Patches/Build 289

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Revision as of 05:12, 2 March 2016 by Foxy (Talk | contribs) (Added changelog)

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Outdated.png This is an old build of NS2

It may not represent the current game.

Date: TBC

Highlights:

  • Several QoL fixes to various maps
  • Various Welder fixes
  • Added ability for UWE to apply hotfixes to the main menu without requiring a full patch


Blog Post

Tweaks/Improvements

  • Added the ability to highlight mods in the main menu
  • Added the ability for UWE to apply hotfixes to the main menu without releasing a full patch


Fixes

  • Play Now window now only reports having found servers that it will actually try to join
  • Sped up initial welder animation after purchasing at an armory
  • Welder will no longer play its initial animation if you picked it up off the ground
  • Fixed initial welder animation playing multiple times if you switched weapons before it finished


Maps

ns2_docking

  • Retooled CollisionGeometry in Courtyard to better accurately portray props

ns2_veil

  • Fixed an issue with Skylights location bleeding into Command
  • Removed tiny duplicated orphaned Cargo forcefield face
  • Added new shader-based proximity material to Cargo forcefield, making it more forcefield-y. Shiny.

ns2_descent

  • Added new shader-based proximity material to Shuttle Bay forcefield, making it more forcefield-y. Also shiny.’
  • Added prop lights to better differentiate room from external area beyond forcefield.

ns2_tram

  • Fixed missing faces in Ore Processing allowing players to see through the floor

ns2_derelict

  • Fixed a few missing faces in Turbines from previous build (Whoops!)