Difference between revisions of "Patches/Build 289"

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(Initial version to create changelog)
 
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__NOTOC__ __NOEDITSECTION__
 
__NOTOC__ __NOEDITSECTION__
 
{{#ifeq: {{SUBPAGENAME}} | Build {{#lst:Patches|currentbuild}} | {{Currentbuild}} | {{#ifexpr: {{#sub:{{SUBPAGENAME}}|6|3}} < {{#lst:Patches|currentbuild}} | {{Oldbuild}} | {{Futurebuild}} }} }}
 
{{#ifeq: {{SUBPAGENAME}} | Build {{#lst:Patches|currentbuild}} | {{Currentbuild}} | {{#ifexpr: {{#sub:{{SUBPAGENAME}}|6|3}} < {{#lst:Patches|currentbuild}} | {{Oldbuild}} | {{Futurebuild}} }} }}
'''Date:''' <section begin=date />BUILD_DATE<section end=date />
+
'''Date:''' <section begin=date />TBC<section end=date />
 
<br /><br />
 
<br /><br />
 
'''Highlights:'''
 
'''Highlights:'''
 
<section begin=highlights />
 
<section begin=highlights />
* PATCH_SUMMARY_HIGHLIGHTS
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* Several QoL fixes to various maps
* PATCH_SUMMARY_HIGHLIGHTS
+
* Various Welder fixes
* PATCH_SUMMARY_HIGHLIGHTS
+
* Added ability for UWE to apply hotfixes to the main menu without requiring a full patch
 
<section end=highlights />
 
<section end=highlights />
 
<br />
 
<br />
[URL_TO_BLOGPOST '''Blog Post''']
+
[http://www.unknownworlds.com/ns2 '''Blog Post''']
 
=== Tweaks/Improvements ===
 
=== Tweaks/Improvements ===
* TWEAKS
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* Added the ability to highlight mods in the main menu
 +
* Added the ability for UWE to apply hotfixes to the main menu without releasing a full patch
 +
 
  
 
=== Fixes ===
 
=== Fixes ===
* BUG_FIXES
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* Play Now window now only reports having found servers that it will actually try to join
 +
* Sped up initial welder animation after purchasing at an armory
 +
* Welder will no longer play its initial animation if you picked it up off the ground
 +
* Fixed initial welder animation playing multiple times if you switched weapons before it finished
  
=== SDK ===
 
* SDK_ADDITIONS
 
  
 
=== Maps ===
 
=== Maps ===
==== ns2_mapname ====
+
==== ns2_docking ====
* MAP_TWEAKS
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* Retooled CollisionGeometry in Courtyard to better accurately portray props
==== ns2_othermapname ====
+
==== ns2_veil ====
* OTHER_MAP_TWEAKS
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* Fixed an issue with Skylights location bleeding into Command
 
+
* Removed tiny duplicated orphaned Cargo forcefield face
=== Tools ===
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* Added new shader-based proximity material to Cargo forcefield, making it more forcefield-y. Shiny.
==== Editor ====
+
==== ns2_descent ====
* EDITOR_ADDITIONS
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* Added new shader-based proximity material to Shuttle Bay forcefield, making it more forcefield-y. Also shiny.’
==== Viewer ====
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* Added prop lights to better differentiate room from external area beyond forcefield.
* VIEWER_ADDITIONS
+
==== ns2_tram ====
 
+
* Fixed missing faces in Ore Processing allowing players to see through the floor
=== Known Issues ===
+
==== ns2_derelict ====
==== Editor ====
+
* Fixed a few missing faces in Turbines from previous build (Whoops!)
* KNOWN_EDITOR_ISSUES
+
  
 
{{BuildNav}}
 
{{BuildNav}}
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 05:12, 2 March 2016

Outdated.png This is an old build of NS2

It may not represent the current game.

Date: TBC

Highlights:

  • Several QoL fixes to various maps
  • Various Welder fixes
  • Added ability for UWE to apply hotfixes to the main menu without requiring a full patch


Blog Post

Tweaks/Improvements

  • Added the ability to highlight mods in the main menu
  • Added the ability for UWE to apply hotfixes to the main menu without releasing a full patch


Fixes

  • Play Now window now only reports having found servers that it will actually try to join
  • Sped up initial welder animation after purchasing at an armory
  • Welder will no longer play its initial animation if you picked it up off the ground
  • Fixed initial welder animation playing multiple times if you switched weapons before it finished


Maps

ns2_docking

  • Retooled CollisionGeometry in Courtyard to better accurately portray props

ns2_veil

  • Fixed an issue with Skylights location bleeding into Command
  • Removed tiny duplicated orphaned Cargo forcefield face
  • Added new shader-based proximity material to Cargo forcefield, making it more forcefield-y. Shiny.

ns2_descent

  • Added new shader-based proximity material to Shuttle Bay forcefield, making it more forcefield-y. Also shiny.’
  • Added prop lights to better differentiate room from external area beyond forcefield.

ns2_tram

  • Fixed missing faces in Ore Processing allowing players to see through the floor

ns2_derelict

  • Fixed a few missing faces in Turbines from previous build (Whoops!)