Difference between revisions of "Upgrade Chambers"

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{{Under Construction}}
+
{{rtoc}}
 
'''Upgrade Chambers''' are [[Aliens|Alien]] structures that once built by the [[Commanding#Alien_Commander|Alien Commander]], imbue lifeforms with abilities such as enhanced speed, or invisibility.
 
'''Upgrade Chambers''' are [[Aliens|Alien]] structures that once built by the [[Commanding#Alien_Commander|Alien Commander]], imbue lifeforms with abilities such as enhanced speed, or invisibility.
  
Line 8: Line 8:
 
Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A [[Crag]] Hive will unlock the Shell, a [[Shift]] Hive will unlock the Spur and a [[Shade]] Hive will unlock the Veil.
 
Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A [[Crag]] Hive will unlock the Shell, a [[Shift]] Hive will unlock the Spur and a [[Shade]] Hive will unlock the Veil.
  
{{Tacticalsummary|Upgrade Chambers|Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.|These structures are a valuable target for [[Marines]] and should be placed in a defensible area. Consider using [[Whips]] and building them around a Crag or Shade for protection.|Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of [[Resource_Model|resources]].}}
+
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
  
== Spur ==
+
{{Tacticalsummary|Upgrade Chambers|Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.|These structures are a valuable target for [[Marines]] and should be placed in a defensible area. Consider using [[Whip]]s and building them around a Crag or Shade for protection.|Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of [[Resource_Model|resources]].}}
{{Class
+
| icon=[[Image:Alien_spur.png|150px|link=]]
+
| aliens=Spur
+
| tres=15
+
| health=800 (900)
+
| armor=50 (100)
+
| aliencat2=Miscellaneous
+
| prereq=Shift Hive, Build on [[Infestation]]
+
| unlock=Adrenaline, Celerity, Silence
+
| mature=60
+
}}
+
  
The Spur is unlocked upon completion of a Shift Hive by the [[Commanding#Alien_Commander|Alien Commander]].
 
  
The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.
+
== Shell ==
  
The Spur unlocks the following abilities:
+
{{Shell}}
*Celerity, Adrenaline, and Silence for lifeforms
+
*Echo for Shifts (Commander ability)
+
*Enzyme for Drifters (Commander ability)
+
  
=== Celerity, Adrenaline, and Silence ===
+
The Shell is unlocked upon completion of a Crag Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
Celerity, Adrenaline, and Silence are the three lifeform traits unlocked by building Spurs.
+
  
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
+
The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.
  
Adrenaline increases a lifeform's maximum energy pool and recharge rate.
+
=== Carapace, Regeneration, and Vampirism ===
 
+
Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.
Celerity increases a lifeform's move speed.
+
 
+
Silence muffles the sound made by lifeforms when moving and attacking.
+
  
 
{|
 
{|
|-
+
| style="vertical-align:top" |  
| {{AbilityTable
+
{{AbilityTable
| alienname=Celerity
+
| alienname=Carapace
| description=<ul>
+
| description=<ul style="text-align:left;">
<li>Each level increases move speed by 0.5.</li>
+
<li>Increases the armor bonus depending on lifeform.</li>
</ul>
+
<li>Each lifeform gains a different [[Armor|armor]] bonus per level.</li>
| icon=[[File:Icon_celerity.png]]
+
<ul>
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
  <table style="align:center;width:90%;background-color:#000000 !important">
 +
  <tr>
 +
    <td><b>[[Lifeforms|Lifeform]]</b></td>
 +
    <td style="text-align:right;"><b>1 Shell</b></td>
 +
    <td style="text-align:right;"><b>2 Shells</b></td>
 +
    <td style="text-align:right;"><b>3 Shells</b></td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Skulk]]</td>
 +
    <td style="text-align:right;">17</td>
 +
    <td style="text-align:right;">23</td>
 +
    <td style="text-align:right;">30</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Gorge]]</td>
 +
    <td style="text-align:right;">83</td>
 +
    <td style="text-align:right;">92</td>
 +
    <td style="text-align:right;">100</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Lerk]]</td>
 +
    <td style="text-align:right;">50</td>
 +
    <td style="text-align:right;">55</td>
 +
    <td style="text-align:right;">60</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Fade]]</td>
 +
    <td style="text-align:right;">93</td>
 +
    <td style="text-align:right;">107</td>
 +
    <td style="text-align:right;">120</td>
 +
  </tr>
 +
  <tr>
 +
    <td>[[Onos]]</td>
 +
    <td style="text-align:right;">517 </td>
 +
    <td style="text-align:right;">583 </td>
 +
    <td style="text-align:right;">650</td>
 +
  </tr>
 +
</table>
 +
</ul></ul>
 +
| icon=[[File:Icon_carapace.png]]
 +
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| speed=Base speed + 0.5 / 1.0 / 1.5
+
| max=3 Shells
| duration=&infin;
+
| max=3 Spurs
+
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Spur, no Adrenaline or Silence trait selected
+
| prereq=Shell, no Regeneration or Vampirism trait selected
}} || {{AbilityTable
+
}}
| alienname=Adrenaline
+
 
