Trickjumps

From Clogopedia, the Natural Selection 2 Wiki
Revision as of 15:14, 1 May 2019 by Handschuh (Talk | contribs) (added dome vent jump by spring)

Jump to: navigation, search

A List of Trickjumps for each map, ordered by importance, danger and practicallity.

IMPORTANT: In order to achieve these jumps you need to execute the Movement Techniques

NS2_Veil

Location Name Importance Difficulty Risk Video
Overlook Vent
Overlook - Vent very high easy time
Overlook Vent
West Junction / Skylight Vent very high easy-medium -
Tip: Do not sprint and use the strafekeys!
The Dome Vent
The Dome - Vent (to Pipeline) medium easy - -
The Dome - Vent (above) low very hard time

NS2_Tram

Location Name Importance Difficulty Risk Video
Repair Room Vent
Repair Room - Vent (to Ore Processing) medium easy -
Ore Processing Vent
Ore Processing ↳ Powernode ↴ Vent (to Repair Room) medium medium time
Ore Processing Vent
Ore Processing Vent (to Warehouse) - easy -
Mezzanine Vent
Mezzanine Vent (to North Tunnels) low-medium hard bad position/time

NS2_Summit

Location Name Importance Difficulty Risk Video
Crossroads Pit
Glass Hallway → Pipe Junction → Crossroads
and Back
(Missing Crossroads ↴ Pipe Junction)
low-medium medium high (deadly)

NS2_Docking

Location Name Importance Difficulty Risk Video
Docking Vents
Courtyard jump right high easy -
Courtyard jump left medium easy -
Maintenance Vent (to Stability Monitoring) high easy -
Locker Room Vent (to Maintenance) low-medium medium time

NS2_Jambi

Location Name Importance Difficulty Risk Video
Docking Vents
Repair Vent (to Gravity) medium medium / hard (jumping back) high (time)

NS2_Nexus

Location Name Importance Difficulty Risk Video
Platform Vent
Platform Vent (to Staging) medium medium time
Emerge Pit
Emerge (Pit) medium medium deadly
Transit Vent
Transit (Vent) low-medium easy deadly
Lockout Vent
Green Path / Lockout low-medium medium deadly