td>
 +
    <td style="text-align:right;">650</td>
 +
  </tr>
 +
</table>
 +
</ul></ul>
 +
| icon=[[File:Icon_carapace.png]]
 +
| pres={{Evolution Cost}}
 +
| upgrade=# of traits x 2
 +
| max=3 Shells
 +
| target=Lifeforms
 +
| prereq=Shell, no Regeneration or Vampirism trait selected
 
}}
 
}}
  
The Spur is unlocked upon completion of a Shift Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
+
||
 +
| style="vertical-align:top" |
 +
{{AbilityTable
 +
| alienname=Regeneration
 +
| description=<ul style="text-align:left;">
 +
<li>Heals [[Lifeforms]] regularly by 8%</li><ul>
 +
<li>Min. regen amount: 6 Health / Armor</li>
 +
<li>Max. regen amount: 80 Health / Armor</li>
 +
<li>It only activates when out of combat: <br>
 +
: ''not taking damage for 3 seconds''</li>
 +
</ul></ul>
 +
| icon=[[File:Icon_regeneration.png]]
 +
| pres={{Evolution Cost}}
 +
| upgrade=# of traits x 2
 +
| healing=2.67% / 5.3% / 8% of max health / armor
 +
| interval=2
 +
| max=3 Shells
 +
| target=Lifeforms
 +
| prereq=Shell, no Carapace or Vampirism trait selected
 +
}}
 +
||
 +
| style="vertical-align:top" |
 +
{{AbilityTable
 +
| alienname=Vampirism
 +
| description=<ul style="text-align:left;">
 +
<li >Gaining health / armor for each successful attack against enemy players</li>
 +
<table style="align:center;width:90%;background-color:#000000 !important">
 +
  <tr>
 +
    <td style="text-align:center;"><b>Attack&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></td>
 +
    <td style="text-align:center;"><b>1 Shell</b></td>
 +
    <td style="text-align:center;"><b>2 Shells</b></td>
 +
    <td style="text-align:center;"><b>3 Shells</b></td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Skulk#Bite|Skulk Bite]]</td>
 +
    <td style="text-align:right;">6.67%</td>
 +
    <td style="text-align:right;">13.34%</td>
 +
    <td style="text-align:right;">20.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Gorge#Spit|Gorge Spit]]</td>
 +
    <td style="text-align:right;">2.67%</td>
 +
    <td style="text-align:right;">5.34%</td>
 +
    <td style="text-align:right;">8.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Lerk#Bite|Lerk Bite]]</td>
 +
    <td style="text-align:right;">2.67%</td>
 +
    <td style="text-align:right;">5.34%</td>
 +
    <td style="text-align:right;">8.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Fade#Swipe|Fade Swipe]]</td>
 +
    <td style="text-align:right;">3.33%</td>
 +
    <td style="text-align:right;">6.66%</td>
 +
    <td style="text-align:right;">10.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Fade#Stab|Fade Stab]]</td>
 +
    <td style="text-align:right;">6.66%</td>
 +
    <td style="text-align:right;">13.33%</td>
 +
    <td style="text-align:right;">20.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Onos#Gore|Onos Gore]]</td>
 +
    <td style="text-align:right;">1.83%</td>
 +
    <td style="text-align:right;">3.66%</td>
 +
    <td style="text-align:right;">5.50%</td>
 +
  </tr>
 +
</table>
 +
<div  style="text-align:center;">percentage of '''max health''' </div></ul>
 +
| icon=[[File:Icon_vampirism.png]]
 +
| pres={{Evolution Cost}}
 +
| upgrade=# of traits x 2
 +
| max=3 Shells
 +
| target=Lifeforms, Marines, Exosuits
 +
| prereq=Shell, no Carapace or Regeneration trait selected
 +
}}
  
The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.
+
|}
  
The Spur unlocks the following abilities:
+
'''Note:''' 
*Celerity, Adrenaline, and Crush for lifeforms
+
* If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66%
*Echo for Shifts (Commander ability)
+
* Focus will increase the health gained by Vamprisim
*Enzyme for Drifters (Commander ability)
+
  
=== Celerity, Adrenaline, and Crush ===
+
=== Heal Wave ===
Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.
+
{{Main|Alien_Structures#Crag|Alien Structures}}
 +
Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.
  
