Difference between revisions of "Resource Model"

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'''Resources''' are the currency used by both the [[Marines|Marine]] and [[Aliens|Alien]] teams to perform game-play actions. They are gathered by building an Alien [[Harvester]] or a Marine [[Extractor]] on a [[Capture_Points#Resource_Nozzle|Resource Node]]. There are two types of usable resources: Team and Personal Resources, also knows as ''TRes'' and ''PRes'', respectively.
 
  
Resources are the most important aspect of the game, the team that controls the most resources for the longest period of time, will be able to advance to greater weapons/lifeforms and unlock upgrades to defeat the enemy team very quickly.
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== Introduction ==
 +
'''Resources''' are the currency used by both the [[Marines|Marine]] and [[Aliens|Alien]] teams to perform game-play actions. They are gathered by building an Alien [[Harvester]] or a Marine [[Extractor]] on a [[Resource_Nozzle|Resource Node]]. There are two types of usable resources: Team and Personal Resources, also knows as ''TRes'' and ''PRes'', respectively.
 +
 
 +
Resources are the most important aspect of the game, the team that controls the most resources for the longest period of time, will be able to advance to greater [[Weapons]] / [[Lifeforms]] and unlock upgrades to defeat the enemy team very quickly.
  
 
== Team Resources ==
 
== Team Resources ==
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Commander can spend TRes on multiple aids for their team including, but not limited to;
 
Commander can spend TRes on multiple aids for their team including, but not limited to;
 
For Marines:
 
<ul>
 
<li>[[Arms_Lab#Research|Improved Armor capacity and Weapons damage]].</li>
 
<li>[[Armory#Advanced_Armory|Advanced Weapons]].</li>
 
<li>[[Prototype_Lab|Prototype Technology]] such as Jetpacks and Exosuits.</li>
 
<li>Ammo packs, Med-packs and Catalyst Packs for Marines on the field.</li>
 
</ul>
 
For Aliens:
 
<ul>
 
<li>Lifeform-specific [[Evolutions]].</li>
 
<li>[[Upgrade Chambers]].</li>
 
<li>[[Alien_Structures|Support Structures]].</li>
 
</ul>
 
  
 
Team Resources are awarded to a team every 6 seconds at a rate of '''1 per each fully built & active Harvester or Extractor.'''
 
Team Resources are awarded to a team every 6 seconds at a rate of '''1 per each fully built & active Harvester or Extractor.'''
  
Team Resources can be saved up for expensive purchases but are capped at 200. After 200 TRes has been accumulated, any extra resources are lost.
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Team Resources can be saved up for expensive purchases but are capped at 200. After 200 TRes has been accumulated, <u>any extra resources are lost</u>.
  
== Personal Resources ==
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=== Usage ===
 +
====Marines====
 +
*[[Arms_Lab#Research|Improved Armor capacity and Weapons damage]].
 +
*[[Armory#Advanced_Armory|Advanced Weapons]].
 +
*[[Prototype_Lab|Prototype Technology]] such as [[Jetpack|Jetpacks]] and [[Exosuit|Exosuits]].
  
'''Personal Resources''' (or ''PRes'') is the players individual share of the resources gained by the team and are used to purchase bigger and better Lifeforms for Aliens and Powerful Weapons and Technology for Marines.
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*[[Marine_Commander#Abilities|Commander Abilities]] for [[Marines]] on the field like
 +
**[[Ammo Pack|Ammo Packs]]
 +
**[[Med Pack|Med Packs]]
 +
**[[Catalyst Pack|Catalyst Packs]]
 +
**[[Scan|Scans]]
 +
**[[Nano Shield]] for Marines on the field.
  
Personal Resources are awarded to a player every 6 seconds at a rate of '''0.125 per each fully built & active Harvester or Extractor.'''
+
====Aliens====
 +
* [[Lifeforms|Lifeform]]-specific [[Evolutions]]
 +
* [[Upgrade Chambers]]
 +
* [[Alien_Structures|Support Structures]]
 +
 
 +
== Personal Resources ==
  
Personal Resources can be saved up for expensive purchases but are capped at 100. After 100 PRes has been accumulated, any extra resources are lost.
+
'''Personal Resources''' (or ''PRes'')
 +
* are awarded to a player every 6 seconds at a rate of '''0.125 per each fully built & active Harvester or Extractor.'''
  
 +
* can be saved up for expensive purchases but are capped at 100. After 100 PRes has been accumulated, any extra resources are lost.
 +
=== Usage ===
 +
* is the players individual share of the resources gained by the team and are used to purchase bigger and better [[Lifeforms]] for [[Aliens]] and Powerful [[Weapons]] and [[Marine_Commander#Tech Tree|Technology]] for Marines.
  
 
== Trivia ==
 
== Trivia ==
 
* '''Naturals''' are called the Resource Towers that are close to your Base.
 
* '''Naturals''' are called the Resource Towers that are close to your Base.

Revision as of 10:14, 10 May 2019

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MAC.png This article is currently under construction.


Resources
Extractor icon.gifHarvester icon.gif
"We need more resources!"
Personal Resources
Icon personal resource neutral.png 0.125 per 6 seconds

(per fully built Resource Tower)

Team Resources
Marines res.png 1 per 6 seconds

(per fully built Resource Tower)

Miscellaneous
Tech Requirements:
Extractor, Harvester
Limit: 200 T-Res per team
100 P-Res per player

Introduction

Resources are the currency used by both the Marine and Alien teams to perform game-play actions. They are gathered by building an Alien Harvester or a Marine Extractor on a Resource Node. There are two types of usable resources: Team and Personal Resources, also knows as TRes and PRes, respectively.

Resources are the most important aspect of the game, the team that controls the most resources for the longest period of time, will be able to advance to greater Weapons / Lifeforms and unlock upgrades to defeat the enemy team very quickly.

Team Resources

Team Resources (or TRes) is used extensively by the Commanders on both teams.

Commander can spend TRes on multiple aids for their team including, but not limited to;

Team Resources are awarded to a team every 6 seconds at a rate of 1 per each fully built & active Harvester or Extractor.

Team Resources can be saved up for expensive purchases but are capped at 200. After 200 TRes has been accumulated, any extra resources are lost.

Usage

Marines

Aliens

Personal Resources

Personal Resources (or PRes)

  • are awarded to a player every 6 seconds at a rate of 0.125 per each fully built & active Harvester or Extractor.
  • can be saved up for expensive purchases but are capped at 100. After 100 PRes has been accumulated, any extra resources are lost.

Usage

  • is the players individual share of the resources gained by the team and are used to purchase bigger and better Lifeforms for Aliens and Powerful Weapons and Technology for Marines.

Trivia

  • Naturals are called the Resource Towers that are close to your Base.