Difference between revisions of "Skulk"
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All Alien units have a movement mechanic that is unique to their class. The Skulk possesses the unique ability to ''Wall Walk''. | All Alien units have a movement mechanic that is unique to their class. The Skulk possesses the unique ability to ''Wall Walk''. | ||
− | * When you are close to a Wall you can press Jump | + | * When you are close to a Wall you can press Jump {{key|Space}} in order to gain speed. |
− | ** If you touch the wall too closely you will attach yourself and lose some speed even if you press Forward | + | ** If you touch the wall too closely you will attach yourself and lose some speed even if you press Forward {{key|W}}. It is recommended to hold the detach button {{ in order to maintain your speed better |
** If you look upwards while jumping from a wall you will gain height faster though lose some speed while jumping forward. | ** If you look upwards while jumping from a wall you will gain height faster though lose some speed while jumping forward. | ||
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=== Leap === | === Leap === | ||
− | {{ | + | {{Leap}} |
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− | }} | + | |
Leaps toward the Skulk's current direction while on the ground or in mid-air. <br>While leaping, the Skulk gains a move speed bonus. | Leaps toward the Skulk's current direction while on the ground or in mid-air. <br>While leaping, the Skulk gains a move speed bonus. | ||
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Revision as of 13:46, 22 May 2019
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Personal Resources ![]() |
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Health 75 (+3 per Biomass) |
Armor 10 (17 / 23 / 30) |
Energy ![]() |
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Respawns In: | 10 seconds |
Respawns From: | Egg |
Air Speed: | 11 (Leap) |
Ground Speed: | 7.0 (7.5 / 8.0 / 8.5) |
Crouch Speed: | 3.5 |
Wall Speed: | 7.25 (run), 8.0 to 11 (jump) |
Abilities and Upgrades | |
Abilities: Alien Vision, Evolve Menu, Hive Sight, Sneak, Wall Walking (Wall Jumping), Bite, Parasite, Leap, Xenocide |
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Evolutions: Carapace, Regeneration, Vampirism, Adrenaline, Celerity, Crush, Camouflage, Aura, Focus |
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Upgrades: Leap at biomass 4, Xenocide at biomass 9 |
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Miscellaneous | |
Buy From: | Evolve Menu |
Purchase By: | Player |
Gestation Time: | 3 seconds |
“Can attack with bite and track enemies with parasite. Can ambush enemies by climbing on walls and ceilings. Can evolve leap and xenocide.”
In-game description. |
Introduction
The Skulk is the default Alien lifeform that all Alien players will initially spawn as and respawn as after each death.
Background
The Skulk is a very agile yet delicate quadruped. It has the unique ability to walk on walls and ceilings, making it very effective for ambushing lone/unaware Marines.
Tactics
Though Skulks are considered expendable, they are a very versatile lifeform and can perform a myriad of roles.
An Early-game skulk should focus on tagging Marines with its Parasite ability and killing them wherever possible. Skulks should generally work as a pack of 2 or more and should always favour stealthy attacks over direct engagements.
Due to its speed and low-profile, the Skulk is able to traverse the map very quickly and should use this to its advantage to harass the Marine economy, by constantly destroying Extractors and this becomes its primary objective in the mid-to-late game, though a Skulk is more than capable of killing Marines throughout the full length of the game, even being able to engage a Marine with a Jetpack with Leap and being able to kill or damage large groups of Marines with Xenocide.
Tactical Summary - Skulk
- Parasite Everything
- Ambush Marines, don't fight them head-on.
- Move erratically, use the walls and ceilings and avoid the floor!
- If you struggle to kill Marines, kill Extractors instead.
Controls
Skulk Player Controls | |||||
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Movement | Abilities | Contextual | |||
W
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Forward | Mouse 1
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Attack | E
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Use |
A
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Left | Mouse 2
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Leap | F
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Alien Vision |
S
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Backward | 1
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Bite | B
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Evolve Menu |
D
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Right | 2
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Parasite | C
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Map |
Space
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Jump | 3
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Xenocide | X
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Voice Overs Menu |
Shift
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Sneak | V
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Last Weapon | ||
Ctrl
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Detach |
Abilities
Wall Walk & Sneak
All Alien units have a movement mechanic that is unique to their class. The Skulk possesses the unique ability to Wall Walk.
- When you are close to a Wall you can press Jump Spacein order to gain speed.
- If you touch the wall too closely you will attach yourself and lose some speed even if you press Forward W. It is recommended to hold the detach button {{ in order to maintain your speed better
- If you look upwards while jumping from a wall you will gain height faster though lose some speed while jumping forward.
- If you touch the wall too closely you will attach yourself and lose some speed even if you press Forward
Main article: Movement techniques.
Skulk Movement | |
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Prevent slowing down | Video |
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Strafing on the Ground | |
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Upwards Jump | |
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Ceiling Jump | |
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Leap Jump | |
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Bite
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Parasite
Infects an enemy target with small Parasites, allowing all Kharaa players to track the target's position through walls using Hive Sight.
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Leap
Leaps toward the Skulk's current direction while on the ground or in mid-air. |
Xenocide
Explodes the Skulk after a short delay to damage all nearby Frontiersmen units and structures.
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Variants
The following images show all the variations of Skulk camouflage (skins) that you may see in the game.
Information:
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Camouflage variants & availability | |||
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Variant | Description | Acquisition | Notes |
Normal | Default Camouflage. | Provided with game. | N/A |
Shadow | Red eyes, Dark blue/purple skin, Extrusions on exo-skeletal features. | May be found on the Steam Community Market. | Originally part of the Reinforcement Program for Shadow Tier & above. |
Kodiak | Green eyes, Jungle effect skin. | Requires Kodiak DLC. | Released with the Kodiak update. |
Reaper | Red eyes, White skin, Black exo-skeletal features. | Requires Reaper DLC. | Released with the Reaper update. |
Abyss | Blue eyes, Blue skin. | May be found on the Steam Community Market. | Originally awarded for playing on Caged at its release. |
Nocturne | Purple eyes and tails. | Requires Nocturne DLC. | Release with the Nocturne DLC as part of the NS2 5 year anniversary update (Build 319). |
Toxin | Blue eyes, Blue skin. | May be found on the Steam Community Market. | Originally awarded for playing on Caged at its release. |
Classes - Skulk • Gorge • Lerk • Fade • Onos
Mechanics - Alien Vision • Evolve Menu • Hive Sight
Base Abilities - Skulk (Sneak • Wall Walking • Bite • Parasite) • Gorge (Belly Slide • Spit • Heal Spray • Build Menu) • Lerk (Flight • Roost • Poison Bite • Spikes) • Fade (Swipe • Blink) • Onos (Gore)
Unlockable Abilities - Sulk (Leap • Xenocide) • Gorge (Bile Bomb) • Lerk (Spores • Umbra) • Fade (Metabolize • Advanced Metabolize • Stab) • Onos (Stomp • Charge • Bone Shield)
Traits - Shift Hive (Adrenaline • Celerity • Crush) • Shade Hive ( Aura • Camouflage • Focus) • Craig Hive (Carapace • Regeneration • Vampirism)
Removed - Frenzy • Swarm • Phantom • Silence • Feign Death • Hypermutation
Mechanics - Alien Commander • Biomass • Infestation • Maturation • Resource Model
Abilities - Heal Wave • Ink • Echo • Nutrient Mist • Rupture • Bone Wall • Contamination • Enzyme Cloud • Hallucination Cloud • Mucous Membrane