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
+
=== Mucous Membrane ===
 +
{{Main|Commanding#Alien_Commander|Alien Commander}}
  
Adrenaline increases a lifeform's maximum energy pool and recharge rate.
 
  
Celerity increases a lifeform's move speed.
+
== Spur ==
 +
{{Spur}}
  
When attacking players, Crush increases the fraction of each attack that does armor damage. When attacking buildings and Exos, Crush increases total damage.  
+
The Spur is unlocked upon completion of a Shift Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
  
{|
+
The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.
 +
 
 +
=== Celerity, Adrenaline, and Crush ===
 +
 
 +
Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.
 +
 
 +
{|  
 
|-
 
|-
| {{AbilityTable
+
| style="vertical-align:top" |
 +
{{AbilityTable
 
| alienname=Celerity
 
| alienname=Celerity
| description=<ul>
+
| description=<ul style="text-align:left;">
<li>Each level increases move speed by 0.5.</li>
+
<li>Each level increases move speed by 0.5 (1.5 maximum). </li>
 +
<ul><li>Including: ''sneaking'' Skulks and Gorges</li></ul>
 
</ul>
 
</ul>
 +
'''
 
| icon=[[File:Icon_celerity.png]]
 
| icon=[[File:Icon_celerity.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| speed=Base speed + 0.5 / 1.0 / 1.5
 
| speed=Base speed + 0.5 / 1.0 / 1.5
Line 58: Line 201:
 
| target=Lifeforms
 
| target=Lifeforms
 
| prereq=Spur, no Adrenaline or Crush trait selected
 
| prereq=Spur, no Adrenaline or Crush trait selected
}} || {{AbilityTable
+
}}
| alienname=Adrenaline
+
 
| description=<ul>
+
||  
 +
| style="vertical-align:top" |
 +
{{AbilityTable
 +
|alienname=Adrenaline
 +
| description=<ul style="text-align:left;">
 +
<li>Increases energy recharge rate tailored to each lifeform</li>
 +
<table style="align:left;width:90%;background-color:#000000 !important">
 +
  <tr>
 +
    <td style="text-align:center;"><b>Lifeform</b></td>
 +
    <td style="text-align:center;"><b>1 Spur</b></td>
 +
    <td style="text-align:center;"><b>2 Spurs</b></td>
 +
    <td style="text-align:center;"><b>3 Spurs</b></td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Skulk]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">50.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Gorge]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">30.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Lerk]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">30.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Fade]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">80.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Onos]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">50.00%</td>
 +
  </tr>
 +
</table>
 
<li>Extra energy is shown on the lifeform energy meter.</li>
 
<li>Extra energy is shown on the lifeform energy meter.</li>
<li>Increases energy recharge rate tailored to each lifeform. Level 3 values: </li>
 
<ul><li>Skulk 50%</li>
 
<li>Gorge 30%</li>
 
<li>Lerk 30%</li>
 
<li>Fade 80%</li>
 
<li>Onos 50%</li></ul>
 
 
</ul>
 
</ul>
 
| icon=[[File:Icon_adrenaline.png]]
 
| icon=[[File:Icon_adrenaline.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| energy= + energy recharge rate
 
| energy= + energy recharge rate
Line 77: Line 257:
 
| target=Lifeforms
 
| target=Lifeforms
 
| prereq=Spur, no Celerity or Crush trait selected
 
| prereq=Spur, no Celerity or Crush trait selected
}} || {{AbilityTable
+
}}
| alienname=Crush
+
 
| description=<ul>
+
||
<li>Each level increases the fraction of damage dealt to Marine players' armor by 7%</li>
+
| style="vertical-align:top" |
<li>Each level increases the damage dealt to Marine structures and Exos by 7%</li>
+
{{AbilityTable
</ul>
+
|alienname=Crush
 +
| description=<ul style="text-align:left;">
 +
<li>Increases damage against [[Marine_Structures|Structures]] and [[Exosuit|Exosuits]]</li>
 +
<li>Shifts damage against marines to do more damage to armor and less to health. (maintains the same eHP damage)</li></ul>
 +
 
