Difference between revisions of "Patches"
m |
|||
(43 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
This is a historical list of all NS2 patches. <span style="color:gray">Date format: [month/day/year]</span> | This is a historical list of all NS2 patches. <span style="color:gray">Date format: [month/day/year]</span> | ||
<br /><br /><!-- THE NUMBER IN THE CURRENTBUILD TAGS BELOW IS IN SEVERAL TEMPLATES ACROSS THE WIKI, ONLY CHANGE IT TO THE CORRECT BUILD NUMBER! --> | <br /><br /><!-- THE NUMBER IN THE CURRENTBUILD TAGS BELOW IS IN SEVERAL TEMPLATES ACROSS THE WIKI, ONLY CHANGE IT TO THE CORRECT BUILD NUMBER! --> | ||
− | <span style="font-size:20px;>Current NS2 Build: '''<section begin=currentbuild /> | + | <span style="font-size:20px;>Current NS2 Build: '''<section begin=currentbuild />329<section end=currentbuild />'''</span> |
− | + | ||
==Release== | ==Release== | ||
{| class="ns2table sortable collapsible" style="width:100%" | {| class="ns2table sortable collapsible" style="width:100%" | ||
Line 9: | Line 8: | ||
!class="unsortable"|Major Changes | !class="unsortable"|Major Changes | ||
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_329|329]]|| style="text-align:right;padding-right:2em"|{{dts|2019-9-19|abbr=on}}|| New map, new menu, balance changes, Linux support dropped and DirectX 11 integration. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_328|328]]|| style="text-align:right;padding-right:2em"|{{dts|2019-6-20|abbr=on}}|| Focuses on optimizations and improves screen resolutions. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_327|327]]|| style="text-align:right;padding-right:2em"|{{dts|2019-4-23|abbr=on}}|| New map, changes to existing maps, new skins, new models, new sounds and new gameplay and balance changes. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_326|326]]|| style="text-align:right;padding-right:2em"|{{dts|2018-12-21|abbr=on}}|| Changes to Quickplay, Spectate Updates and new Cosmetics to the Catalyst Pack |
|- | |- | ||
− | |style="text-align:center"| | + | |style="text-align:center"|[[Patches/Build_325|325]]|| style="text-align:right;padding-right:2em"|{{dts|2018-10-29|abbr=on}}|| Anniversary Update, Machine Gun tweaks, Stabilizing LuaJIT, Overhaul of audio cues |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_324|324]]|| style="text-align:right;padding-right:2em"|{{dts|2018-9-5|abbr=on}}|| The '''Catalyst''' Update |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_323|323]]|| style="text-align:right;padding-right:2em"|{{dts|2018-6-15|abbr=on}}|| Shadow Onos, Forge Shotgun & Flamethrower, Player Skill Tier Icons |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_322|322]]|| style="text-align:right;padding-right:2em"|{{dts|2018-4-5|abbr=on}}|| Many maintenance fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_321|321]]|| style="text-align:right;padding-right:2em"|{{dts|2018-2-14|abbr=on}}|| Onos Stampede, Babbler 'Mines' & Improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_320|320]]|| style="text-align:right;padding-right:2em"|{{dts|2017-12-23|abbr=on}}|| Additional Balance changes to Flamethrower, Many map and community fixes. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_319|319]]|| style="text-align:right;padding-right:2em"|{{dts|2017-10-27|abbr=on}}|| '''5th anniversary of NS2!''', Balance changes to Flamethrower, Contamination and Biomass, Many map fixes to Summit and Derelict, Official end of 32bit support |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_318|318]]|| style="text-align:right;padding-right:2em"|{{dts|2017-10-06|abbr=on}}|| '''Migrated to 64-bit Architecture''', Reworked job & thread scheduling - now able to utilise all CPU cores, New Auto Crash Collector, New -autorestart command line parameter for Dedicated Servers |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_317|317]]|| style="text-align:right;padding-right:2em"|{{dts|2017-08-24|abbr=on}}|| '''New Skulk Challenge Mode!''', '''Improvements to MACs, Whips and Onos Stomp!''', Dedicated Spectator Slots |
|- | |- | ||
− | |style="text-align:center"| | + | |style="text-align:center"|[[Patches/Build_316|316]]|| style="text-align:right;padding-right:2em"|{{dts|2017-06-16|abbr=on}}|| '''Redesigned Boneshield''', '''Gorge Bellyslide improvements''', Lots of polish, and pesky bugs squashed |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_315|315]]|| style="text-align:right;padding-right:2em"|{{dts|2017-05-26|abbr=on}}|| '''New 'Play Now' Menu!''', '''New In-game help screen!''', Improved Commander Bots |
|- | |- | ||
− | |style="text-align:center"| | + | |style="text-align:center"|[[Patches/Build_314|314]]|| style="text-align:right;padding-right:2em"|{{dts|2017-03-08|abbr=on}}|| '''"All" tab reintroduced to Server Browser''', Rewrote Clog code, Added option to add Bots to a listen server (performance will be affected - use at own risk!) |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_313|313]]|| style="text-align:right;padding-right:2em"|{{dts|2017-01-27|abbr=on}}|| '''Brand new Alien Commander Tutorial!''', Fixes for historical Whip bugs, various gameplay tweaks |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_312|312]]|| style="text-align:right;padding-right:2em"|{{dts|2016-11-18|abbr=on}}|| New in-game badge customisation menu, Hive 1.0 retired |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_311|311]]|| style="text-align:right;padding-right:2em"|{{dts|2016-10-27|abbr=on}}|| '''4th anniversary of NS2's release!''', '''New gamemode - The Infested''' |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_310|310]]|| style="text-align:right;padding-right:2em"|{{dts|2016-10-11|abbr=on}}|| '''New first-person animations for Rifle, Pistol and Axe''', '''Hive 2.0''' |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_309|309]]|| style="text-align:right;padding-right:2em"|{{dts|2016-09-23|abbr=on}}|| '''Brand new Marine Commander Tutorial!''', Minor balance tweaks to Skulks MG and Railgun Exos |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_308|308]]|| style="text-align:right;padding-right:2em"|{{dts|2016-09-16|abbr=on}}|| '''Upgraded LuaJIT to Version 2.1''' |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_307|307]]|| style="text-align:right;padding-right:2em"|{{dts|2016-08-12|abbr=on}}|| New version of ns2_summit with balance changes, Several adjustments to the Skulk |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_306|306]]|| style="text-align:right;padding-right:2em"|{{dts|2016-07-29|abbr=on}}|| '''Windows binaries are now digitally signed''', Skulk & Fade melee cones expanded |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_305|305]]|| style="text-align:right;padding-right:2em"|{{dts|2016-07-15|abbr=on}}|| New Friends tab in server browser, Filler bots to add seeding |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_304|304]]|| style="text-align:right;padding-right:2em"|{{dts|2016-07-01|abbr=on}}|| Improvements to Minigun Exosuits, Sandbox overhaul |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_303|303]]|| style="text-align:right;padding-right:2em"|{{dts|2016-06-22|abbr=on}}|| '''New post-game rating system!''', Many bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_302|302]]|| style="text-align:right;padding-right:2em"|{{dts|2016-06-10|abbr=on}}|| '''New pre-game warmup mode!''', Tweaks to Spores, Improvements to commander bot AI |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_301|301]]|| style="text-align:right;padding-right:2em"|{{dts|2016-06-03|abbr=on}}|| '''New official map: Caged''', 'Abyss' skin for Skulks, Ranged Spores for Lerks (à la NS1), 'Cystem' overhaul |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_300|300]]|| style="text-align:right;padding-right:2em"|{{dts|2016-05-27|abbr=on}}|| New in-game changelog, Skull 'N' Crossfire Rifle skin, New 'Focus' ability for Aliens |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_299|299]]|| style="text-align:right;padding-right:2em"|{{dts|2016-05-16|abbr=on}}|| '''New Alien abilities!''', HMG for Marines, Tweaks to existing abilities, Bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_298|298]]|| style="text-align:right;padding-right:2em"|{{dts|2016-05-13|abbr=on}}|| '''Brand new server browser!''', Cinematic on team concedes, Achievement for collecting all 15 collectibles, Gorge abilities overhaul, Several res changes, Fade movement tweaks |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_297|297]]|| style="text-align:right;padding-right:2em"|{{dts|2016-05-04|abbr=on}}|| '''Shadow Fade''' Skin, Removal of Claw Exosuits, Additional Commander Abilities, Grenade tweaks, Enemy healthbars |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_296|296]]|| style="text-align:right;padding-right:2em"|{{dts|2016-04-29|abbr=on}}|| Two brand new tutorials, New Alien Hive UI |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_295|295]]|| style="text-align:right;padding-right:2em"|{{dts|2016-04-16|abbr=on}}|| Server browser and network code improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_294|294]]|| style="text-align:right;padding-right:2em"|{{dts|2016-04-12|abbr=on}}|| Changed medpacks from instant 50hp heal to instant 25hp heal and 25hp heal over time (HoT) over 1 second |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_293|293]]|| style="text-align:right;padding-right:2em"|{{dts|2016-04-05|abbr=on}}|| Many QoL improvements to Exosuits |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_292|292]]|| style="text-align:right;padding-right:2em"|{{dts|2016-03-29|abbr=on}}|| '''Sticky Shoe''' - 15 new collectible & tradable Steam inventory items that drop during gameplay, Fixed respawning at random view angles, All C-style code comments have been refactored to Lua-style |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_291|291]]|| style="text-align:right;padding-right:2em"|{{dts|2016-03-17|abbr=on}}|| Brand new 'Hive Challenge' mode in training menu, Many Editor fixes, QoL map fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_290|290]]|| style="text-align:right;padding-right:2em"|{{dts|2016-03-10|abbr=on}}|| New tutorial voice-overs, QoL map fixes, Launchpad enhancements for modders |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_289|289]]|| style="text-align:right;padding-right:2em"|{{dts|2016-03-03|abbr=on}}|| QoL map fixes, Revamped scoring system |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_288|288]]|| style="text-align:right;padding-right:2em"|{{dts|2016-03-01|abbr=on}}|| Tutorial & Achievement fixes, Fix for last weapon switch when building with welder |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_287|287]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-26|abbr=on}}|| Achievements & New player checklist |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_286|286]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-23|abbr=on}}|| - |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_285|285]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-11|abbr=on}}|| - |
|- | |- | ||
|style="text-align:center"|[[Patches/Build_284|284]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-02|abbr=on}}|| Hotfix for critical issue introduced in Patches/Build_283 | |style="text-align:center"|[[Patches/Build_284|284]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-02|abbr=on}}|| Hotfix for critical issue introduced in Patches/Build_283 | ||
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_283|283]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-02|abbr=on}}|| SteamWorks update, new Extensions System, Memory leak fixes/memory optimisation & local voice bind removal. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_282|282]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-26|abbr=on}}|| 'Bootcamp' update, several server and bots improvements for rookies |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_281|281]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-22|abbr=on}}|| Tutorial and editor update |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_280|280]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-08|abbr=on}}|| Modding tools update for Spark Editor. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_279|279]]|| style="text-align:right;padding-right:2em"|{{dts|2015-12-23|abbr=on}}|| 'Aim to Please' update, several hitreg fixes and new hitreg debug tools. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_278|278]]|| style="text-align:right;padding-right:2em"|{{dts|2015-12-03|abbr=on}}|| Tutorial fixes, NAT failure protection & bug fixes. - ''Patch inadvertently introduced major hitreg issues and was rolled back to 277.'' |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_277|277]]|| style="text-align:right;padding-right:2em"|{{dts|2015-10-29|abbr=on}}|| Halloween 2015 update |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_276|276]]|| style="text-align:right;padding-right:2em"|{{dts|2015-10-15|abbr=on}}|| 'Faster than a speeding bullet' update, load time improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_275|275]]|| style="text-align:right;padding-right:2em"|{{dts|2015-07-30|abbr=on}}|| New map Derelict and performance tweaks. |