| description=<ul>
+
||  
<li>Each level increases maximum energy pool and recharge rate by 10%.</li>
+
| style="vertical-align:top" |
<li>Extra energy is shown on the lifeform energy meter.</li>
+
{{AbilityTable
</ul>
+
| alienname=Regeneration
| icon=[[File:Icon_adrenaline.png]]
+
| description=<ul style="text-align:left;">
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
<li>Heals [[Lifeforms]] regularly by 8%</li><ul>
 +
<li>Min. regen amount: 6 Health / Armor</li>
 +
<li>Max. regen amount: 80 Health / Armor</li>
 +
<li>It only activates when out of combat: <br>
 +
: ''not taking damage for 3 seconds''</li>
 +
</ul></ul>
 +
| icon=[[File:Icon_regeneration.png]]
 +
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| energy=+10% max energy & recharge rate
+
| healing=2.67% / 5.3% / 8% of max health / armor
| duration=&infin;
+
| interval=2
| max=3 Spurs
+
| max=3 Shells
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Spur, no Celerity or Silence trait selected
+
| prereq=Shell, no Carapace or Vampirism trait selected
}} || {{AbilityTable
+
}}
| alienname=Silence
+
||  
| description=<ul>
+
| style="vertical-align:top" |
<li>Level 1: Sounds are 33% quieter</li>
+
{{AbilityTable
<li>Level 2: Sounds are 66% quieter</li>
+
| alienname=Vampirism
<li>Level 3: Complete silence</li>
+
| description=<ul style="text-align:left;">
</ul>
+
<li >Gaining health / armor for each successful attack against enemy players</li>
| icon=[[File:Icon_silence.png]]
+
<table style="align:center;width:90%;background-color:#000000 !important">
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
  <tr>
 +
    <td style="text-align:center;"><b>Attack&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></td>
 +
    <td style="text-align:center;"><b>1 Shell</b></td>
 +
    <td style="text-align:center;"><b>2 Shells</b></td>
 +
    <td style="text-align:center;"><b>3 Shells</b></td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Skulk#Bite|Skulk Bite]]</td>
 +
    <td style="text-align:right;">6.67%</td>
 +
    <td style="text-align:right;">13.34%</td>
 +
    <td style="text-align:right;">20.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Gorge#Spit|Gorge Spit]]</td>
 +
    <td style="text-align:right;">2.67%</td>
 +
    <td style="text-align:right;">5.34%</td>
 +
    <td style="text-align:right;">8.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Lerk#Bite|Lerk Bite]]</td>
 +
    <td style="text-align:right;">2.67%</td>
 +
    <td style="text-align:right;">5.34%</td>
 +
    <td style="text-align:right;">8.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Fade#Swipe|Fade Swipe]]</td>
 +
    <td style="text-align:right;">3.33%</td>
 +
    <td style="text-align:right;">6.66%</td>
 +
    <td style="text-align:right;">10.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Fade#Stab|Fade Stab]]</td>
 +
    <td style="text-align:right;">6.66%</td>
 +
    <td style="text-align:right;">13.33%</td>
 +
    <td style="text-align:right;">20.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:left;">[[Onos#Gore|Onos Gore]]</td>
 +
    <td style="text-align:right;">1.83%</td>
 +
    <td style="text-align:right;">3.66%</td>
 +
    <td style="text-align:right;">5.50%</td>
 +
  </tr>
 +
</table>
 +
<div  style="text-align:center;">percentage of '''max health''' </div></ul>
 +
| icon=[[File:Icon_vampirism.png]]
 +
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| duration=&infin;
+
| max=3 Shells
| max=3 Spurs
+
| target=Lifeforms, Marines, Exosuits
| target=Lifeforms
+
| prereq=Shell, no Carapace or Regeneration trait selected
| prereq=Spur, no Celerity or Adrenaline trait selected
+
 
