Difference between revisions of "Patches"

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!class="unsortable"|Major Changes
 
!class="unsortable"|Major Changes
 
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|style="text-align:center"|[[Build 227|227]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-31|abbr=on}}|| Release!
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|style="text-align:center"|[[Patches/Build_227|227]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-31|abbr=on}}|| Release!
 
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|style="text-align:center"|[[Build 228|228]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-2|abbr=on}}|| Fixes and performance improvements.
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|style="text-align:center"|[[Patches/Build_228|228]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-2|abbr=on}}|| Fixes and performance improvements.
 
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|style="text-align:center"|[[Build 229|229]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-14|abbr=on}}|| Fixes and improvements.
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|style="text-align:center"|[[Patches/Build_229|229]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-14|abbr=on}}|| Fixes and improvements.
 
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|style="text-align:center"|[[Build 230|230]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-19|abbr=on}}|| Balance changes, fixes and improvements.
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|style="text-align:center"|[[Patches/Build_230|230]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-19|abbr=on}}|| Balance changes, fixes and improvements.
 
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|style="text-align:center"|231|| style="text-align:right;padding-right:2em"|{{dts|2012-11-20|abbr=on}}|| Hotfix, no changelog.
 
|style="text-align:center"|231|| style="text-align:right;padding-right:2em"|{{dts|2012-11-20|abbr=on}}|| Hotfix, no changelog.
 
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|style="text-align:center"|[[Build 232|232]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-21|abbr=on}}|| Balance changes and fixes.
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|style="text-align:center"|[[Patches/Build_232|232]]|| style="text-align:right;padding-right:2em"|{{dts|2012-11-21|abbr=on}}|| Balance changes and fixes.
 
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|style="text-align:center"|[[Build 233|233]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-10|abbr=on}}|| Balance changes and fixes.
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|style="text-align:center"|[[Patches/Build_233|233]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-10|abbr=on}}|| Balance changes and fixes.
 
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|style="text-align:center"|[[Build 234|234]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-18|abbr=on}}|| Christmas readyrooms, fixed and performance improvements.
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|style="text-align:center"|[[Patches/Build_234|234]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-18|abbr=on}}|| Christmas readyrooms, fixed and performance improvements.
 
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|style="text-align:center"|[[Build 235|235]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-20|abbr=on}}|| Hotfix for a large noclip hole in Tram.
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|style="text-align:center"|[[Patches/Build_235|235]]|| style="text-align:right;padding-right:2em"|{{dts|2012-12-20|abbr=on}}|| Hotfix for a large noclip hole in Tram.
 
|-
 
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|style="text-align:center"|[[Build 236|236]]|| style="text-align:right;padding-right:2em"|{{dts|2013-01-16|abbr=on}}|| Massive post-holiday patch and missing notes catchup.
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|style="text-align:center"|[[Patches/Build_236|236]]|| style="text-align:right;padding-right:2em"|{{dts|2013-01-16|abbr=on}}|| Massive post-holiday patch and missing notes catchup.
 
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|style="text-align:center"|[[Build 237|237]]|| style="text-align:right;padding-right:2em"|{{dts|2013-01-16|abbr=on}}|| Fixed occasional client-side crash on map load.
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|style="text-align:center"|[[Patches/Build_237|237]]|| style="text-align:right;padding-right:2em"|{{dts|2013-01-16|abbr=on}}|| Fixed occasional client-side crash on map load.
 
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|style="text-align:center"|[[Build 250|250]]|| style="text-align:right;padding-right:2em"|{{dts|2013-06-26|abbr=on}}|| Sewlek's Balance Test Mod integrated.
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|style="text-align:center"|[[Patches/Build_250|250]]|| style="text-align:right;padding-right:2em"|{{dts|2013-06-26|abbr=on}}|| Sewlek's Balance Test Mod integrated.
 
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|style="text-align:center"|[[Build 251|251]]|| style="text-align:right;padding-right:2em"|{{dts|2013-07-24|abbr=on}}|| Cystem and Queuing Orders.
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|style="text-align:center"|[[Patches/Build_251|251]]|| style="text-align:right;padding-right:2em"|{{dts|2013-07-24|abbr=on}}|| Cystem and Queuing Orders.
 
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|style="text-align:center"|252|| style="text-align:right;padding-right:2em"|{{dts|2013-08-27|abbr=on}}|| Test patch for Reinforced, no changelog.
 
|style="text-align:center"|252|| style="text-align:right;padding-right:2em"|{{dts|2013-08-27|abbr=on}}|| Test patch for Reinforced, no changelog.
 
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|style="text-align:center"|[[Build 253|253]]|| style="text-align:right;padding-right:2em"|{{dts|2013-08-29|abbr=on}}|| Reinforced expansion released.
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|style="text-align:center"|[[Patches/Build_253|253]]|| style="text-align:right;padding-right:2em"|{{dts|2013-08-29|abbr=on}}|| Reinforced expansion released.
 
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|-
 
|style="text-align:center"|254|| style="text-align:right;padding-right:2em"|{{dts|2013-08-30|abbr=on}}|| Hotfixes for Reinforced.
 
|style="text-align:center"|254|| style="text-align:right;padding-right:2em"|{{dts|2013-08-30|abbr=on}}|| Hotfixes for Reinforced.
 
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|style="text-align:center"|[[Build 255|255]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-05|abbr=on}}|| Reinforcement Program content enabled, general fixes and some balance changes.
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|style="text-align:center"|[[Patches/Build_255|255]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-05|abbr=on}}|| Reinforcement Program content enabled, general fixes and some balance changes.
 
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|-
|style="text-align:center"|[[Build 256|256]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-20|abbr=on}}|| Bugfixes, Improvements, and Optimizations.
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|style="text-align:center"|[[Patches/Build_256|256]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-20|abbr=on}}|| Bugfixes, Improvements, and Optimizations.
 