 
| icon=[[File:Icon_crush.png]]
 
| icon=[[File:Icon_crush.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| damage= 7% / 14% / 21%
 
| damage= 7% / 14% / 21%
Line 91: Line 275:
 
| prereq=Spur, no Celerity or Adrenaline trait selected
 
| prereq=Spur, no Celerity or Adrenaline trait selected
 
}}
 
}}
 +
 
|}
 
|}
  
Line 102: Line 287:
 
== Veil ==
 
== Veil ==
  
{{Class
+
{{Veil}}
| icon=[[Image:Alien_veil.png|100px|link=]]
+
| aliens=Veil
+
| tres=15
+
| health=900 (1100)
+
| armor=0
+
| aliencat2=Miscellaneous
+
| prereq=Shade Hive, Build on [[Infestation]]
+
| unlock=Aura, Focus, Vampirism
+
| mature=60
+
}}
+
  
 
The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
 
The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
  
 
The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.
 
The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.
 
The Veil unlocks the following abilities:
 
*Aura, Focus, and Camouflage for lifeforms
 
*Ink for Shades (Commander ability)
 
*Hallucination for Drifters (Commander ability)
 
  
 
=== Aura, Focus, and Camouflage ===
 
=== Aura, Focus, and Camouflage ===
 
Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.
 
Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.
  
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
+
{|  
 
+
| style="vertical-align:top" |
Aura reveals the position and health status of nearby [[Marine]]s and [[Exosuit]]s to lifeforms as floating colored icons.
+
{{AbilityTable
 
+
Focus increases the damage of each attack, but increases the cooldown between attacks.
+
 
+
Camouflage cloakes the player.
+
 
+
{|
+
|-
+
| {{AbilityTable
+
 
| alienname=Aura
 
| alienname=Aura
| description=<ul>
+
| description=<ul style="text-align:left;">
<li>Each level increases Aura reveal range by 10.</li>
+
<li>[[Marines]] and [[Exosuit|Exosuits]] are represented as floating colored icons, which indicate the positions and health statuses.</li>
<li>Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.</li>
+
 
<ul>
 
<ul>
 
<li>Always visible when in Aura range, even through walls.</li>
 
<li>Always visible when in Aura range, even through walls.</li>
Line 147: Line 308:
 
</ul>
 
</ul>
 
| icon=[[File:Icon_aura.png]]
 
| icon=[[File:Icon_aura.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| range=10 / 20 / 30
 
| range=10 / 20 / 30
Line 153: Line 314:
 
| target=Lifeforms, Marines, Exosuits
 
| target=Lifeforms, Marines, Exosuits
 
| prereq=Veil, no Focus or Camouflage trait selected
 
| prereq=Veil, no Focus or Camouflage trait selected
}} || {{AbilityTable
+
}}
 +
 
 +
||  
 +
| style="vertical-align:top" |
 +
{{AbilityTable
 
| alienname=Focus
 
| alienname=Focus
| description=<ul>
+
| description=<ul style="text-align:left;">
<li>Each level increases attack damage and decreases attack rate.</li>
+
<li>Increases attack damage and decreases attack rate.</li><ul>
<li>Only primary attacks are affected by Focus and consume 33% more energy.</li>
+
<li>Only primary attacks (and [[Stab]]) are affected by Focus and consume 33% more energy.</li>
<li>Vampirism heals 33% more health if Focus is selected.</li>
+
<li>Vampirism heals 33% more health if Focus is selected to heal the same amount</li></ul>
 