}}
 
}}
 +
 
|}
 
|}
  
=== Echo ===
+
'''Note:''' 
{{Main|Alien_Structures#Shift|Alien Structures}}
+
* If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66%
Echo is the active ability of the Shift, unlocked by evolving a Shift Hive.
+
* Focus will increase the health gained by Vamprisim
  
=== Enzyme ===
+
=== Heal Wave ===
 +
{{Main|Alien_Structures#Crag|Alien Structures}}
 +
Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.
 +
 
 +
=== Mucous Membrane ===
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
  
== Shell ==
 
  
{{Class
+
== Spur ==
| icon=[[Image:Alien_shell.png|150px|link=]]
+
{{Spur}}
| aliens=Shell
+
| tres=15
+
| health=600 (700)
+
| armor=150 (200)
+
| aliencat2=Miscellaneous
+
| prereq=Crag Hive, Build on [[Infestation]]
+
| unlock=Carapace, Regeneration, Crush
+
| mature=60
+
}}
+
  
The Shell is unlocked upon completion of a Crag Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
+
The Spur is unlocked upon completion of a Shift Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
  
The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.
+
The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.
  
The Shell unlocks the following abilities:
+
=== Celerity, Adrenaline, and Crush ===
*Carapace, Regeneration, and Crush for lifeforms
+
*Heal Wave for Crags (Commander ability)
+
*Mucous Membrane for Drifters (Commander ability)
+
  
=== Carapace, Regeneration, and Crush ===
+
Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.
Carapace, Regeneration, and Crush are the three lifeform traits unlocked by building Shells.
+
  
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
+
{|  
 
+
Carapace increases a lifeform's maximum [[Armor]] pool.
+
 
+
Regeneration increases a lifeform's health recovery rate.
+
 
+
When attacking players, Crush increases the fraction of each attack that does armor damage. When attacking buildings and Exos, Crush increases total damage.
+
 
+
{|
+
 
|-
 
|-
| {{AbilityTable
+
| style="vertical-align:top" |
| alienname=Carapace
+
{{AbilityTable
| description=<ul>
+
| alienname=Celerity
<li>Each level increases the armor bonus depending on lifeform.</li>
+
| description=<ul style="text-align:left;">
<li>Each lifeform gains a different armor bonus per level.</li>
+
<li>Each level increases move speed by 0.5 (1.5 maximum). </li>
<ul>
+
<ul><li>Including: ''sneaking'' Skulks and Gorges</li></ul>
<li>[[Skulk]]: 17 / 23 / 30</li>
+
</ul>
<li>[[Gorge]]: 83 / 92 / 100</li>
+
'''
<li>[[Lerk]]: 50 / 55 / 60</li>
+
| icon=[[File:Icon_celerity.png]]
<li>[[Fade]]: 93 / 107 / 120</li>
+
| pres={{Evolution Cost}}
<li>[[Onos]]: 517 / 583 / 650</li>
+
</ul></ul>
+
| icon=[[File:Icon_carapace.png]]
+
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| max=3 Shells
+
| speed=Base speed + 0.5 / 1.0 / 1.5
 +
| duration=&infin;
 +
| max=3 Spurs
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Shell, no Regeneration or Crush trait selected
+
| prereq=Spur, no Adrenaline or Crush trait selected
}} || {{AbilityTable
+
}}
| alienname=Regeneration
+
 
| description=<ul>
+
||  
<li>Each level increases the regen rate bonus by 1%</li>
+
| style="vertical-align:top" |
<li>Min. regen amount: 6 Health/Armor</li>
+
{{AbilityTable
<li>Max. regen amount: 54 Health/Armor</li>
+
|alienname=Adrenaline
 +
| description=<ul style="text-align:left;">
 +
<li>Increases energy recharge rate tailored to each lifeform</li>
 +
<table style="align:left;width:90%;background-color:#000000 !important">
 +
  <tr>
 +
    <td style="text-align:center;"><b>Lifeform</b></td>
 +
    <td style="text-align:center;"><b>1 Spur</b></td>
 +
    <td style="text-align:center;"><b>2 Spurs</b></td>
 +
    <td style="text-align:center;"><b>3 Spurs</b></td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Skulk]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">50.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Gorge]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">30.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Lerk]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">30.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Fade]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">80.00%</td>
 +
  </tr>
 +
  <tr>
 +
    <td style="text-align:center;">[[Onos]]</td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;"></td>
 +
    <td style="text-align:right;">50.00%</td>
 +
  </tr>
 +
</table>
 +
<li>Extra energy is shown on the lifeform energy meter.</li>
 