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|style="text-align:center"|[[Build 257|257]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-20|abbr=on}}|| Hotfixes for Build 256.
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|style="text-align:center"|[[Patches/Build_257|257]]|| style="text-align:right;padding-right:2em"|{{dts|2013-09-20|abbr=on}}|| Hotfixes for Patches/Build_256.
 
|-
 
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|style="text-align:center"|[[Build 258|258]]|| style="text-align:right;padding-right:2em"|{{dts|2013-10-14|abbr=on}}|| Bugfixes and optimizations.
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|style="text-align:center"|[[Patches/Build_258|258]]|| style="text-align:right;padding-right:2em"|{{dts|2013-10-14|abbr=on}}|| Bugfixes and optimizations.
 
|-
 
|-
|style="text-align:center"|[[Build 259|259]]|| style="text-align:right;padding-right:2em"|{{dts|2013-10-30|abbr=on}}|| NS2 1 Year Anniversary! Shadow Gorge + toys, Lerk, and more!
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|style="text-align:center"|[[Patches/Build_259|259]]|| style="text-align:right;padding-right:2em"|{{dts|2013-10-30|abbr=on}}|| NS2 1 Year Anniversary! Shadow Gorge + toys, Lerk, and more!
 
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|style="text-align:center"|[[Build 260|260]]|| style="text-align:right;padding-right:2em"|{{dts|2013-11-20|abbr=on}}|| Kharaa balance changes, fixes by SamusDroid and Sewlek.
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|style="text-align:center"|[[Patches/Build_260|260]]|| style="text-align:right;padding-right:2em"|{{dts|2013-11-20|abbr=on}}|| Kharaa balance changes, fixes by SamusDroid and Sewlek.
 
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|style="text-align:center"|[[Build 261|261]]|| style="text-align:right;padding-right:2em"|{{dts|2013-12-03|abbr=on}}|| More Kharaa balance changes, less hitching in early game.
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|style="text-align:center"|[[Patches/Build_261|261]]|| style="text-align:right;padding-right:2em"|{{dts|2013-12-03|abbr=on}}|| More Kharaa balance changes, less hitching in early game.
 
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|style="text-align:center"|[[Build 262|262]]|| style="text-align:right;padding-right:2em"|{{dts|2013-12-19|abbr=on}}|| Eclipse released, new main menu background with NS1 theme remix.
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|style="text-align:center"|[[Patches/Build_262|262]]|| style="text-align:right;padding-right:2em"|{{dts|2013-12-19|abbr=on}}|| Eclipse released, new main menu background with NS1 theme remix.
 
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|style="text-align:center"|[[Build 263|263]]|| style="text-align:right;padding-right:2em"|{{dts|2014-02-14|abbr=on}}|| Dropship Update, Organized Play system and more!
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|style="text-align:center"|[[Patches/Build_263|263]]|| style="text-align:right;padding-right:2em"|{{dts|2014-02-14|abbr=on}}|| Dropship Update, Organized Play system and more!
 
|-
 
|-
|style="text-align:center"|[[Build 264|264]]|| style="text-align:right;padding-right:2em"|{{dts|2014-03-17|abbr=on}}|| Hotfix for Docking, Hallucination changes.
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|style="text-align:center"|[[Patches/Build_264|264]]|| style="text-align:right;padding-right:2em"|{{dts|2014-03-17|abbr=on}}|| Hotfix for Docking, Hallucination changes.
 
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|style="text-align:center"|[[Build 265|265]]|| style="text-align:right;padding-right:2em"|{{dts|2014-05-01|abbr=on}}|| Kodiak Update, armor customization, and much more.
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|style="text-align:center"|[[Patches/Build_265|265]]|| style="text-align:right;padding-right:2em"|{{dts|2014-05-01|abbr=on}}|| Kodiak Update, armor customization, and much more.
 
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|style="text-align:center"|[[Build 266|266]]|| style="text-align:right;padding-right:2em"|{{dts|2014-06-06|abbr=on}}|| First CDT release, weapon drop colors, arrows on phase gates.
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|style="text-align:center"|[[Patches/Build_266|266]]|| style="text-align:right;padding-right:2em"|{{dts|2014-06-06|abbr=on}}|| First CDT release, weapon drop colors, arrows on phase gates.
 
|-
 
|-
|style="text-align:center"|[[Build 267|267]]|| style="text-align:right;padding-right:2em"|{{dts|2014-08-05|abbr=on}}|| Better performance, more modding options, a new skill-tracking system, better matchmaking, more fonts supported, more languages supported.
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|style="text-align:center"|[[Patches/Build_267|267]]|| style="text-align:right;padding-right:2em"|{{dts|2014-08-05|abbr=on}}|| Better performance, more modding options, a new skill-tracking system, better matchmaking, more fonts supported, more languages supported.
 
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|-
|style="text-align:center"|[[Build 268|268]]|| style="text-align:right;padding-right:2em"|{{dts|2014-08-23|abbr=on}}|| Major balance changes, Faster loading times for game and maps, All research now on Hive (and ungrouped), removed Fade Shadow Step and Vortex.
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|style="text-align:center"|[[Patches/Build_268|268]]|| style="text-align:right;padding-right:2em"|{{dts|2014-08-23|abbr=on}}|| Major balance changes, Faster loading times for game and maps, All research now on Hive (and ungrouped), removed Fade Shadow Step and Vortex.
 
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|style="text-align:center"|[[Build 269|269]]|| style="text-align:right;padding-right:2em"|{{dts|2014-09-04|abbr=on}}|| Force Even Team now use the new Hive Skill rating, Minor bug fixes.
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|style="text-align:center"|[[Patches/Build_269|269]]|| style="text-align:right;padding-right:2em"|{{dts|2014-09-04|abbr=on}}|| Force Even Team now use the new Hive Skill rating, Minor bug fixes.
 
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|style="text-align:center"|[[Build 270|270]]|| style="text-align:right;padding-right:2em"|{{dts|2014-11-01|abbr=on}}|| Reaper Update, Kharaa Reaper Skin Pack DLC, voting system improved (votes that can not pass are failed immediately), minor bug fixes.
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|style="text-align:center"|[[Patches/Build_270|270]]|| style="text-align:right;padding-right:2em"|{{dts|2014-11-01|abbr=on}}|| Reaper Update, Kharaa Reaper Skin Pack DLC, voting system improved (votes that can not pass are failed immediately), minor bug fixes.
 