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_274|274]]|| style="text-align:right;padding-right:2em"|{{dts|2015-01-31|abbr=on}}|| Hotfixes for 273 & Restore Onos damage type. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_273|273]]|| style="text-align:right;padding-right:2em"|{{dts|2014-12-19|abbr=on}}|| QoL improvements and Fixes. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_272|272]]|| style="text-align:right;padding-right:2em"|{{dts|2014-12-19|abbr=on}}|| Performance patch for Servers. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_271|271]]|| style="text-align:right;padding-right:2em"|{{dts|2014-11-21|abbr=on}}|| Small patch to prepare for future patch releases. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_270|270]]|| style="text-align:right;padding-right:2em"|{{dts|2014-11-01|abbr=on}}|| Reaper Update, Kharaa Reaper Skin Pack DLC, voting system improved (votes that can not pass are failed immediately), minor bug fixes. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_269|269]]|| style="text-align:right;padding-right:2em"|{{dts|2014-09-04|abbr=on}}|| Force Even Team now use the new Hive Skill rating, Minor bug fixes. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_268|268]]|| style="text-align:right;padding-right:2em"|{{dts|2014-08-23|abbr=on}}|| Major balance changes, Faster loading times for game and maps, All research now on Hive (and ungrouped), removed Fade Shadow Step and Vortex. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_267|267]]|| style="text-align:right;padding-right:2em"|{{dts|2014-08-05|abbr=on}}|| Better performance, more modding options, a new skill-tracking system, better matchmaking, more fonts supported, more languages supported. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_266|266]]|| style="text-align:right;padding-right:2em"|{{dts|2014-06-06|abbr=on}}|| First CDT release, weapon drop colors, arrows on phase gates. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_265|265]]|| style="text-align:right;padding-right:2em"|{{dts|2014-05-01|abbr=on}}|| Kodiak Update, armor customization, and much more. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_264|264]]|| style="text-align:right;padding-right:2em"|{{dts|2014-03-17|abbr=on}}|| Hotfix for Docking, Hallucination changes. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_263|263]]|| style="text-align:right;padding-right:2em"|{{dts|2014-02-14|abbr=on}}|| Dropship Update, Organized Play system and more! | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_262|262]]|| style="text-align:right;padding-right:2em"|{{dts|2013-12-19|abbr=on}}|| Eclipse released, new main menu background with NS1 theme remix. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_261|261]]|| style="text-align:right;padding-right:2em"|{{dts|2013-12-03|abbr=on}}|| More Kharaa balance changes, less hitching in early game. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_260|260]]|| style="text-align:right;padding-right:2em"|{{dts|2013-11-20|abbr=on}}|| Kharaa balance changes, fixes by SamusDroid and Sewlek. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_259|259]]|| style="text-align:right;padding-right:2em"|{{dts|2013-10-30|abbr=on}}|| NS2 1 Year Anniversary! Shadow Gorge + toys, Lerk, and more! | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_258|258]]|| style="text-align:right;padding-right:2em"|{{dts|2013-10-14|abbr=on}}|| Bugfixes and optimizations. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_257|257]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-20|abbr=on}}|| Hotfixes for Patches/Build_256. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_256|256]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-20|abbr=on}}|| Bugfixes, Improvements, and Optimizations. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_255|255]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-05|abbr=on}}|| Reinforcement Program content enabled, general fixes and some balance changes. | ||
+ | |- | ||
+ | |style="text-align:center"|254|| style="text-align:right;padding-right:2em"|{{dts|2013-08-30|abbr=on}}|| Hotfixes for Reinforced. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_253|253]]|| style="text-align:right;padding-right:2em"|{{dts|2013-08-29|abbr=on}}|| Reinforced expansion released. | ||
+ | |- | ||
+ | |style="text-align:center"|252|| style="text-align:right;padding-right:2em"|{{dts|2013-08-27|abbr=on}}|| Test patch for Reinforced, no changelog. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_251|251]]|| style="text-align:right;padding-right:2em"|{{dts|2013-07-24|abbr=on}}|| Cystem and Queuing Orders. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_250|250]]|| style="text-align:right;padding-right:2em"|{{dts|2013-06-26|abbr=on}}|| Sewlek's Balance Test Mod integrated. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_240|240]]|| style="text-align:right;padding-right:2em"|{{dts|2013-02-28|abbr=on}}|| Gorgeous Update. Gorge tunnels, babblers, railgun exosuits | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_237|237]]|| style="text-align:right;padding-right:2em"|{{dts|2013-01-16|abbr=on}}|| Fixed occasional client-side crash on map load. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_236|236]]|| style="text-align:right;padding-right:2em"|{{dts|2013-01-16|abbr=on}}|| Massive post-holiday patch and missing notes catchup. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_235|235]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-20|abbr=on}}|| Hotfix for a large noclip hole in Tram. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_234|234]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-18|abbr=on}}|| Christmas readyrooms, fixed and performance improvements. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_233|233]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-10|abbr=on}}|| Balance changes and fixes. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_232|232]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-21|abbr=on}}|| Balance changes and fixes. | ||
+ | |- | ||
+ | |style="text-align:center"|231|| style="text-align:right;padding-right:2em"|{{dts|2012-11-20|abbr=on}}|| Hotfix, no changelog. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_230|230]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-19|abbr=on}}|| Balance changes, fixes and improvements. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_229|229]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-14|abbr=on}}|| Fixes and improvements. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_228|228]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-2|abbr=on}}|| Fixes and performance improvements. | ||