</ul>
 
</ul>
| icon=[[File:Icon_regeneration.png]]
+
| icon=[[File:Icon_adrenaline.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
| healing=4% / 5% / 6% of max health/armor
+
| energy= + energy recharge rate
| interval=2
+
| duration=&infin;
| max=3 Shells
+
| max=3 Spurs
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Shell, no Carapace or Crush trait selected
+
| prereq=Spur, no Celerity or Crush trait selected
}} || {{AbilityTable
+
}}
| alienname=Crush
+
 
| description=<ul>
+
||
<li>Each level increases the fraction of damage dealt to Marine players' armor by 7%</li>
+
| style="vertical-align:top" |
<li>Each level increases the damage dealt to Marine structures and Exos by 7%</li>
+
{{AbilityTable
</ul>
+
|alienname=Crush
 +
| description=<ul style="text-align:left;">
 +
<li>Increases damage against [[Marine_Structures|Structures]] and [[Exosuit|Exosuits]]</li>
 +
<li>Shifts damage against marines to do more damage to armor and less to health. (maintains the same eHP damage)</li></ul>
 +
 
 
| icon=[[File:Icon_crush.png]]
 
| icon=[[File:Icon_crush.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| damage= 7% / 14% / 21%
 
| damage= 7% / 14% / 21%
| max=3 Shells
+
| max=3 Spurs
 
| target=Lifeforms
 
| target=Lifeforms
| prereq=Shell, no Carapace or Regeneration trait selected
+
| prereq=Spur, no Celerity or Adrenaline trait selected
 
}}
 
}}
 +
 
|}
 
|}
  
=== Heal Wave ===
+
=== Echo ===
 
{{Main|Alien_Structures#Shift|Alien Structures}}
 
{{Main|Alien_Structures#Shift|Alien Structures}}
Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.
+
Echo is the active ability of the Shift, unlocked by evolving a Shift Hive.
  
=== Mucous Membrane ===
+
=== Enzyme ===
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
  
 
== Veil ==
 
== Veil ==
  
{{Class
+
{{Veil}}
| icon=[[Image:Alien_veil.png|100px|link=]]
+
| aliens=Veil
+
| tres=15
+
| health=900 (1100)
+
| armor=0
+
| aliencat2=Miscellaneous
+
| prereq=Shade Hive, Build on [[Infestation]]
+
| unlock=Aura, Focus, Vampirism
+
| mature=60
+
}}
+
  
 
The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
 
The Veil is unlocked upon completion of a Shade Hive by the [[Commanding#Alien_Commander|Alien Commander]].  
Line 206: Line 293:
 
The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.
 
The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.
  
The Veil unlocks the following abilities:
+
=== Aura, Focus, and Camouflage ===
*Aura, Focus, and Vampirism for lifeforms
+
Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.
*Ink for Shades (Commander ability)
+
*Hallucination for Drifters (Commander ability)
+
  
=== Aura, Focus, and Vampirism ===
+
{|  
Aura, Focus, and Vampirism are the three lifeform traits unlocked by building Veils.
+
| style="vertical-align:top" |
 
+
{{AbilityTable
Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the [[Skulk]].
+
 
+
Aura reveals the position and health status of nearby [[Marine]]s and [[Exosuit]]s to lifeforms as floating colored icons.
+
 
+
Focus increases the damage of each attack, but increases the cooldown between attacks.
+
 
+
Vampirism camouflages the player and converts some damage done to Marines to health.
+
 
+
{|
+
|-
+
| {{AbilityTable
+
 
| alienname=Aura
 
| alienname=Aura
| description=<ul>
+
| description=<ul style="text-align:left;">
<li>Each level increases Aura reveal range by 10.</li>
+
<li>[[Marines]] and [[Exosuit|Exosuits]] are represented as floating colored icons, which indicate the positions and health statuses.</li>
<li>Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.</li>
+
 