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|-
|style="text-align:center"|[[Build 271|271]]|| style="text-align:right;padding-right:2em"|{{dts|2014-11-21|abbr=on}}|| Small patch to prepare for future patch releases.
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|style="text-align:center"|[[Patches/Build_271|271]]|| style="text-align:right;padding-right:2em"|{{dts|2014-11-21|abbr=on}}|| Small patch to prepare for future patch releases.
 
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|-
|style="text-align:center"|[[Build 272|272]]|| style="text-align:right;padding-right:2em"|{{dts|2014-12-19|abbr=on}}|| Performance patch for Servers.
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|style="text-align:center"|[[Patches/Build_272|272]]|| style="text-align:right;padding-right:2em"|{{dts|2014-12-19|abbr=on}}|| Performance patch for Servers.
 
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|style="text-align:center"|[[Build 273|273]]|| style="text-align:right;padding-right:2em"|{{dts|2014-12-19|abbr=on}}|| QoL improvements and Fixes.
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|style="text-align:center"|[[Patches/Build_273|273]]|| style="text-align:right;padding-right:2em"|{{dts|2014-12-19|abbr=on}}|| QoL improvements and Fixes.
 
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|style="text-align:center"|[[Build 274|274]]|| style="text-align:right;padding-right:2em"|{{dts|2015-01-31|abbr=on}}|| Hotfixes for 273 & Restore Onos damage type.
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|style="text-align:center"|[[Patches/Build_274|274]]|| style="text-align:right;padding-right:2em"|{{dts|2015-01-31|abbr=on}}|| Hotfixes for 273 & Restore Onos damage type.
 
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|style="text-align:center"|[[Build 275|275]]|| style="text-align:right;padding-right:2em"|{{dts|2015-07-30|abbr=on}}|| New map Derelict and performance tweaks.
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|style="text-align:center"|[[Patches/Build_275|275]]|| style="text-align:right;padding-right:2em"|{{dts|2015-07-30|abbr=on}}|| New map Derelict and performance tweaks.
 
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|style="text-align:center"|[[Build 276|276]]|| style="text-align:right;padding-right:2em"|{{dts|2015-10-15|abbr=on}}|| 'Faster than a speeding bullet' update, load time improvements
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|style="text-align:center"|[[Patches/Build_276|276]]|| style="text-align:right;padding-right:2em"|{{dts|2015-10-15|abbr=on}}|| 'Faster than a speeding bullet' update, load time improvements
 
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|style="text-align:center"|[[Build 277|277]]|| style="text-align:right;padding-right:2em"|{{dts|2015-10-29|abbr=on}}|| Halloween 2015 update
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|style="text-align:center"|[[Patches/Build_277|277]]|| style="text-align:right;padding-right:2em"|{{dts|2015-10-29|abbr=on}}|| Halloween 2015 update
 
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|style="text-align:center"|[[Build 278|278]]|| style="text-align:right;padding-right:2em"|{{dts|2015-12-03|abbr=on}}|| Tutorial fixes, NAT failure protection & bug fixes. - ''Patch inadvertently introduced major hitreg issues and was rolled back to 277.''
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|style="text-align:center"|[[Patches/Build_278|278]]|| style="text-align:right;padding-right:2em"|{{dts|2015-12-03|abbr=on}}|| Tutorial fixes, NAT failure protection & bug fixes. - ''Patch inadvertently introduced major hitreg issues and was rolled back to 277.''
 
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|style="text-align:center"|[[Build 279|279]]|| style="text-align:right;padding-right:2em"|{{dts|2015-12-23|abbr=on}}|| 'Aim to Please' update, several hitreg fixes and new hitreg debug tools.
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|style="text-align:center"|[[Patches/Build_279|279]]|| style="text-align:right;padding-right:2em"|{{dts|2015-12-23|abbr=on}}|| 'Aim to Please' update, several hitreg fixes and new hitreg debug tools.
 
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|style="text-align:center"|[[Build 280|280]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-08|abbr=on}}|| Modding tools update for Spark Editor.
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|style="text-align:center"|[[Patches/Build_280|280]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-08|abbr=on}}|| Modding tools update for Spark Editor.
 
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|style="text-align:center"|[[Build 281|281]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-22|abbr=on}}|| Tutorial and editor update
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|style="text-align:center"|[[Patches/Build_281|281]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-22|abbr=on}}|| Tutorial and editor update
 
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|style="text-align:center"|[[Build 282|282]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-26|abbr=on}}|| 'Bootcamp' update, several server and bots improvements for rookies
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|style="text-align:center"|[[Patches/Build_282|282]]|| style="text-align:right;padding-right:2em"|{{dts|2016-01-26|abbr=on}}|| 'Bootcamp' update, several server and bots improvements for rookies
 
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|-
|style="text-align:center"|[[Build 283|283]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-02|abbr=on}}|| SteamWorks update, new Extensions System, Memory leak fixes/memory optimisation & local voice bind removal.
+
|style="text-align:center"|[[Patches/Build_283|283]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-02|abbr=on}}|| SteamWorks update, new Extensions System, Memory leak fixes/memory optimisation & local voice bind removal.
 
|-
 
|-
|style="text-align:center"|[[Build 284|284]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-02|abbr=on}}|| Hotfix for critical issue introduced in Build 283
+
|style="text-align:center"|[[Patches/Build_284|284]]|| style="text-align:right;padding-right:2em"|{{dts|2016-02-02|abbr=on}}|| Hotfix for critical issue introduced in Patches/Build_283
 
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|}
 
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!class="unsortable"|Major Changes
 