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_227|227]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-31|abbr=on}}|| Release! | ||
|- | |- | ||
|} | |} | ||
Line 127: | Line 200: | ||
!class="unsortable"|Major Changes | !class="unsortable"|Major Changes | ||
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_226|226]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-29|abbr=on}}|| Features and fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_225|225]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-27|abbr=on}}|| Features and fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_224|224]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-24|abbr=on}}|| Balance changes and improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_223|223]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-12|abbr=on}}|| Fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_222|222]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-11|abbr=on}}|| Balance changes and improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_221|221]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-28|abbr=on}}|| Balance changes and improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_220|220]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-19|abbr=on}}|| Balance changes and improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_219|219]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-12|abbr=on}}|| Balance changes and improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_218|218]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-6|abbr=on}}|| Balance changes and improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_217|217]]|| style="text-align:right;padding-right:2em"|{{dts|2012-8-28|abbr=on}}|| '''Titanium''': [[Exosuit]] added, [[ns2_veil]] map added, and many balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_216|216]]|| style="text-align:right;padding-right:2em"|{{dts|2012-8-09|abbr=on}}|| [[Armory|Armories]] use energy, balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_215|215]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-25|abbr=on}}||Balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_214|214]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-12|abbr=on}}||Hotfix |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_213|213]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-12|abbr=on}}||New alien upgrades: [[Feint]] and [[Adrenaline]]. Balance changes, and optimizations. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_212|212]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-28|abbr=on}}||New server admin system, [[MAC]] EMP blast added, and many balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_211|211]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-28|abbr=on}}||Renamed to [[Patches/Build_212]] due to Steam issues |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_210|210]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-15|abbr=on}}||Added [[ns2_docking]] map, [[energy]] removed in favor of costing resources, [[Fade]] [[Vortex]] ability added |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_209|209]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-30|abbr=on}}||Added [[Shift]] and [[Spur]], alien lifeform upgrades researched separately, [[lerk]] has bite, [[Bile Bomb]] moved back to [[Gorge]] |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_208|208]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-7|abbr=on}}||Balance changes for [[Gorge]] and [[Lerk]], [[infestation]] grows on walls and ceilings, med/ammo packs cost [[energy]] |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_207|207]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-02|abbr=on}}||Added Nano-Construct ability, buffed researched marine armor values, balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_206|206]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-25|abbr=on}}||[[Drifter]]s no longer build structures, alien wave spawning, [[Gorge]] buildings no longer cost resources, [[Clog]]s, [[Onos]] charge |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_205|205]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-19|abbr=on}}||All [[alien]] structures "mature" over time, tier 2 tech available at 1 hive, new commander abilities. [[Power Pack]]s re-enabled, powering one structure at a time. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_204|204]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-11|abbr=on}}||Added death effects and fire effects. Editor bug fixes. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_203|203]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-02|abbr=on}}||[[Onos]] and [[Gorge]] balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_202|202]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-30|abbr=on}}||Many bug fixes and a few balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_201|201]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-23|abbr=on}}||New HUD, [[Fade]] available with one [[hive]] and [[Onos]] with two, reductions in marine upgrade costs |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_200|200]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-15|abbr=on}}||[[Bile Bomb]] moved to [[Lerk]], [[Silence]] upgrade added, one upgrade per upgrade structure, and many fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_199|199]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-29|abbr=on}}||New [[Skulk]] movement, [[Fade]] "shadow step", and balances changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_198|198]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-24|abbr=on}}||Added [[Welder]], new waypoints, and building special effects |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_197|197]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-17|abbr=on}}||Hotfix for [[Power Node]]s not resetting after round ends |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_196|196]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-16|abbr=on}}||Balance changes: Marines start with a free [[Infantry Portal]], changed build time and sprint speeds. Other fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_195|195]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-08|abbr=on}}||[[Onos]] balance changes, added [[Lerk]] "roost" ability, alien upgrades tied to number of hives, plus many fixes and tweaks. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_194|194]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-02|abbr=on}}||'''Gorilla''': Added [[Onos]], [[Jetpack]]s, and [[Prototype Laboratory]]. Added ns2_mineshaft map. Many balance changes. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_193|193]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-20|abbr=on}}||Fixed a crashing issue |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_192|192]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-18|abbr=on}}||Maintenance and balance changes, map cycling enabled |