<ul>
 
<ul>
 
<li>Always visible when in Aura range, even through walls.</li>
 
<li>Always visible when in Aura range, even through walls.</li>
<li>Yellow, orange, red colors represent full, moderate, and low Health/Armor.</li>
+
<li>Yellow, orange, red colors represent full, moderate, and low Health / Armor.</li>
 
</ul>
 
</ul>
 
</ul>
 
</ul>
 
| icon=[[File:Icon_aura.png]]
 
| icon=[[File:Icon_aura.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| range=10 / 20 / 30
 
| range=10 / 20 / 30
 
| max=3 Veils
 
| max=3 Veils
 
| target=Lifeforms, Marines, Exosuits
 
| target=Lifeforms, Marines, Exosuits
| prereq=Veil, no Focus or Vampirism trait selected
+
| prereq=Veil, no Focus or Camouflage trait selected
}} || {{AbilityTable
+
}}
 +
 
 +
||  
 +
| style="vertical-align:top" |
 +
{{AbilityTable
 
| alienname=Focus
 
| alienname=Focus
| description=<ul>
+
| description=<ul style="text-align:left;">
<li>Each level increases attack damage and decreases attack rate.</li>
+
<li>Increases attack damage and decreases attack rate.</li><ul>
 +
<li>Only primary attacks (and [[Stab]]) are affected by Focus and consume 33% more energy.</li>
 +
<li>Vampirism heals 33% more health if Focus is selected to heal the same amount</li></ul>
 
</ul>
 
</ul>
 
| icon=[[File:Icon_focus.png]]
 
| icon=[[File:Icon_focus.png]]
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
| pres={{Evolution Cost}}
| damage= 17% / 33% / 50% increase
+
| damage= 11% / 22% / 33% increase
 
| cooldown= +17% / +33% / +50%
 
| cooldown= +17% / +33% / +50%
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| max=3 Veils
 
| max=3 Veils
 
| target=Lifeforms, Marines, Exosuits
 
| target=Lifeforms, Marines, Exosuits
| prereq=Veil, no Aura or Vampirism trait selected
+
| prereq=Veil, no Aura or Camouflage trait selected
}} || {{AbilityTable
+
}}
| alienname=Vampirism
+
 
| description=<ul>
+
||  
<li>Lifeform becomes 88% transparent when standing still or slowly moving.</li>
+
| style="vertical-align:top" |
<ul>
+
{{AbilityTable
 +
| alienname=Camouflage
 +
| description=<ul style="text-align:left;">
 +
<li>Makes you close to invisible<ul>
 
<li>Causes visible distortion when moving.</li>
 
<li>Causes visible distortion when moving.</li>
<li>Uncloaks instantly after colliding with enemies, being attacked, using an ability, or moving quickly.</li>
+
<li>Moving faster means higher visibility.</li>
 +
<li>Uncloaks instantly after colliding with enemies, being attacked or using an ability.</li>
 
<li>Camouflage delay applies after being attacked or using an ability.</li>
 
<li>Camouflage delay applies after being attacked or using an ability.</li>
<li>Can use crouch (default key: Ctrl) to move slowly and stay camouflaged.</li>
+
<li>Camouflage applies during all typical non-ability movement for an alien.</li>
<li>Camouflage is nullified by Observatory and Scan detection.</li>
+
<li>Camouflage is nullified by [[Observatory]] and [[Scan]] detection.</li>
 +
<li>Each Level lets you re-cloak faster</li>
 
</ul>
 
</ul>
<li>Each lifeform gains a different amount of health per level for each successful attack.</li>
 
<ul>
 
<li>Skulk: 4.6 / 9.3 / 14</li>
 
<li>Gorge: 5 / 10 / 15</li>
 
<li>Lerk:
 
<ul>
 
<li>Bite: 3.3 / 6.6 / 10</li>
 
<li>Spike: 0.6 / 1.3 / 2</li>
 
 
</ul>
 
</ul>
<li>Fade: 6.6 / 13.3 / 20</li>
+
| icon=[[File:Icon_camouflage.png]]
<li>Onos: 13.3 / 26.6 / 40</li>
+
| pres={{Evolution Cost}}
</ul>
+
</ul>
+
| icon=[[File:Icon_vampirism.png]]
+
| pres=0 (Skulk), 1 (Gorge), 3 (Lerk), 5 (Fade), 8 (Onos)
+
 
| upgrade=# of traits x 2
 
| upgrade=# of traits x 2
 
| max=3 Veils
 
| max=3 Veils
| target=Lifeforms, Marines, Exosuits
+
| target=Lifeforms
 
| prereq=Veil, no Aura or Focus trait selected
 
| prereq=Veil, no Aura or Focus trait selected
 
}}
 
}}
 +
 
|}
 
|}
  
 
=== Ink ===
 
=== Ink ===
{{Main|Alien_Structures#Shift|Alien Structures}}
+
{{Main|Alien_Structures#Shade|Alien Structures}}
Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.
+
 