</ul>
 
</ul>
 
| icon=[[File:Icon_focus.png]]
 
| icon=[[File:Icon_focus.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| damage= 11% / 22% / 33% increase
 
| damage= 11% / 22% / 33% increase
 
| cooldown= +17% / +33% / +50%
 
| cooldown= +17% / +33% / +50%
Line 168: Line 333:
 
| target=Lifeforms, Marines, Exosuits
 
| target=Lifeforms, Marines, Exosuits
 
| prereq=Veil, no Aura or Camouflage trait selected
 
| prereq=Veil, no Aura or Camouflage trait selected
}} || {{AbilityTable
+
}}
 +
 
 +
||  
 +
| style="vertical-align:top" |
 +
{{AbilityTable
 
| alienname=Camouflage
 
| alienname=Camouflage
| description=<ul>
+
| description=<ul style="text-align:left;">
 +
<li>Makes you close to invisible<ul>
 
<li>Causes visible distortion when moving.</li>
 
<li>Causes visible distortion when moving.</li>
 
<li>Moving faster means higher visibility.</li>
 
<li>Moving faster means higher visibility.</li>
Line 176: Line 346:
 
<li>Camouflage delay applies after being attacked or using an ability.</li>
 
<li>Camouflage delay applies after being attacked or using an ability.</li>
 
<li>Camouflage applies during all typical non-ability movement for an alien.</li>
 
<li>Camouflage applies during all typical non-ability movement for an alien.</li>
<li>Camouflage is nullified by Observatory and Scan detection.</li>
+
<li>Camouflage is nullified by [[Observatory]] and [[Scan]] detection.</li>
 +
<li>Each Level lets you re-cloak faster</li>
 +
</ul>
 
</ul>
 
</ul>
 
| icon=[[File:Icon_camouflage.png]]
 
| icon=[[File:Icon_camouflage.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| max=3 Veils
 
| max=3 Veils
Line 185: Line 357:
 
| prereq=Veil, no Aura or Focus trait selected
 
| prereq=Veil, no Aura or Focus trait selected
 
}}
 
}}
 +
 
|}
 
|}
  
 
=== Ink ===
 
=== Ink ===
{{Main|Alien_Structures#Shift|Alien Structures}}
+
{{Main|Alien_Structures#Shade|Alien Structures}}
Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.
+
 
 +
Ink is the active ability of the [[Shade]], unlocked by evolving a [[Shade Hive]].
  
 
=== Hallucination ===
 
=== Hallucination ===
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
 
== Shell ==
 
 
{{Class
 
| icon=[[Image:Alien_shell.png|150px|link=]]
 
| aliens=Shell
 
| tres=15
 
| health=600 (700)
 
| armor=150 (200)
 
| aliencat2=Miscellaneous
 
| prereq=Crag Hive, Build on [[Infestation]]
 
| unlock=Carapace, Regeneration, Vampirism
 
| mature=60
 
}}
 
 
The Shell is unlocked upon completion of a Crag Hive by the [[Commanding#Alien_Commander|Alien Commander]].
 
 
The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.
 
 
The Shell unlocks the following abilities:
 
*Carapace, Regeneration, and Vampirism for lifeforms
 
*Heal Wave for Crags (Commander ability)
 
*Mucous Membrane for Drifters (Commander ability)
 
 
=== Carapace, Regeneration, and Vampirism ===
 
Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.
 
 
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
 
 
Carapace increases a lifeform's maximum [[Armor]] pool.
 
 
Regeneration increases a lifeform's health recovery rate.
 
 
Vampirism converts some damage done to Marines to health and armor.
 
 
{|
 
|-
 
| {{AbilityTable
 
| alienname=Carapace
 
| description=<ul>
 
<li>Each level increases the armor bonus depending on lifeform.</li>
 
<li>Each lifeform gains a different armor bonus per level.</li>
 
<ul>
 
<li>[[Skulk]]: 17 / 23 / 30</li>
 
<li>[[Gorge]]: 83 / 92 / 100</li>
 
<li>[[Lerk]]: 50 / 55 / 60</li>
 
<li>[[Fade]]: 93 / 107 / 120</li>
 
<li>[[Onos]]: 517 / 583 / 650</li>
 
</ul></ul>
 
| icon=[[File:Icon_carapace.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| max=3 Shells
 
