Difference between revisions of "Shotgun"
(B327 Damage reduction added... but idk, someone should describe it better :D I dunno how to do that properly)
|Line 13:||Line 13:|
| prereq=[], [[#Research|Shotgun Research]]
Revision as of 13:06, 16 May 2019
|X20 Vortex Shotgun|
|TRes||20 to research/drop|
|PRes||20 to buy|
|Damage reduction|| 7m to 14m base damage reduction
At 14m 60% lower damage
|Damage||15*11.34 (12.5 / 13.6 / 14.7) per round|
|Reload Speed||2.35-5.5 seconds|
|Requires||Armory, Shotgun Research|
The Shotgun or SG is the specialist close range weapon for all Marines and occupies the Primary Weapon slot. It holds 6 cartridges at any one time and a Marine can carry a maximum of 24 extra cartridges, making for a total ammo pool of 30 rounds.
This weapon is extremely lethal at close range and when upgraded, can kill most Aliens in 2-3 shots. Because of the nature of its cartridge ammunition and spread, Marines should attempt to hit the centre-mass of Alien lifeforms (a meat-shot).
Main Article: Damage Types
The Shotgun deals Normal damage meaning that Alien armour will absorb 2 damage for every 1 point of armour.
There are currently 2 variations of shotgun skin available for use by TSF Marines.
This image shows on the right side the current shotgun spread. The damage output of both examples is the same.