!class="unsortable"|Major Changes
 
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|style="text-align:center"|[[Build 155|155]]|| style="text-align:right;padding-right:2em"|{{dts|2010-11-19|abbr=on}}||Initial Beta release--[[Fade]] and [[Whip]] added
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|style="text-align:center"|[[Patches/Build_155|155]]|| style="text-align:right;padding-right:2em"|{{dts|2010-11-19|abbr=on}}||Initial Beta release--[[Fade]] and [[Whip]] added
 
|-
 
|-
|style="text-align:center"|[[Build 156|156]]|| style="text-align:right;padding-right:2em"|{{dts|2010-11-22|abbr=on}}||Network and server fixes
+
|style="text-align:center"|[[Patches/Build_156|156]]|| style="text-align:right;padding-right:2em"|{{dts|2010-11-22|abbr=on}}||Network and server fixes
 
|-
 
|-
|style="text-align:center"|[[Build 157|157]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-02|abbr=on}}||Major balance adjustments
+
|style="text-align:center"|[[Patches/Build_157|157]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-02|abbr=on}}||Major balance adjustments
 
|-
 
|-
|style="text-align:center"|[[Build 158|158]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-03|abbr=on}}||Minor bug fixes (black-out bug, [[hydra]] performance)
+
|style="text-align:center"|[[Patches/Build_158|158]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-03|abbr=on}}||Minor bug fixes (black-out bug, [[hydra]] performance)
 
|-
 
|-
|style="text-align:center"|[[Build 159|159]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-10|abbr=on}}||Sound additions, [[Drifter]]s auto-heal
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|style="text-align:center"|[[Patches/Build_159|159]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-10|abbr=on}}||Sound additions, [[Drifter]]s auto-heal
 
|-
 
|-
|style="text-align:center"|[[Build 160|160]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-21|abbr=on}}||Bug fixes.  [[Fade]] armor reduced
+
|style="text-align:center"|[[Patches/Build_160|160]]|| style="text-align:right;padding-right:2em"|{{dts|2010-12-21|abbr=on}}||Bug fixes.  [[Fade]] armor reduced
 
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|style="text-align:center"|[[Build 161|161]]|| style="text-align:right;padding-right:2em"|{{dts|2011-1-11|abbr=on}}||Weapon dropping, parasite indicator, flashless Marine commander UI, game joining through steam, bug fixes
+
|style="text-align:center"|[[Patches/Build_161|161]]|| style="text-align:right;padding-right:2em"|{{dts|2011-1-11|abbr=on}}||Weapon dropping, parasite indicator, flashless Marine commander UI, game joining through steam, bug fixes
 
|-
 
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|style="text-align:center"|[[Build 162|162]]|| style="text-align:right;padding-right:2em"|{{dts|2011-1-24|abbr=on}}||Performance increase, bug fixes
+
|style="text-align:center"|[[Patches/Build_162|162]]|| style="text-align:right;padding-right:2em"|{{dts|2011-1-24|abbr=on}}||Performance increase, bug fixes
 
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|style="text-align:center"|[[Build 163|163]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-17|abbr=on}}||[[Dynamic Infestation]] prototype, [[Alien vision]], [[Whip]] uproot, and [[Power pack]] implementation
+
|style="text-align:center"|[[Patches/Build_163|163]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-17|abbr=on}}||[[Dynamic Infestation]] prototype, [[Alien vision]], [[Whip]] uproot, and [[Power pack]] implementation
 
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|-
|style="text-align:center"|[[Build 164|164]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-18|abbr=on}}||An unsuccessful attempt to fix a bug where most sounds could not be heard after a period of time
+
|style="text-align:center"|[[Patches/Build_164|164]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-18|abbr=on}}||An unsuccessful attempt to fix a bug where most sounds could not be heard after a period of time
 
|-
 
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|style="text-align:center"|[[Build 165|165]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-22|abbr=on}}||Another unsuccessful attempt to fix the sound bug, with other minor successful bug fixes
+
|style="text-align:center"|[[Patches/Build_165|165]]|| style="text-align:right;padding-right:2em"|{{dts|2011-2-22|abbr=on}}||Another unsuccessful attempt to fix the sound bug, with other minor successful bug fixes
 
|-
 
|-
|style="text-align:center"|[[Build 166|166]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-01|abbr=on}}||Various small bug fixes
+
|style="text-align:center"|[[Patches/Build_166|166]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-01|abbr=on}}||Various small bug fixes
 
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|-
|style="text-align:center"|[[Build 167|167]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-09|abbr=on}}||Sound fixes
+
|style="text-align:center"|[[Patches/Build_167|167]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-09|abbr=on}}||Sound fixes
 
|-
 
|-
|style="text-align:center"|[[Build 168|168]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-16|abbr=on}}||"Sticky" [[Skulk]] wall walk, Skulk view tilt while on walls, small bug fixes
+
|style="text-align:center"|[[Patches/Build_168|168]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-16|abbr=on}}||"Sticky" [[Skulk]] wall walk, Skulk view tilt while on walls, small bug fixes
 
|-
 
|-
|style="text-align:center"|[[Build 169|169]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-17|abbr=on}}||Sound fix and other small changes
+
|style="text-align:center"|[[Patches/Build_169|169]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-17|abbr=on}}||Sound fix and other small changes
 
|-
 
|-
|style="text-align:center"|[[Build 170|170]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-19|abbr=on}}||Skulk changes, [[MAC]]s no longer clip inside each other
+
|style="text-align:center"|[[Patches/Build_170|170]]|| style="text-align:right;padding-right:2em"|{{dts|2011-3-19|abbr=on}}||Skulk changes, [[MAC]]s no longer clip inside each other
 
|-
 
|-
|style="text-align:center"|[[Build 171|171]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-12|abbr=on}}||New script binding code, doors open for MAC/Drifters/Whips, and other small fixes
+
|style="text-align:center"|[[Patches/Build_171|171]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-12|abbr=on}}||New script binding code, doors open for MAC/Drifters/Whips, and other small fixes
 
|-
 
|-
|style="text-align:center"|[[Build 172|172]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-15|abbr=on}}||Bug fixes from previous patch, rooted whips don't open doors
+
|style="text-align:center"|[[Patches/Build_172|172]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-15|abbr=on}}||Bug fixes from previous patch, rooted whips don't open doors
 
|-
 
|-
|style="text-align:center"|[[Build 173|173]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-21|abbr=on}}||Sound fixes, [[hydra]]s health doubled and now predict target's position, [[sentry]]/hydra/[[whip]]/[[crag]] target optimizations
+
|style="text-align:center"|[[Patches/Build_173|173]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-21|abbr=on}}||Sound fixes, [[hydra]]s health doubled and now predict target's position, [[sentry]]/hydra/[[whip]]/[[crag]] target optimizations
 
|-
 
|-
|style="text-align:center"|[[Build 174|174]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-26|abbr=on}}||Alien armor upgrades now give extra armor, recycling percentage increased, many player-submitted lua fixes
+
|style="text-align:center"|[[Patches/Build_174|174]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-26|abbr=on}}||Alien armor upgrades now give extra armor, recycling percentage increased, many player-submitted lua fixes
 