| target=Lifeforms
 
| prereq=Shell, no Regeneration or Vampirism trait selected
 
}} || {{AbilityTable
 
| alienname=Regeneration
 
| description=<ul>
 
<li>Each level increases the regen rate bonus by 3%</li>
 
<li>Min. regen amount: 6 Health / Armor</li>
 
<li>Max. regen amount: 80 Health / Armor</li>
 
<li>It only activates when out of combat (taking damage) for 3 seconds.</li>
 
</ul>
 
| icon=[[File:Icon_regeneration.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| healing=3% / 6% / 9% of max health / armor
 
| interval=2
 
| max=3 Shells
 
| target=Lifeforms
 
| prereq=Shell, no Carapace or Vampirism trait selected
 
}} || {{AbilityTable
 
| alienname=Vampirism
 
| description=<ul>
 
<li>Each lifeform gains a different percentage of maximum amount of health / armor per level for each successful attack.</li>
 
<ul>
 
<li>Skulk Bite: 6.67% / 13.34% / 20% of max health / armor
 
<li>Gorge Spit: 2.67% / 5.34% / 8% of max health / armor
 
<li>Lerk Bite: 2.67% / 5.34% / 8% of max health / armor
 
<li>Fade:
 
<ul>
 
<li>Swipe: 3.33% / 6.66% / 10% of max health / armor </li>
 
<li>Stab: 6.66% / 13.33% / 20% of max health / armor </li>
 
</ul>
 
<li>Onos Gore: 1.83% / 3.66% / 5.5% of max health / armor
 
</ul>
 
</ul>
 
| icon=[[File:Icon_vampirism.png]]
 
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
 
| upgrade=# of traits x 2
 
| max=3 Shells
 
| target=Lifeforms, Marines, Exosuits
 
| prereq=Shell, no Carapace or Regeneration trait selected
 
}}
 
|}
 
 
'''Note:'''  If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66%
 
=== Heal Wave ===
 
{{Main|Alien_Structures#Shift|Alien Structures}}
 
Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.
 
 
=== Mucous Membrane ===
 
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
{{Main|Commanding#Alien_Commander|Alien Commander}}

Latest revision as of 19:04, 20 June 2019

Upgrade Chambers are Alien structures that once built by the Alien Commander, imbue lifeforms with abilities such as enhanced speed, or invisibility.

Each chamber costs 15 Team Resources (TRes) and offer 3 different upgrades to choose from. The upgrade offered by these chambers will increase in effectiveness as more of them are built, up to a maximum of 3 chambers.

Upgrade chambers have no active abilities and are incapable of defending themselves. They are a very valuable resource and should be built in defendable areas. If a Chamber is destroyed, Lifeforms will instantly lose the associated upgrade, Unlike class Evolutions built at a Hive that are retained by the lifeform until death.

Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A Crag Hive will unlock the Shell, a Shift Hive will unlock the Spur and a Shade Hive will unlock the Veil.

Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the Skulk.


Tactical Summary - Upgrade Chambers

  • Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.
  • These structures are a valuable target for Marines and should be placed in a defensible area. Consider using Whips and building them around a Crag or Shade for protection.
  • Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of resources.



Shell

Alien shell.png
Kharaa.png Shell
Team Resources
Marines res.png 15
Health
600 (700)
Armor
150 (200)
Miscellaneous
Tech Requirements:
Crag Hive, Build on Infestation
Unlocks:
Carapace, Regeneration, Vampirism
Mature Time: 60 seconds


The Shell is unlocked upon completion of a Crag Hive by the Alien Commander.

The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.

Carapace, Regeneration, and Vampirism

Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.