− | + | ||
− | + | ||
|- | |- | ||
|style="text-align:center"|[[Patches/Build_191|191]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-12|abbr=on}}||Hotfix for bugs, and balance changes for [[mine]]s | |style="text-align:center"|[[Patches/Build_191|191]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-12|abbr=on}}||Hotfix for bugs, and balance changes for [[mine]]s | ||
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_190|190]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-11|abbr=on}}||Added new tech structures--[[Shell]] and [[Veil]], Marines lay [[mine]]s, [[whip]] bombard ability, performance improvements, and much more |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_189|189]]|| style="text-align:right;padding-right:2em"|{{dts|2011-12-01|abbr=on}}||Bug fixes, [[Gorge]] can only belly slide on [[infestation]], [[whip]] grenade hit-back, balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_188|188]]|| style="text-align:right;padding-right:2em"|{{dts|2011-11-23|abbr=on}}||Random starting techpoints, new marine HUD, [[MAC]] mines, new atmospheric lighting, [[Power Node]] sockets, and much more. |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_187|187]]|| style="text-align:right;padding-right:2em"|{{dts|2011-10-11|abbr=on}}||Bug hotfixes, including aliens not being able to spawn and [[Sentry|sentries]] not firing |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_186|186]]|| style="text-align:right;padding-right:2em"|{{dts|2011-10-07|abbr=on}}||Med/Ammo packs on ground have glowing icons, new [[infestation]] and [[flamethrower]] effects, many sound changes, several balance tweaks |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_185|185]]|| style="text-align:right;padding-right:2em"|{{dts|2011-8-26|abbr=on}}||[[Lerk]] "crop dusting" spores and new alt attack to replace sniper mode, [[Fade]] balance changes, [[Gorge]] self-heal nerf, and much more |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_184|184]]|| style="text-align:right;padding-right:2em"|{{dts|2011-8-08|abbr=on}}||Introduced the [[Shade]] with some abilities, [[Observatory|Distress Beacon]] functional again, multi-thread support |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_183|183]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-28|abbr=on}}||Small patch addressing more bugs from build 182 |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_182|182]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-26|abbr=on}}||Bug fixes from build 181- reduced spore damage, pathing fixes, exploit fixes, and more |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_181|181]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-22|abbr=on}}||Leap requires 2 [[hive]]s, [[Sentry]] reloads, pathing improvements, balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_180|180]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-08|abbr=on}}||Added [[Cyst]]s to the [[infestation]] model, new [[Lerk]] flight model, many balance changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_179|179]]|| style="text-align:right;padding-right:2em"|{{dts|2011-6-15|abbr=on}}||Major balance adjustments, added [[Gorge]] bile bomb researchable on the [[Whip]], bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_178|178]]|| style="text-align:right;padding-right:2em"|{{dts|2011-6-07|abbr=on}}||New [[Fade]] blink mechanic, [[Phase Gate]], [[Robotics Factory]], and [[ARC]] functional, resources for kills, bloom effect, and much more |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_177|177]]|| style="text-align:right;padding-right:2em"|{{dts|2011-5-10|abbr=on}}||Additional [[Tech Point]]s are not required for upgraded [[Hive]]/[[Command Chair]], lifeform purchase requirements, lighting changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_176|176]]|| style="text-align:right;padding-right:2em"|{{dts|2011-5-03|abbr=on}}||Expanded ns2_rockdown map, melee hit detection improvements, many bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_175|175]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-27|abbr=on}}||Server performance fixes, Marines can repair [[Power Node]]s |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_174|174]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-26|abbr=on}}||Alien armor upgrades now give extra armor, recycling percentage increased, many player-submitted lua fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_173|173]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-21|abbr=on}}||Sound fixes, [[hydra]]s health doubled and now predict target's position, [[sentry]]/hydra/[[whip]]/[[crag]] target optimizations |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_172|172]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-15|abbr=on}}||Bug fixes from previous patch, rooted whips don't open doors |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_171|171]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-12|abbr=on}}||New script binding code, doors open for MAC/Drifters/Whips, and other small fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_170|170]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-19|abbr=on}}||Skulk changes, [[MAC]]s no longer clip inside each other |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_169|169]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-17|abbr=on}}||Sound fix and other small changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_168|168]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-16|abbr=on}}||"Sticky" [[Skulk]] wall walk, Skulk view tilt while on walls, small bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_167|167]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-09|abbr=on}}||Sound fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_166|166]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-01|abbr=on}}||Various small bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_165|165]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-22|abbr=on}}||Another unsuccessful attempt to fix the sound bug, with other minor successful bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_164|164]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-18|abbr=on}}||An unsuccessful attempt to fix a bug where most sounds could