|-
 
|-
|style="text-align:center"|[[Build 175|175]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-27|abbr=on}}||Server performance fixes, Marines can repair [[Power Node]]s
+
|style="text-align:center"|[[Patches/Build_175|175]]|| style="text-align:right;padding-right:2em"|{{dts|2011-4-27|abbr=on}}||Server performance fixes, Marines can repair [[Power Node]]s
 
|-
 
|-
|style="text-align:center"|[[Build 176|176]]|| style="text-align:right;padding-right:2em"|{{dts|2011-5-03|abbr=on}}||Expanded ns2_rockdown map, melee hit detection improvements, many bug fixes
+
|style="text-align:center"|[[Patches/Build_176|176]]|| style="text-align:right;padding-right:2em"|{{dts|2011-5-03|abbr=on}}||Expanded ns2_rockdown map, melee hit detection improvements, many bug fixes
 
|-
 
|-
|style="text-align:center"|[[Build 177|177]]|| style="text-align:right;padding-right:2em"|{{dts|2011-5-10|abbr=on}}||Additional [[Tech Point]]s are not required for upgraded [[Hive]]/[[Command Chair]], lifeform purchase requirements, lighting changes
+
|style="text-align:center"|[[Patches/Build_177|177]]|| style="text-align:right;padding-right:2em"|{{dts|2011-5-10|abbr=on}}||Additional [[Tech Point]]s are not required for upgraded [[Hive]]/[[Command Chair]], lifeform purchase requirements, lighting changes
 
|-
 
|-
|style="text-align:center"|[[Build 178|178]]|| style="text-align:right;padding-right:2em"|{{dts|2011-6-07|abbr=on}}||New [[Fade]] blink mechanic, [[Phase Gate]], [[Robotics Factory]], and [[ARC]] functional, resources for kills, bloom effect, and much more
+
|style="text-align:center"|[[Patches/Build_178|178]]|| style="text-align:right;padding-right:2em"|{{dts|2011-6-07|abbr=on}}||New [[Fade]] blink mechanic, [[Phase Gate]], [[Robotics Factory]], and [[ARC]] functional, resources for kills, bloom effect, and much more
 
|-
 
|-
|style="text-align:center"|[[Build 179|179]]|| style="text-align:right;padding-right:2em"|{{dts|2011-6-15|abbr=on}}||Major balance adjustments, added [[Gorge]] bile bomb researchable on the [[Whip]], bug fixes
+
|style="text-align:center"|[[Patches/Build_179|179]]|| style="text-align:right;padding-right:2em"|{{dts|2011-6-15|abbr=on}}||Major balance adjustments, added [[Gorge]] bile bomb researchable on the [[Whip]], bug fixes
 
|-
 
|-
|style="text-align:center"|[[Build 180|180]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-08|abbr=on}}||Added [[Cyst]]s to the [[infestation]] model, new [[Lerk]] flight model, many balance changes
+
|style="text-align:center"|[[Patches/Build_180|180]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-08|abbr=on}}||Added [[Cyst]]s to the [[infestation]] model, new [[Lerk]] flight model, many balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 181|181]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-22|abbr=on}}||Leap requires 2 [[hive]]s, [[Sentry]] reloads, pathing improvements, balance changes
+
|style="text-align:center"|[[Patches/Build_181|181]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-22|abbr=on}}||Leap requires 2 [[hive]]s, [[Sentry]] reloads, pathing improvements, balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 182|182]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-26|abbr=on}}||Bug fixes from build 181- reduced spore damage, pathing fixes, exploit fixes, and more
+
|style="text-align:center"|[[Patches/Build_182|182]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-26|abbr=on}}||Bug fixes from build 181- reduced spore damage, pathing fixes, exploit fixes, and more
 
|-
 
|-
|style="text-align:center"|[[Build 183|183]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-28|abbr=on}}||Small patch addressing more bugs from build 182
+
|style="text-align:center"|[[Patches/Build_183|183]]|| style="text-align:right;padding-right:2em"|{{dts|2011-7-28|abbr=on}}||Small patch addressing more bugs from build 182
 
|-
 
|-
|style="text-align:center"|[[Build 184|184]]|| style="text-align:right;padding-right:2em"|{{dts|2011-8-08|abbr=on}}||Introduced the [[Shade]] with some abilities, [[Observatory|Distress Beacon]] functional again, multi-thread support
+
|style="text-align:center"|[[Patches/Build_184|184]]|| style="text-align:right;padding-right:2em"|{{dts|2011-8-08|abbr=on}}||Introduced the [[Shade]] with some abilities, [[Observatory|Distress Beacon]] functional again, multi-thread support
 
|-
 
|-
|style="text-align:center"|[[Build 185|185]]|| style="text-align:right;padding-right:2em"|{{dts|2011-8-26|abbr=on}}||[[Lerk]] "crop dusting" spores and new alt attack to replace sniper mode, [[Fade]] balance changes, [[Gorge]] self-heal nerf, and much more
+
|style="text-align:center"|[[Patches/Build_185|185]]|| style="text-align:right;padding-right:2em"|{{dts|2011-8-26|abbr=on}}||[[Lerk]] "crop dusting" spores and new alt attack to replace sniper mode, [[Fade]] balance changes, [[Gorge]] self-heal nerf, and much more
 
|-
 
|-
|style="text-align:center"|[[Build 186|186]]|| style="text-align:right;padding-right:2em"|{{dts|2011-10-07|abbr=on}}||Med/Ammo packs on ground have glowing icons, new [[infestation]] and [[flamethrower]] effects, many sound changes, several balance tweaks
+
|style="text-align:center"|[[Patches/Build_186|186]]|| style="text-align:right;padding-right:2em"|{{dts|2011-10-07|abbr=on}}||Med/Ammo packs on ground have glowing icons, new [[infestation]] and [[flamethrower]] effects, many sound changes, several balance tweaks
 
|-
 
|-
|style="text-align:center"|[[Build 187|187]]|| style="text-align:right;padding-right:2em"|{{dts|2011-10-11|abbr=on}}||Bug hotfixes, including aliens not being able to spawn and [[Sentry|sentries]] not firing
+
|style="text-align:center"|[[Patches/Build_187|187]]|| style="text-align:right;padding-right:2em"|{{dts|2011-10-11|abbr=on}}||Bug hotfixes, including aliens not being able to spawn and [[Sentry|sentries]] not firing
 
|-
 
|-
|style="text-align:center"|[[Build 188|188]]|| style="text-align:right;padding-right:2em"|{{dts|2011-11-23|abbr=on}}||Random starting techpoints, new marine HUD, [[MAC]] mines, new atmospheric lighting, [[Power Node]] sockets, and much more.
+
|style="text-align:center"|[[Patches/Build_188|188]]|| style="text-align:right;padding-right:2em"|{{dts|2011-11-23|abbr=on}}||Random starting techpoints, new marine HUD, [[MAC]] mines, new atmospheric lighting, [[Power Node]] sockets, and much more.
 
