Difference between revisions of "Pistol"
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The '''Pistol''' is the secondary weapon for all [[Marines]]. It holds 10 rounds in each magazine and a Marine can carry a maximum of 4 extra magazines, making for a total ammo pool of 50 rounds. | The '''Pistol''' is the secondary weapon for all [[Marines]]. It holds 10 rounds in each magazine and a Marine can carry a maximum of 4 extra magazines, making for a total ammo pool of 50 rounds. | ||
− | The Pistol has no bullet deviation, making it pin-point accurate, it also has a very low firing delay and does more damage per round than the [[Assault Rifle]]. The Pistol is most effectively used to finish off an enemy you have already | + | The Pistol has no bullet deviation, making it pin-point accurate, it also has a very low firing delay and does more damage per round than the [[Assault Rifle]]. The Pistol is most effectively used to finish off an enemy you have already damaged with your Rifle, or to "snipe" an enemy at long-range, such a [[Lerk]] that is roosting using [[Lerk#Abilities|Spikes]] or a [[Skulk]] biting on an [[Extractor]]. |
+ | Additionally the Pistol lets you run at full speed, as does the [[Welder]]. Always equip the Pistol when you need to get somewhere quickly, as it lets you run faster than the Assault Rifle while still providing some protection if you run into an enemy. | ||
=== Damage Type === | === Damage Type === |
Revision as of 07:06, 5 October 2016
P37 9mm Pistol | |
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Hotkey | 2 |
Damage | 25 (27.5/30/33) per round |
Type | Light |
Fire Rate | 1 round per 0.1 seconds |
Reload Speed | 2 seconds |
Clip Size | 10 |
Ammo | 40 |
Introduction
The Pistol is the secondary weapon for all Marines. It holds 10 rounds in each magazine and a Marine can carry a maximum of 4 extra magazines, making for a total ammo pool of 50 rounds.
The Pistol has no bullet deviation, making it pin-point accurate, it also has a very low firing delay and does more damage per round than the Assault Rifle. The Pistol is most effectively used to finish off an enemy you have already damaged with your Rifle, or to "snipe" an enemy at long-range, such a Lerk that is roosting using Spikes or a Skulk biting on an Extractor. Additionally the Pistol lets you run at full speed, as does the Welder. Always equip the Pistol when you need to get somewhere quickly, as it lets you run faster than the Assault Rifle while still providing some protection if you run into an enemy.
Damage Type
Main Article: Damage Types
The Pistol deals Light damage meaning that Alien armour will absorb 4 damage for every 1 point of armour.