not be heard after a period of time |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_163|163]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-17|abbr=on}}||[[Dynamic Infestation]] prototype, [[Alien vision]], [[Whip]] uproot, and [[Power pack]] implementation |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_162|162]]|| style="text-align:right;padding-right:2em"|{{dts|2011-1-24|abbr=on}}||Performance increase, bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_161|161]]|| style="text-align:right;padding-right:2em"|{{dts|2011-1-11|abbr=on}}||Weapon dropping, parasite indicator, flashless Marine commander UI, game joining through steam, bug fixes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_160|160]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-21|abbr=on}}||Bug fixes. [[Fade]] armor reduced |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_159|159]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-10|abbr=on}}||Sound additions, [[Drifter]]s auto-heal |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_158|158]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-03|abbr=on}}||Minor bug fixes (black-out bug, [[hydra]] performance) |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_157|157]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-02|abbr=on}}||Major balance adjustments |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_156|156]]|| style="text-align:right;padding-right:2em"|{{dts|2010-11-22|abbr=on}}||Network and server fixes |
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_155|155]]|| style="text-align:right;padding-right:2em"|{{dts|2010-11-19|abbr=on}}||Initial Beta release--[[Fade]] and [[Whip]] added | ||
|} | |} | ||
Line 278: | Line 351: | ||
!class="unsortable"|Major Changes | !class="unsortable"|Major Changes | ||
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_154|154]]||style="text-align:right;padding-right:2em"| {{dts|2010-11-16|abbr=on}}||Switched to Havok Physics, and noticeable frame rate improvements |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_153|153]]||style="text-align:right;padding-right:2em"| {{dts|2010-11-03|abbr=on}}||Fixed some networking issues, scripts, and other performance issues |
− | + | ||
− | + | ||
|- | |- | ||
|style="text-align:center"|[[Patches/Build_152|152]]|| style="text-align:right;padding-right:2em"|{{dts|2010-10-27|abbr=on}}||Fixed some hit registration problems, added several alien structures, added marine power grid, and much more | |style="text-align:center"|[[Patches/Build_152|152]]|| style="text-align:right;padding-right:2em"|{{dts|2010-10-27|abbr=on}}||Fixed some hit registration problems, added several alien structures, added marine power grid, and much more | ||
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_151|151]]|| style="text-align:right;padding-right:2em"|{{dts|2010-08-13|abbr=on}}||Improved hit detection, marines can build, [[Skulk]] parasite, and many other gameplay changes |
|- | |- | ||
− | |style="text-align:center"|[[Patches/ | + | |style="text-align:center"|[[Patches/Build_150|150]]||style="text-align:right;padding-right:2em"| {{dts|2010-07-29|abbr=on}}|| Several server connection fixes and minor game changes |
+ | |- | ||
+ | |style="text-align:center"|[[Patches/Build_149|149]]||style="text-align:right;padding-right:2em"| {{dts|2010-07-26|abbr=on}} || Initial Alpha release | ||
|} | |} | ||
{{BuildNav}} | {{BuildNav}} | ||
[[category:Patches]] | [[category:Patches]] |
Revision as of 07:34, 20 September 2019
This is a historical list of all NS2 patches. Date format: [month/day/year]
Current NS2 Build: 329
Release
Build | Release Date | Major Changes |
---|---|---|
329 | Sep 19, 2019 | New map, new menu, balance changes, Linux support dropped and DirectX 11 integration. |
328 | Jun 20, 2019 | Focuses on optimizations and improves screen resolutions. |
327 | Apr 23, 2019 | New map, changes to existing maps, new skins, new models, new sounds and new gameplay and balance changes. |
326 | Dec 21, 2018 | Changes to Quickplay, Spectate Updates and new Cosmetics to the Catalyst Pack |
325 | Oct 29, 2018 | Anniversary Update, Machine Gun tweaks, Stabilizing LuaJIT, Overhaul of audio cues |
324 | Sep 5, 2018 | The Catalyst Update |
323 | Jun 15, 2018 | Shadow Onos, Forge Shotgun & Flamethrower, Player Skill Tier Icons |
322 | Apr 5, 2018 | Many maintenance fixes |
321 | Feb 14, 2018 | Onos Stampede, Babbler 'Mines' & Improvements |
320 | Dec 23, 2017 | Additional Balance changes to Flamethrower, Many map and community fixes. |
319 | Oct 27, 2017 | 5th anniversary of NS2!, Balance changes to Flamethrower, Contamination and Biomass, Many map fixes to Summit and Derelict, Official end of 32bit support |
318 | Oct 6, 2017 | Migrated to 64-bit Architecture, Reworked job & thread scheduling - now able to utilise all CPU cores, New Auto Crash Collector, New -autorestart command line parameter for Dedicated Servers |
317 | Aug 24, 2017 | New Skulk Challenge Mode!, Improvements to MACs, Whips and Onos Stomp!, Dedicated Spectator Slots |
316 | Jun 16, 2017 | Redesigned Boneshield, Gorge Bellyslide improvements, Lots of polish, and pesky bugs squashed |
315 | May 26, 2017 | New 'Play Now' Menu!, New In-game help screen!, Improved Commander Bots |
314 | Mar 8, 2017 | "All" tab reintroduced to Server Browser, Rewrote Clog code, Added option to add Bots to a listen server (performance will be affected - use at own risk!) |
313 | Jan 27, 2017 | Brand new Alien Commander Tutorial!, Fixes for historical Whip bugs, various gameplay tweaks |
312 | Nov 18, 2016 | New in-game badge customisation menu, Hive 1.0 retired |
311 | Oct 27, 2016 | 4th anniversary of NS2's release!, New gamemode - The Infested |
310 | Oct 11, 2016 | New first-person animations for Rifle, Pistol and Axe, Hive 2.0 |
309 | Sep 23, 2016 | Brand new Marine Commander Tutorial!, Minor balance tweaks to Skulks MG and Railgun Exos |
308 | Sep 16, 2016 | Upgraded LuaJIT to Version 2.1 |
307 | Aug 12, 2016 | New version of ns2_summit with balance changes, Several adjustments to the Skulk |
306 | Jul 29, 2016 | Windows binaries are now digitally signed, Skulk & Fade melee cones expanded |
305 | Jul 15, 2016 | New Friends tab in server browser, Filler bots to add seeding |
304 | Jul 1, 2016 | Improvements to Minigun Exosuits, Sandbox overhaul |
303 | Jun 22, 2016 | New post-game rating system!, Many bug fixes |
302 | Jun 10, 2016 | New pre-game warmup mode!, Tweaks to Spores, Improvements to commander bot AI |
301 | Jun 3, 2016 | New official map: Caged, 'Abyss' skin for Skulks, Ranged Spores for Lerks (à la NS1), 'Cystem' overhaul |