|-
 
|-
|style="text-align:center"|[[Build 189|189]]|| style="text-align:right;padding-right:2em"|{{dts|2011-12-01|abbr=on}}||Bug fixes, [[Gorge]] can only belly slide on [[infestation]], [[whip]] grenade hit-back, balance changes
+
|style="text-align:center"|[[Patches/Build_189|189]]|| style="text-align:right;padding-right:2em"|{{dts|2011-12-01|abbr=on}}||Bug fixes, [[Gorge]] can only belly slide on [[infestation]], [[whip]] grenade hit-back, balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 190|190]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-11|abbr=on}}||Added new tech structures--[[Shell]] and [[Veil]],  Marines lay [[mine]]s, [[whip]] bombard ability, performance improvements, and much more
+
|style="text-align:center"|[[Patches/Build_190|190]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-11|abbr=on}}||Added new tech structures--[[Shell]] and [[Veil]],  Marines lay [[mine]]s, [[whip]] bombard ability, performance improvements, and much more
 
|-
 
|-
|style="text-align:center"|[[Build 191|191]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-12|abbr=on}}||Hotfix for bugs, and balance changes for [[mine]]s
+
|style="text-align:center"|[[Patches/Build_191|191]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-12|abbr=on}}||Hotfix for bugs, and balance changes for [[mine]]s
 
|-
 
|-
|style="text-align:center"|[[Build 192|192]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-18|abbr=on}}||Maintenance and balance changes, map cycling enabled  
+
|style="text-align:center"|[[Patches/Build_192|192]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-18|abbr=on}}||Maintenance and balance changes, map cycling enabled  
 
|-
 
|-
|style="text-align:center"|[[Build 193|193]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-20|abbr=on}}||Fixed a crashing issue
+
|style="text-align:center"|[[Patches/Build_193|193]]|| style="text-align:right;padding-right:2em"|{{dts|2012-1-20|abbr=on}}||Fixed a crashing issue
 
|-
 
|-
|style="text-align:center"|[[Build 194|194]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-02|abbr=on}}||'''Gorilla''':  Added [[Onos]], [[Jetpack]]s, and [[Prototype Laboratory]].  Added ns2_mineshaft map.  Many balance changes.
+
|style="text-align:center"|[[Patches/Build_194|194]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-02|abbr=on}}||'''Gorilla''':  Added [[Onos]], [[Jetpack]]s, and [[Prototype Laboratory]].  Added ns2_mineshaft map.  Many balance changes.
 
|-
 
|-
|style="text-align:center"|[[Build 195|195]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-08|abbr=on}}||[[Onos]] balance changes, added [[Lerk]] "roost" ability, alien upgrades tied to number of hives, plus many fixes and tweaks.
+
|style="text-align:center"|[[Patches/Build_195|195]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-08|abbr=on}}||[[Onos]] balance changes, added [[Lerk]] "roost" ability, alien upgrades tied to number of hives, plus many fixes and tweaks.
 
|-
 
|-
|style="text-align:center"|[[Build 196|196]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-16|abbr=on}}||Balance changes: Marines start with a free [[Infantry Portal]], changed build time and sprint speeds.  Other fixes
+
|style="text-align:center"|[[Patches/Build_196|196]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-16|abbr=on}}||Balance changes: Marines start with a free [[Infantry Portal]], changed build time and sprint speeds.  Other fixes
 
|-
 
|-
|style="text-align:center"|[[Build 197|197]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-17|abbr=on}}||Hotfix for [[Power Node]]s not resetting after round ends
+
|style="text-align:center"|[[Patches/Build_197|197]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-17|abbr=on}}||Hotfix for [[Power Node]]s not resetting after round ends
 
|-
 
|-
|style="text-align:center"|[[Build 198|198]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-24|abbr=on}}||Added [[Welder]], new waypoints, and building special effects
+
|style="text-align:center"|[[Patches/Build_198|198]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-24|abbr=on}}||Added [[Welder]], new waypoints, and building special effects
 
|-
 
|-
|style="text-align:center"|[[Build 199|199]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-29|abbr=on}}||New [[Skulk]] movement, [[Fade]] "shadow step", and balances changes
+
|style="text-align:center"|[[Patches/Build_199|199]]|| style="text-align:right;padding-right:2em"|{{dts|2012-2-29|abbr=on}}||New [[Skulk]] movement, [[Fade]] "shadow step", and balances changes
 
|-
 
|-
|style="text-align:center"|[[Build 200|200]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-15|abbr=on}}||[[Bile Bomb]] moved to [[Lerk]], [[Silence]] upgrade added, one upgrade per upgrade structure, and many fixes
+
|style="text-align:center"|[[Patches/Build_200|200]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-15|abbr=on}}||[[Bile Bomb]] moved to [[Lerk]], [[Silence]] upgrade added, one upgrade per upgrade structure, and many fixes
 
|-
 
|-
|style="text-align:center"|[[Build 201|201]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-23|abbr=on}}||New HUD, [[Fade]] available with one [[hive]] and [[Onos]] with two, reductions in marine upgrade costs  
+
|style="text-align:center"|[[Patches/Build_201|201]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-23|abbr=on}}||New HUD, [[Fade]] available with one [[hive]] and [[Onos]] with two, reductions in marine upgrade costs  
 
|-
 
|-
|style="text-align:center"|[[Build 202|202]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-30|abbr=on}}||Many bug fixes and a few balance changes
+
|style="text-align:center"|[[Patches/Build_202|202]]|| style="text-align:right;padding-right:2em"|{{dts|2012-3-30|abbr=on}}||Many bug fixes and a few balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 203|203]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-02|abbr=on}}||[[Onos]] and [[Gorge]] balance changes
+
|style="text-align:center"|[[Patches/Build_203|203]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-02|abbr=on}}||[[Onos]] and [[Gorge]] balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 204|204]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-11|abbr=on}}||Added death effects and fire effects.  Editor bug fixes.
+
|style="text-align:center"|[[Patches/Build_204|204]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-11|abbr=on}}||Added death effects and fire effects.  Editor bug fixes.
 
