Difference between revisions of "Resource Model"

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(adding info related to resource model)
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{{rtoc}}{{Banner|Resource_Model_Banner.png|Resource Model|Resource Model| clearpage=1}}
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{{Banner|Resource_Model_Banner.png|Resource Model|Resource Model}}
 
<div style="float:right;">
 
<div style="float:right;">
 
{{Class  
 
{{Class  
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Resources are the most important aspect of the game, the team that controls the most resources for the longest period of time, will be able to advance to greater [[Weapons]] / [[Lifeforms]] and unlock upgrades to defeat the enemy team very quickly.
 
Resources are the most important aspect of the game, the team that controls the most resources for the longest period of time, will be able to advance to greater [[Weapons]] / [[Lifeforms]] and unlock upgrades to defeat the enemy team very quickly.
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== Personal Resources ==
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'''Personal Resources''' (or ''PRes'')
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* are awarded to a player every {{#lst:NS2_Wiki:Variables|misc_pres_seconds}} seconds at a rate of '''{{#lst:NS2_Wiki:Variables|misc_tres}} per each fully built & active Harvester or Extractor.'''
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* can be saved up for expensive purchases but are '''capped at {{#lst:NS2_Wiki:Variables|misc_pres_limit}}'''. After {{#lst:NS2_Wiki:Variables|misc_pres_limit}} PRes has been accumulated, any extra resources are lost.
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=== Usage ===
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* is the players individual share of the resources gained by the team and are used to purchase bigger and better [[Lifeforms]] for [[Aliens]] and Powerful [[Weapons]] and [[Marine_Commander#Tech Tree|Technology]] for Marines.
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== Team Resources ==
 
== Team Resources ==
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Team Resources can be saved up for expensive purchases but are capped at {{#lst:NS2_Wiki:Variables|misc_tres_limit}}. After {{#lst:NS2_Wiki:Variables|misc_tres_limit}} TRes has been accumulated, <u>any extra resources are lost</u>.
 
Team Resources can be saved up for expensive purchases but are capped at {{#lst:NS2_Wiki:Variables|misc_tres_limit}}. After {{#lst:NS2_Wiki:Variables|misc_tres_limit}} TRes has been accumulated, <u>any extra resources are lost</u>.
  
=== Usage ===
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=== Marines ===
====Marines====
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*[[Arms_Lab#Research|Improved Armor capacity and Weapons damage]].
 
*[[Arms_Lab#Research|Improved Armor capacity and Weapons damage]].
 
*[[Armory#Advanced_Armory|Advanced Weapons]].
 
*[[Armory#Advanced_Armory|Advanced Weapons]].
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**[[Nano Shield]]
 
**[[Nano Shield]]
  
====Aliens====
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==== Recycling ====
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As a [[Marine Commander]] you can recycle [[Marine_Structures|Structures]] or [[Blueprint|Blueprints]].
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'''Note:''' If any Alien lifeform touches a Blueprint, it will dissipate and refund 100% of the Team Resources spent to the Frontiersmen.
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{|
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|-
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| style="vertical-align:top;width:50%;" |
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{{Recycle}}
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| style="vertical-align:top;width:50%;" |
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[[Image:recycle thumb.jpg|thumb|300px|right|Building Recycle.]]
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{{RecycleText}}
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|}
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===Aliens===
 
* [[Lifeforms|Lifeform]]-specific [[Evolutions]]
 
* [[Lifeforms|Lifeform]]-specific [[Evolutions]]
 
* [[Upgrade Chambers]]
 
* [[Upgrade Chambers]]
 
* [[Alien_Structures|Support Structures]]
 
* [[Alien_Structures|Support Structures]]
 
== Personal Resources ==
 
 
'''Personal Resources''' (or ''PRes'')
 
* are awarded to a player every {{#lst:NS2_Wiki:Variables|misc_pres_seconds}} seconds at a rate of '''{{#lst:NS2_Wiki:Variables|misc_tres}} per each fully built & active Harvester or Extractor.'''
 
 
* can be saved up for expensive purchases but are '''capped at {{#lst:NS2_Wiki:Variables|misc_pres_limit}}'''. After {{#lst:NS2_Wiki:Variables|misc_pres_limit}} PRes has been accumulated, any extra resources are lost.
 
=== Usage ===
 
* is the players individual share of the resources gained by the team and are used to purchase bigger and better [[Lifeforms]] for [[Aliens]] and Powerful [[Weapons]] and [[Marine_Commander#Tech Tree|Technology]] for Marines.
 
  
 
== Trivia ==
 
== Trivia ==
 
* '''Naturals''' are called the Resource Towers that are close to your Base.
 
* '''Naturals''' are called the Resource Towers that are close to your Base.

Revision as of 21:32, 29 May 2019

{{{4}}}px

Resources
Extractor icon.gifHarvester icon.gif
"We need more resources!"
Personal Resources
Icon personal resource neutral.png 0.125 per 6 seconds

(per fully built Resource Tower)

Team Resources
Marines res.png 1 per 6 seconds

(per fully built Resource Tower)

Miscellaneous
Tech Requirements:
Extractor, Harvester
Limit: 200 T-Res per team
100 P-Res per player

Introduction

Resources are the currency used by both the Marine and Alien teams to perform game-play actions. They are gathered by building an Alien Harvester or a Marine Extractor on a Resource Node. There are two types of usable resources: Team and Personal Resources, also knows as TRes and PRes, respectively.

Resources are the most important aspect of the game, the team that controls the most resources for the longest period of time, will be able to advance to greater Weapons / Lifeforms and unlock upgrades to defeat the enemy team very quickly.

Personal Resources

Personal Resources (or PRes)

  • are awarded to a player every 6 seconds at a rate of 1 per each fully built & active Harvester or Extractor.
  • can be saved up for expensive purchases but are capped at 100. After 100 PRes has been accumulated, any extra resources are lost.

Usage

  • is the players individual share of the resources gained by the team and are used to purchase bigger and better Lifeforms for Aliens and Powerful Weapons and Technology for Marines.


Team Resources

Team Resources (or TRes) is used extensively by the Commanders on both teams.

Commander can spend TRes on multiple aids for their team including, but not limited to;

Team Resources are awarded to a team every 6 seconds at a rate of 1 per each fully built & active Harvester or Extractor.

Team Resources can be saved up for expensive purchases but are capped at 200. After 200 TRes has been accumulated, any extra resources are lost.

Marines

Recycling

As a Marine Commander you can recycle Structures or Blueprints. Note: If any Alien lifeform touches a Blueprint, it will dissipate and refund 100% of the Team Resources spent to the Frontiersmen.

Recycle
Recycle buildmenu.png
Recycles the structure over time and refunds resources based on initial cost and current Health. Recycle can be canceled by Marine Commander or by destroying the structure.
Hotkey
V
TRes Icon team resource neutral.gif 75% x initial cost
Duration 6 seconds
Building Recycle.

Recycle enables the Marine Commander to return a portion of Team Resources by recycling a structure. The recycling process lasts a short duration, after which a maximum of 75% Team Resources used to create the structure is refunded. However, the amount of Team Resources refunded depends on the remaining health of the structure on recycle completion. The higher the structure's health, the more resources are refunded.

Aliens

Trivia

  • Naturals are called the Resource Towers that are close to your Base.