300 | May 27, 2016 | New in-game changelog, Skull 'N' Crossfire Rifle skin, New 'Focus' ability for Aliens |
299 | May 16, 2016 | New Alien abilities!, HMG for Marines, Tweaks to existing abilities, Bug fixes |
298 | May 13, 2016 | Brand new server browser!, Cinematic on team concedes, Achievement for collecting all 15 collectibles, Gorge abilities overhaul, Several res changes, Fade movement tweaks |
297 | May 4, 2016 | Shadow Fade Skin, Removal of Claw Exosuits, Additional Commander Abilities, Grenade tweaks, Enemy healthbars |
296 | Apr 29, 2016 | Two brand new tutorials, New Alien Hive UI |
295 | Apr 16, 2016 | Server browser and network code improvements |
294 | Apr 12, 2016 | Changed medpacks from instant 50hp heal to instant 25hp heal and 25hp heal over time (HoT) over 1 second |
293 | Apr 5, 2016 | Many QoL improvements to Exosuits |
292 | Mar 29, 2016 | Sticky Shoe - 15 new collectible & tradable Steam inventory items that drop during gameplay, Fixed respawning at random view angles, All C-style code comments have been refactored to Lua-style |
291 | Mar 17, 2016 | Brand new 'Hive Challenge' mode in training menu, Many Editor fixes, QoL map fixes |
290 | Mar 10, 2016 | New tutorial voice-overs, QoL map fixes, Launchpad enhancements for modders |
289 | Mar 3, 2016 | QoL map fixes, Revamped scoring system |
288 | Mar 1, 2016 | Tutorial & Achievement fixes, Fix for last weapon switch when building with welder |
287 | Feb 26, 2016 | Achievements & New player checklist |
286 | Feb 23, 2016 | - |
285 | Feb 11, 2016 | - |
284 | Feb 2, 2016 | Hotfix for critical issue introduced in Patches/Build_283 |
283 | Feb 2, 2016 | SteamWorks update, new Extensions System, Memory leak fixes/memory optimisation & local voice bind removal. |
282 | Jan 26, 2016 | 'Bootcamp' update, several server and bots improvements for rookies |
281 | Jan 22, 2016 | Tutorial and editor update |
280 | Jan 8, 2016 | Modding tools update for Spark Editor. |
279 | Dec 23, 2015 | 'Aim to Please' update, several hitreg fixes and new hitreg debug tools. |
278 | Dec 3, 2015 | Tutorial fixes, NAT failure protection & bug fixes. - Patch inadvertently introduced major hitreg issues and was rolled back to 277. |
277 | Oct 29, 2015 | Halloween 2015 update |
276 | Oct 15, 2015 | 'Faster than a speeding bullet' update, load time improvements |
275 | Jul 30, 2015 | New map Derelict and performance tweaks. |
274 | Jan 31, 2015 | Hotfixes for 273 & Restore Onos damage type. |
273 | Dec 19, 2014 | QoL improvements and Fixes. |
272 | Dec 19, 2014 | Performance patch for Servers. |
271 | Nov 21, 2014 | Small patch to prepare for future patch releases. |
270 | Nov 1, 2014 | Reaper Update, Kharaa Reaper Skin Pack DLC, voting system improved (votes that can not pass are failed immediately), minor bug fixes. |
269 | Sep 4, 2014 | Force Even Team now use the new Hive Skill rating, Minor bug fixes. |
268 | Aug 23, 2014 | Major balance changes, Faster loading times for game and maps, All research now on Hive (and ungrouped), removed Fade Shadow Step and Vortex. |
267 | Aug 5, 2014 | Better performance, more modding options, a new skill-tracking system, better matchmaking, more fonts supported, more languages supported. |
266 | Jun 6, 2014 | First CDT release, weapon drop colors, arrows on phase gates. |
265 | May 1, 2014 | Kodiak Update, armor customization, and much more. |
264 | Mar 17, 2014 | Hotfix for Docking, Hallucination changes. |
263 | Feb 14, 2014 | Dropship Update, Organized Play system and more! |
262 | Dec 19, 2013 | Eclipse released, new main menu background with NS1 theme remix. |
261 | Dec 3, 2013 | More Kharaa balance changes, less hitching in early game. |
260 | Nov 20, 2013 | Kharaa balance changes, fixes by SamusDroid and Sewlek. |
259 | Oct 30, 2013 | NS2 1 Year Anniversary! Shadow Gorge + toys, Lerk, and more! |
258 | Oct 14, 2013 | Bugfixes and optimizations. |
257 | Sep 20, 2013 | Hotfixes for Patches/Build_256. |
256 | Sep 20, 2013 | Bugfixes, Improvements, and Optimizations. |
255 | Sep 5, 2013 | Reinforcement Program content enabled, general fixes and some balance changes. |
254 | Aug 30, 2013 | Hotfixes for Reinforced. |
253 | Aug 29, 2013 | Reinforced expansion released. |
252 | Aug 27, 2013 | Test patch for Reinforced, no changelog. |
251 | Jul 24, 2013 | Cystem and Queuing Orders. |
250 | Jun 26, 2013 | Sewlek's Balance Test Mod integrated. |
240 | Feb 28, 2013 | Gorgeous Update. Gorge tunnels, babblers, railgun exosuits |
237 | Jan 16, 2013 | Fixed occasional client-side crash on map load. |
236 | Jan 16, 2013 | Massive post-holiday patch and missing notes catchup. |
235 | Dec 20, 2012 | Hotfix for a large noclip hole in Tram. |
234 | Dec 18, 2012 | Christmas readyrooms, fixed and performance improvements. |
233 | Dec 10, 2012 | Balance changes and fixes. |
232 | Nov 21, 2012 | Balance changes and fixes. |
231 | Nov 20, 2012 | Hotfix, no changelog. |
230 | Nov 19, 2012 | Balance changes, fixes and improvements. |
229 | Nov 14, 2012 | Fixes and improvements. |
228 | Nov 2, 2012 | Fixes and performance improvements. |
227 | Oct 31, 2012 | Release! |
Beta
Build | Release Date | Major Changes |
---|---|---|
226 | Oct 29, 2012 | Features and fixes |
225 | Oct 27, 2012 | Features and fixes |
224 | Oct 24, 2012 | Balance changes and improvements |
223 | Oct 12, 2012 | Fixes |
222 | Oct 11, 2012 | Balance changes and improvements |
221 | Sep 28, 2012 | Balance changes and improvements |
220 | Sep 19, 2012 | Balance changes and improvements |
219 | Sep 12, 2012 | Balance changes and improvements |
218 | Sep 6, 2012 | Balance changes and improvements |
217 | Aug 28, 2012 | Titanium: Exosuit added, ns2_veil map added, and many balance changes |
216 | Aug 9, 2012 | Armories use energy, balance changes |
215 | Jul 25, 2012 | Balance changes |
214 | Jul 12, 2012 | Hotfix |
213 | Jul 12, 2012 | New alien upgrades: Feint and Adrenaline. Balance changes, and optimizations. |
212 | Jun 28, 2012 | New server admin system, MAC EMP blast added, and many balance changes |
211 | Jun 28, 2012 | Renamed to Patches/Build_212 due to Steam issues |
210 | Jun 15, 2012 | Added ns2_docking map, energy removed in favor of costing resources, Fade Vortex ability added |
209 | May 30, 2012 | Added Shift and Spur, alien lifeform upgrades researched separately, lerk has bite, Bile Bomb moved back to Gorge |
208 | May 7, 2012 | Balance changes for Gorge and Lerk, infestation grows on walls and ceilings, med/ammo packs cost energy |
207 | May 2, 2012 | Added Nano-Construct ability, buffed researched marine armor values, balance changes |