|-
 
|-
|style="text-align:center"|[[Build 205|205]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-19|abbr=on}}||All [[alien]] structures "mature" over time, tier 2 tech available at 1 hive, new commander abilities.  [[Power Pack]]s re-enabled, powering one structure at a time.
+
|style="text-align:center"|[[Patches/Build_205|205]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-19|abbr=on}}||All [[alien]] structures "mature" over time, tier 2 tech available at 1 hive, new commander abilities.  [[Power Pack]]s re-enabled, powering one structure at a time.
 
|-
 
|-
|style="text-align:center"|[[Build 206|206]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-25|abbr=on}}||[[Drifter]]s no longer build structures, alien wave spawning, [[Gorge]] buildings no longer cost resources, [[Clog]]s, [[Onos]] charge
+
|style="text-align:center"|[[Patches/Build_206|206]]|| style="text-align:right;padding-right:2em"|{{dts|2012-4-25|abbr=on}}||[[Drifter]]s no longer build structures, alien wave spawning, [[Gorge]] buildings no longer cost resources, [[Clog]]s, [[Onos]] charge
 
|-
 
|-
|style="text-align:center"|[[Build 207|207]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-02|abbr=on}}||Added Nano-Construct ability, buffed researched marine armor values, balance changes
+
|style="text-align:center"|[[Patches/Build_207|207]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-02|abbr=on}}||Added Nano-Construct ability, buffed researched marine armor values, balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 208|208]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-7|abbr=on}}||Balance changes for [[Gorge]] and [[Lerk]], [[infestation]] grows on walls and ceilings, med/ammo packs cost [[energy]]
+
|style="text-align:center"|[[Patches/Build_208|208]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-7|abbr=on}}||Balance changes for [[Gorge]] and [[Lerk]], [[infestation]] grows on walls and ceilings, med/ammo packs cost [[energy]]
 
|-
 
|-
|style="text-align:center"|[[Build 209|209]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-30|abbr=on}}||Added [[Shift]] and [[Spur]], alien lifeform upgrades researched separately, [[lerk]] has bite, [[Bile Bomb]] moved back to [[Gorge]]
+
|style="text-align:center"|[[Patches/Build_209|209]]|| style="text-align:right;padding-right:2em"|{{dts|2012-5-30|abbr=on}}||Added [[Shift]] and [[Spur]], alien lifeform upgrades researched separately, [[lerk]] has bite, [[Bile Bomb]] moved back to [[Gorge]]
 
|-
 
|-
|style="text-align:center"|[[Build 210|210]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-15|abbr=on}}||Added [[ns2_docking]] map, [[energy]] removed in favor of costing resources, [[Fade]] [[Vortex]] ability added
+
|style="text-align:center"|[[Patches/Build_210|210]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-15|abbr=on}}||Added [[ns2_docking]] map, [[energy]] removed in favor of costing resources, [[Fade]] [[Vortex]] ability added
 
|-
 
|-
|style="text-align:center"|[[Build 211|211]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-28|abbr=on}}||Renamed to [[Build 212]] due to Steam issues
+
|style="text-align:center"|[[Patches/Build_211|211]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-28|abbr=on}}||Renamed to [[Patches/Build_212]] due to Steam issues
 
|-
 
|-
|style="text-align:center"|[[Build 212|212]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-28|abbr=on}}||New server admin system, [[MAC]] EMP blast added, and many balance changes
+
|style="text-align:center"|[[Patches/Build_212|212]]|| style="text-align:right;padding-right:2em"|{{dts|2012-6-28|abbr=on}}||New server admin system, [[MAC]] EMP blast added, and many balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 213|213]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-12|abbr=on}}||New alien upgrades: [[Feint‎]] and [[Adrenaline]].  Balance changes, and optimizations.
+
|style="text-align:center"|[[Patches/Build_213|213]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-12|abbr=on}}||New alien upgrades: [[Feint‎]] and [[Adrenaline]].  Balance changes, and optimizations.
 
|-
 
|-
|style="text-align:center"|[[Build 214|214]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-12|abbr=on}}||Hotfix
+
|style="text-align:center"|[[Patches/Build_214|214]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-12|abbr=on}}||Hotfix
 
|-
 
|-
|style="text-align:center"|[[Build 215|215]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-25|abbr=on}}||Balance changes
+
|style="text-align:center"|[[Patches/Build_215|215]]|| style="text-align:right;padding-right:2em"|{{dts|2012-7-25|abbr=on}}||Balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 216|216]]|| style="text-align:right;padding-right:2em"|{{dts|2012-8-09|abbr=on}}|| [[Armory|Armories]] use energy, balance changes
+
|style="text-align:center"|[[Patches/Build_216|216]]|| style="text-align:right;padding-right:2em"|{{dts|2012-8-09|abbr=on}}|| [[Armory|Armories]] use energy, balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 217|217]]|| style="text-align:right;padding-right:2em"|{{dts|2012-8-28|abbr=on}}|| '''Titanium''': [[Exosuit]] added, [[ns2_veil]] map added, and many balance changes
+
|style="text-align:center"|[[Patches/Build_217|217]]|| style="text-align:right;padding-right:2em"|{{dts|2012-8-28|abbr=on}}|| '''Titanium''': [[Exosuit]] added, [[ns2_veil]] map added, and many balance changes
 
|-
 
|-
|style="text-align:center"|[[Build 218|218]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-6|abbr=on}}|| Balance changes and improvements
+
|style="text-align:center"|[[Patches/Build_218|218]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-6|abbr=on}}|| Balance changes and improvements
 