 +
Ink is the active ability of the [[Shade]], unlocked by evolving a [[Shade Hive]].
  
 
=== Hallucination ===
 
=== Hallucination ===
 
{{Main|Commanding#Alien_Commander|Alien Commander}}
 
{{Main|Commanding#Alien_Commander|Alien Commander}}

Latest revision as of 19:04, 20 June 2019

Upgrade Chambers are Alien structures that once built by the Alien Commander, imbue lifeforms with abilities such as enhanced speed, or invisibility.

Each chamber costs 15 Team Resources (TRes) and offer 3 different upgrades to choose from. The upgrade offered by these chambers will increase in effectiveness as more of them are built, up to a maximum of 3 chambers.

Upgrade chambers have no active abilities and are incapable of defending themselves. They are a very valuable resource and should be built in defendable areas. If a Chamber is destroyed, Lifeforms will instantly lose the associated upgrade, Unlike class Evolutions built at a Hive that are retained by the lifeform until death.

Upgrade Chambers require a Hive to be specialised to one specific trait in order to be built. A Crag Hive will unlock the Shell, a Shift Hive will unlock the Spur and a Shade Hive will unlock the Veil.

Only one trait may be evolved at any one time, but a lifeform can switch between them as necessary although at a cost of Personal Resources for all classes other than the Skulk.


Tactical Summary - Upgrade Chambers

  • Unlike support structures such as the Crag, Shift or Shade, These structures cannot move themselves. However, they can be placed anywhere and still benefit every lifeform.
  • These structures are a valuable target for Marines and should be placed in a defensible area. Consider using Whips and building them around a Crag or Shade for protection.
  • Building more than 3 of any of these structures will offer no additional benefits to the team and will be a waste of resources.



Shell

Alien shell.png
Kharaa.png Shell
Team Resources
Marines res.png 15
Health
600 (700)
Armor
150 (200)
Miscellaneous
Tech Requirements:
Crag Hive, Build on Infestation
Unlocks:
Carapace, Regeneration, Vampirism
Mature Time: 60 seconds


The Shell is unlocked upon completion of a Crag Hive by the Alien Commander.

The Shell is an Upgrade Chamber that is designed to give the Alien team enhanced defensive abilities.

Carapace, Regeneration, and Vampirism

Carapace, Regeneration, and Vampirism are the three lifeform traits unlocked by building Shells.

Carapace
Icon carapace.png
  • Increases the armor bonus depending on lifeform.
  • Each lifeform gains a different armor bonus per level.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Regeneration or Vampirism trait selected


Regeneration
Icon regeneration.png
  • Heals Lifeforms regularly by 8%
    • Min. regen amount: 6 Health / Armor
    • Max. regen amount: 80 Health / Armor
    • It only activates when out of combat:
      not taking damage for 3 seconds
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Healing 2.67% / 5.3% / 8% of max health / armor
Interval 2 seconds
Max Amount 3 Shells
Targets Lifeforms
Requires Shell, no Carapace or Vampirism trait selected
Vampirism
Icon vampirism.png
  • Gaining health / armor for each successful attack against enemy players
  • Attack        1 Shell 2 Shells 3 Shells
    Skulk Bite 6.67% 13.34% 20.00%
    Gorge Spit 2.67% 5.34% 8.00%
    Lerk Bite 2.67% 5.34% 8.00%
    Fade Swipe 3.33% 6.66% 10.00%
    Fade Stab 6.66% 13.33% 20.00%
    Onos Gore 1.83% 3.66% 5.50%
    percentage of max health
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Shells
Targets Lifeforms, Marines, Exosuits
Requires Shell, no Carapace or Regeneration trait selected


Note:

  • If an Alien structure or player is healed by more than 14%/sec any additional healing is reduced by 66%
  • Focus will increase the health gained by Vamprisim

Heal Wave

Main article: Alien Structures. Heal Wave is the active ability of the Crag, unlocked by evolving a Crag Hive.

