Switch-Axe
SR3 Stryker Folding Axe | |
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Hotkey | 3 |
Damage | 25/(27.5/30/32.5) per swing |
Type | Structural |
Fire Rate | 0.45 seconds |
Introduction
The Switch-Axe replaces the knife from NS1. It provides self-defense against lower Kharaa lifeforms as a last resort and excels at dealing consistent damage against Kharaa structures. Once weapons level upgrades are researched from the Arms Lab by the Marine Commander, the switch-axe will increase in damage potency.
The Switch-Axe cannot be dropped but it can be replaced with the Welder. You may also enter any Exosuit by pressing 'e'.
Tactical Summary
- If safe, use the Switch-Axe to take down Alien Structures; it deals more damage over time and saves ammo.
- Try to stay in a group; if you get caught hacking away at Alien Structures alone, you'll most likely lose the engagement.
- Time your Hits to deal maximum DPS, rather than just holding down the fire button.
- Use the Switch-Axe as a last resort in an engagement; it's better to try to reload your Pistol and dodge at the same time.
- Don't run with the Switch-Axe out; the Pistol is the same speed and offers more damage output if ambushed.
Tip: It is not recommended to use the Axe unless you are an experienced player.
The time needed to switch to another weapon is quite long and your positioning close to a structure is not optimal. A Marine who is alive is more valuable than a dead Marine. |
Media
Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Purchases - Mine • Shotgun • Welder • Hand Grenades • Grenade Launcher • Flamethrower • Machine Gun • Jetpack • Exosuit
Mechanics - Marine Commander • Power Nodes • Resource Model
Abilities - Ammo Pack • Med Pack • Nano Shield • Scan • Power Surge • Catalyst Pack • Distress Beacon • Recycle
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Advanced - Sentry • Sentry Battery • Observatory • Phase Gate • Prototype Lab