Carapace
Icon carapace.png
  • Increases the armor bonus depending on lifeform.
  • Each lifeform gains a different armor bonus per level.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Regeneration or Vampirism trait selected


Regeneration
Icon regeneration.png
  • Heals Lifeforms regularly by 8%
    • Min. regen amount: 6 Health / Armor
    • Max. regen amount: 80 Health / Armor
    • It only activates when out of combat:
      not taking damage for 3 seconds
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Healing 2.67% / 5.3% / 8% of max health / armor
Interval 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Carapace or Vampirism trait selected
Vampirism
Icon vampirism.png
  • Gaining health / armor for each successful attack against enemy players
  • Attack        1 Shell 2 Shells 3 Shells
    Skulk Bite 6.67% 13.34% 20.00%
    Gorge Spit 2.67% 5.34% 8.00%
    Lerk Bite 2.67% 5.34% 8.00%
    Fade Swipe 3.33% 6.66% 10.00%
    Fade Stab 6.66% 13.33% 20.00%
    Onos Gore 1.83% 3.66% 5.50%
    percentage of max health
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms, Marines, Exosuits
Requires Shell, no Carapace or Regeneration trait selected


Note:

  • If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66%
  • Focus will increase the health gained by Vamprisim

Heal Wave

Main article: Alien Structures. Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.

Mucous Membrane

Main article: Alien Commander.


Spur

Alien spur.png
Kharaa.png Spur
Team Resources
Marines res.png 15
Health
800 (900)
Armor
50 (100)
Miscellaneous
Tech Requirements:
Shift Hive, Build on Infestation
Unlocks:
Adrenaline, Celerity, Crush
Mature Time: 60 seconds


The Spur is unlocked upon completion of a Shift Hive by the Alien Commander.

The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.

Celerity, Adrenaline, and Crush

Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.

Celerity
Icon celerity.png
  • Each level increases move speed by 0.5 (1.5 maximum).
    • Including: sneaking Skulks and Gorges

PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Speed Base speed + 0.5 / 1.0 / 1.5
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Adrenaline or Crush trait selected


Adrenaline
Icon adrenaline.png
  • Increases energy recharge rate tailored to each lifeform
  • Lifeform 1 Spur 2 Spurs 3 Spurs
    Skulk 50.00%
    Gorge 30.00%
    Lerk 30.00%
    Fade 80.00%
    Onos 50.00%
  • Extra energy is shown on the lifeform energy meter.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Energy Icon resources energy neutral.gif + energy recharge rate
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Crush trait selected


Crush
Icon crush.png
  • Increases damage against Structures and Exosuits
  • Shifts damage against marines to do more damage to armor and less to health. (maintains the same eHP damage)
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 7% / 14% / 21%
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Adrenaline trait selected


Echo

Main article: Alien Structures. Echo is the active ability of the Shift, unlocked by evolving a Shift Hive.

Enzyme

Main article: Alien Commander.

Veil

Alien veil.png
Kharaa.png Veil
Team Resources
Marines res.png 15
Health
900 (1100)
Armor
0
Miscellaneous
Tech Requirements:
Shade Hive, Build on Infestation
Unlocks:
Aura, Focus, Vampirism
Mature Time: 60 seconds


The Veil is unlocked upon completion of a Shade Hive by the Alien Commander.

The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.

Aura, Focus, and Camouflage

Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.

Aura
Icon aura.png
  • Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.
    • Always visible when in Aura range, even through walls.
    • Yellow, orange, red colors represent full, moderate, and low Health / Armor.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Range 10 / 20 / 30
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Focus or Camouflage trait selected


Focus
Icon focus.png
  • Increases attack damage and decreases attack rate.
    • Only primary attacks (and Stab) are affected by Focus and consume 33% more energy.
    • Vampirism heals 33% more health if Focus is selected to heal the same amount
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 11% / 22% / 33% increase
Cooldown +17% / +33% / +50% seconds
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Aura or Camouflage trait selected


Camouflage
Icon camouflage.png
  • Makes you close to invisible
    • Causes visible distortion when moving.
    • Moving faster means higher visibility.
    • Uncloaks instantly after colliding with enemies, being attacked or using an ability.
    • Camouflage delay applies after being attacked or using an ability.
    • Camouflage applies during all typical non-ability movement for an alien.
    • Camouflage is nullified by Observatory and Scan detection.
    • Each Level lets you re-cloak faster
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Veils
Targets Lifeforms
Requires Veil, no Aura or Focus trait selected


Ink

Main article: Alien Structures.

Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.

Hallucination

Main article: Alien Commander.