206 | Apr 25, 2012 | Drifters no longer build structures, alien wave spawning, Gorge buildings no longer cost resources, Clogs, Onos charge |
205 | Apr 19, 2012 | All alien structures "mature" over time, tier 2 tech available at 1 hive, new commander abilities. Power Packs re-enabled, powering one structure at a time. |
204 | Apr 11, 2012 | Added death effects and fire effects. Editor bug fixes. |
203 | Apr 2, 2012 | Onos and Gorge balance changes |
202 | Mar 30, 2012 | Many bug fixes and a few balance changes |
201 | Mar 23, 2012 | New HUD, Fade available with one hive and Onos with two, reductions in marine upgrade costs |
200 | Mar 15, 2012 | Bile Bomb moved to Lerk, Silence upgrade added, one upgrade per upgrade structure, and many fixes |
199 | Feb 29, 2012 | New Skulk movement, Fade "shadow step", and balances changes |
198 | Feb 24, 2012 | Added Welder, new waypoints, and building special effects |
197 | Feb 17, 2012 | Hotfix for Power Nodes not resetting after round ends |
196 | Feb 16, 2012 | Balance changes: Marines start with a free Infantry Portal, changed build time and sprint speeds. Other fixes |
195 | Feb 8, 2012 | Onos balance changes, added Lerk "roost" ability, alien upgrades tied to number of hives, plus many fixes and tweaks. |
194 | Feb 2, 2012 | Gorilla: Added Onos, Jetpacks, and Prototype Laboratory. Added ns2_mineshaft map. Many balance changes. |
193 | Jan 20, 2012 | Fixed a crashing issue |
192 | Jan 18, 2012 | Maintenance and balance changes, map cycling enabled |
191 | Jan 12, 2012 | Hotfix for bugs, and balance changes for mines |
190 | Jan 11, 2012 | Added new tech structures--Shell and Veil, Marines lay mines, whip bombard ability, performance improvements, and much more |
189 | Dec 1, 2011 | Bug fixes, Gorge can only belly slide on infestation, whip grenade hit-back, balance changes |
188 | Nov 23, 2011 | Random starting techpoints, new marine HUD, MAC mines, new atmospheric lighting, Power Node sockets, and much more. |
187 | Oct 11, 2011 | Bug hotfixes, including aliens not being able to spawn and sentries not firing |
186 | Oct 7, 2011 | Med/Ammo packs on ground have glowing icons, new infestation and flamethrower effects, many sound changes, several balance tweaks |
185 | Aug 26, 2011 | Lerk "crop dusting" spores and new alt attack to replace sniper mode, Fade balance changes, Gorge self-heal nerf, and much more |
184 | Aug 8, 2011 | Introduced the Shade with some abilities, Distress Beacon functional again, multi-thread support |
183 | Jul 28, 2011 | Small patch addressing more bugs from build 182 |
182 | Jul 26, 2011 | Bug fixes from build 181- reduced spore damage, pathing fixes, exploit fixes, and more |
181 | Jul 22, 2011 | Leap requires 2 hives, Sentry reloads, pathing improvements, balance changes |
180 | Jul 8, 2011 | Added Cysts to the infestation model, new Lerk flight model, many balance changes |
179 | Jun 15, 2011 | Major balance adjustments, added Gorge bile bomb researchable on the Whip, bug fixes |
178 | Jun 7, 2011 | New Fade blink mechanic, Phase Gate, Robotics Factory, and ARC functional, resources for kills, bloom effect, and much more |
177 | May 10, 2011 | Additional Tech Points are not required for upgraded Hive/Command Chair, lifeform purchase requirements, lighting changes |
176 | May 3, 2011 | Expanded ns2_rockdown map, melee hit detection improvements, many bug fixes |
175 | Apr 27, 2011 | Server performance fixes, Marines can repair Power Nodes |
174 | Apr 26, 2011 | Alien armor upgrades now give extra armor, recycling percentage increased, many player-submitted lua fixes |
173 | Apr 21, 2011 | Sound fixes, hydras health doubled and now predict target's position, sentry/hydra/whip/crag target optimizations |
172 | Apr 15, 2011 | Bug fixes from previous patch, rooted whips don't open doors |
171 | Apr 12, 2011 | New script binding code, doors open for MAC/Drifters/Whips, and other small fixes |
170 | Mar 19, 2011 | Skulk changes, MACs no longer clip inside each other |
169 | Mar 17, 2011 | Sound fix and other small changes |
168 | Mar 16, 2011 | "Sticky" Skulk wall walk, Skulk view tilt while on walls, small bug fixes |
167 | Mar 9, 2011 | Sound fixes |
166 | Mar 1, 2011 | Various small bug fixes |
165 | Feb 22, 2011 | Another unsuccessful attempt to fix the sound bug, with other minor successful bug fixes |
164 | Feb 18, 2011 | An unsuccessful attempt to fix a bug where most sounds could not be heard after a period of time |
163 | Feb 17, 2011 | Dynamic Infestation prototype, Alien vision, Whip uproot, and Power pack implementation |
162 | Jan 24, 2011 | Performance increase, bug fixes |
161 | Jan 11, 2011 | Weapon dropping, parasite indicator, flashless Marine commander UI, game joining through steam, bug fixes |
160 | Dec 21, 2010 | Bug fixes. Fade armor reduced |
159 | Dec 10, 2010 | Sound additions, Drifters auto-heal |
158 | Dec 3, 2010 | Minor bug fixes (black-out bug, hydra performance) |
157 | Dec 2, 2010 | Major balance adjustments |
156 | Nov 22, 2010 | Network and server fixes |
155 | Nov 19, 2010 | Initial Beta release--Fade and Whip added |
Alpha
Build | Release Date | Major Changes |
---|---|---|
154 | Nov 16, 2010 | Switched to Havok Physics, and noticeable frame rate improvements |
153 | Nov 3, 2010 | Fixed some networking issues, scripts, and other performance issues |
152 | Oct 27, 2010 | Fixed some hit registration problems, added several alien structures, added marine power grid, and much more |
151 | Aug 13, 2010 | Improved hit detection, marines can build, Skulk parasite, and many other gameplay changes |
150 | Jul 29, 2010 | Several server connection fixes and minor game changes |
149 | Jul 26, 2010 | Initial Alpha release |
155 • 156 • 157 • 158 • 159 • 160 • 161 • 162 • 163 • 164 • 165 • 166 • 167 • 168 • 169 • 170 • 171 • 172 • 173 • 174 • 175 • 176 • 177 • 178 • 179 • 180 • 181 • 182 • 183 • 184 • 185 • 186 • 187 • 188 • 189 • 190 • 191 • 192 • 193 • 194 • 195 • 196 • 197 • 198 • 199 • 200 • 201 • 202 • 203 • 204 • 205 • 206 • 207 • 208 • 209 • 210 • 212 • 213 • 214 • 215 • 216 • 217 • 218 • 219 • 220 • 221 • 222 • 223 • 224 • 225 • 226
227 • 228 • 229 • 230 • 231 • 232 • 233 • 234 • 235 • 236 • 237 • 240 • 250 • 251 • 253 • 254 • 255 • 256 • 257 • 258 • 259 • 260 • 261 • 262 • 263 • 264 • 265 • 266 • 267 • 268 • 269 • 270 • 271 • 272 • 273 • 274 • 275 • 276 • 277 • 278 • 279 • 280 • 281 • 282 • 283 • 284 • 285 • 286 • 287 • 288 • 289 • 290 • 291 • 292 • 293 • 294 • 295 • 296 • 297 • 298 • 299 • 300 • 301 • 302 • 303 • 304 • 305 • 306 • 307 • 308 • 309 • 310 • 311 • 312 • 313 • 314 • 315 • 316 • 317 • 318 • 319 • 320 • 321 • 322 • 323 • 324 • 325 • 326 • 327