Mucous Membrane

Main article: Alien Commander.


Spur

Alien spur.png
Kharaa.png Spur
Team Resources
Marines res.png 15
Health
800 (900)
Armor
50 (100)
Miscellaneous
Tech Requirements:
Shift Hive, Build on Infestation
Unlocks:
Adrenaline, Celerity, Crush
Mature Time: 60 seconds


The Spur is unlocked upon completion of a Shift Hive by the Alien Commander.

The Spur is an Upgrade Chamber that is designed to allow the Alien team to outmaneuver Marines and redeploy structures across the map.

Celerity, Adrenaline, and Crush

Celerity, Adrenaline, and Crush are the three lifeform traits unlocked by building Spurs.

Celerity
Icon celerity.png
  • Each level increases move speed by 0.5 (1.5 maximum).
    • Including: sneaking Skulks and Gorges

PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Speed Base speed + 0.5 / 1.0 / 1.5
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Adrenaline or Crush trait selected


Adrenaline
Icon adrenaline.png
  • Increases energy recharge rate tailored to each lifeform
  • Lifeform 1 Spur 2 Spurs 3 Spurs
    Skulk 50.00%
    Gorge 30.00%
    Lerk 30.00%
    Fade 80.00%
    Onos 50.00%
  • Extra energy is shown on the lifeform energy meter.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Energy Icon resources energy neutral.gif + energy recharge rate
Duration ∞ seconds
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Crush trait selected


Crush
Icon crush.png
  • Increases damage against Structures and Exosuits
  • Shifts damage against marines to do more damage to armor and less to health. (maintains the same eHP damage)
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 7% / 14% / 21%
Max Amount 3 Spurs
Targets Lifeforms
Requires Spur, no Celerity or Adrenaline trait selected


Echo

Main article: Alien Structures. Echo is the active ability of the Shift, unlocked by evolving a Shift Hive.

Enzyme

Main article: Alien Commander.

Veil

Alien veil.png
Kharaa.png Veil
Team Resources
Marines res.png 15
Health
900 (1100)
Armor
0
Miscellaneous
Tech Requirements:
Shade Hive, Build on Infestation
Unlocks:
Aura, Focus, Vampirism
Mature Time: 60 seconds


The Veil is unlocked upon completion of a Shade Hive by the Alien Commander.

The Veil is an Upgrade Chamber that is designed to give the Alien team abilities to confuse and deceive the Marine team.

Aura, Focus, and Camouflage

Aura, Focus, and Camouflage are the three lifeform traits unlocked by building Veils.

Aura
Icon aura.png
  • Marines and Exosuits are represented as floating colored icons, which indicate the positions and health statuses.
    • Always visible when in Aura range, even through walls.
    • Yellow, orange, red colors represent full, moderate, and low Health / Armor.
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Range 10 / 20 / 30
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Focus or Camouflage trait selected


Focus
Icon focus.png
  • Increases attack damage and decreases attack rate.
    • Only primary attacks (and Stab) are affected by Focus and consume 33% more energy.
    • Vampirism heals 33% more health if Focus is selected to heal the same amount
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Damage 11% / 22% / 33% increase
Cooldown +17% / +33% / +50% seconds
Max Amount 3 Veils
Targets Lifeforms, Marines, Exosuits
Requires Veil, no Aura or Camouflage trait selected


Camouflage
Icon camouflage.png
  • Makes you close to invisible
    • Causes visible distortion when moving.
    • Moving faster means higher visibility.
    • Uncloaks instantly after colliding with enemies, being attacked or using an ability.
    • Camouflage delay applies after being attacked or using an ability.
    • Camouflage applies during all typical non-ability movement for an alien.
    • Camouflage is nullified by Observatory and Scan detection.
    • Each Level lets you re-cloak faster
PRes Icon personal resource neutral.png 0 (Skulk), 1 (Gorge), 3 (Lerk)
5 (Fade), 8 (Onos)
Upgrade Time # of traits x 2 seconds
Max Amount 3 Veils
Targets Lifeforms
Requires Veil, no Aura or Focus trait selected


Ink

Main article: Alien Structures.

Ink is the active ability of the Shade, unlocked by evolving a Shade Hive.

Hallucination

Main article: Alien Commander.