|-
 
|-
|style="text-align:center"|[[Build 219|219]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-12|abbr=on}}|| Balance changes and improvements
+
|style="text-align:center"|[[Patches/Build_219|219]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-12|abbr=on}}|| Balance changes and improvements
 
|-
 
|-
|style="text-align:center"|[[Build 220|220]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-19|abbr=on}}|| Balance changes and improvements
+
|style="text-align:center"|[[Patches/Build_220|220]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-19|abbr=on}}|| Balance changes and improvements
 
|-
 
|-
|style="text-align:center"|[[Build 221|221]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-28|abbr=on}}|| Balance changes and improvements
+
|style="text-align:center"|[[Patches/Build_221|221]]|| style="text-align:right;padding-right:2em"|{{dts|2012-9-28|abbr=on}}|| Balance changes and improvements
 
|-
 
|-
|style="text-align:center"|[[Build 222|222]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-11|abbr=on}}|| Balance changes and improvements
+
|style="text-align:center"|[[Patches/Build_222|222]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-11|abbr=on}}|| Balance changes and improvements
 
|-
 
|-
|style="text-align:center"|[[Build 223|223]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-12|abbr=on}}|| Fixes
+
|style="text-align:center"|[[Patches/Build_223|223]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-12|abbr=on}}|| Fixes
 
|-
 
|-
|style="text-align:center"|[[Build 224|224]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-24|abbr=on}}|| Balance changes and improvements
+
|style="text-align:center"|[[Patches/Build_224|224]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-24|abbr=on}}|| Balance changes and improvements
 
|-
 
|-
|style="text-align:center"|[[Build 225|225]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-27|abbr=on}}|| Features and fixes
+
|style="text-align:center"|[[Patches/Build_225|225]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-27|abbr=on}}|| Features and fixes
 
|-
 
|-
|style="text-align:center"|[[Build 226|226]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-29|abbr=on}}|| Features and fixes
+
|style="text-align:center"|[[Patches/Build_226|226]]|| style="text-align:right;padding-right:2em"|{{dts|2012-10-29|abbr=on}}|| Features and fixes
 
|}
 
|}
  
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!class="unsortable"|Major Changes
 
!class="unsortable"|Major Changes
 
|-
 
|-
|style="text-align:center"|[[Build 149|149]]||style="text-align:right;padding-right:2em"| {{dts|2010-07-26|abbr=on}} || Initial Alpha release
+
|style="text-align:center"|[[Patches/Build_149|149]]||style="text-align:right;padding-right:2em"| {{dts|2010-07-26|abbr=on}} || Initial Alpha release
 
|-
 
|-
|style="text-align:center"|[[Build 150|150]]||style="text-align:right;padding-right:2em"| {{dts|2010-07-29|abbr=on}}|| Several server connection fixes and minor game changes
+
|style="text-align:center"|[[Patches/Build_150|150]]||style="text-align:right;padding-right:2em"| {{dts|2010-07-29|abbr=on}}|| Several server connection fixes and minor game changes
 
|-
 
|-
|style="text-align:center"|[[Build 151|151]]|| style="text-align:right;padding-right:2em"|{{dts|2010-08-13|abbr=on}}||Improved hit detection, marines can build, [[Skulk]] parasite, and many other gameplay changes
+
|style="text-align:center"|[[Patches/Build_151|151]]|| style="text-align:right;padding-right:2em"|{{dts|2010-08-13|abbr=on}}||Improved hit detection, marines can build, [[Skulk]] parasite, and many other gameplay changes
 
|-
 
|-
|style="text-align:center"|[[Build 152|152]]|| style="text-align:right;padding-right:2em"|{{dts|2010-10-27|abbr=on}}||Fixed some hit registration problems, added several alien structures, added marine power grid, and much more
+
|style="text-align:center"|[[Patches/Build_152|152]]|| style="text-align:right;padding-right:2em"|{{dts|2010-10-27|abbr=on}}||Fixed some hit registration problems, added several alien structures, added marine power grid, and much more
 
|-
 
|-
|style="text-align:center"|[[Build 153|153]]||style="text-align:right;padding-right:2em"| {{dts|2010-11-03|abbr=on}}||Fixed some networking issues, scripts, and other performance issues
+
|style="text-align:center"|[[Patches/Build_153|153]]||style="text-align:right;padding-right:2em"| {{dts|2010-11-03|abbr=on}}||Fixed some networking issues, scripts, and other performance issues
 
|-
 
|-
|style="text-align:center"|[[Build 154|154]]||style="text-align:right;padding-right:2em"| {{dts|2010-11-16|abbr=on}}||Switched to Havok Physics, and noticeable frame rate improvements
+
|style="text-align:center"|[[Patches/Build_154|154]]||style="text-align:right;padding-right:2em"| {{dts|2010-11-16|abbr=on}}||Switched to Havok Physics, and noticeable frame rate improvements
 
|}
 
|}
  
 
{{BuildNav}}
 
{{BuildNav}}
 
[[category:Patches]]
 
[[category:Patches]]

Revision as of 02:50, 25 February 2016

This is a historical list of all NS2 patches. Date format: [month/day/year]

Current NS2 Build: 286

Release

Build Release Date Major Changes
227 02012-10-31Oct 31, 2012 Release!
228 02012-11-02Nov 2, 2012 Fixes and performance improvements.
229 02012-11-14Nov 14, 2012 Fixes and improvements.
230 02012-11-19Nov 19, 2012 Balance changes, fixes and improvements.
231 02012-11-20Nov 20, 2012 Hotfix, no changelog.
232 02012-11-21Nov 21, 2012 Balance changes and fixes.
233 02012-12-10Dec 10, 2012 Balance changes and fixes.
234 02012-12-18Dec 18, 2012 Christmas readyrooms, fixed and performance improvements.
235 02012-12-20Dec 20, 2012 Hotfix for a large noclip hole in Tram.
236 02013-01-16Jan 16, 2013 Massive post-holiday patch and missing notes catchup.
237 02013-01-16Jan 16, 2013 Fixed occasional client-side crash on map load.
250 02013-06-26Jun 26, 2013 Sewlek's Balance Test Mod integrated.
251 02013-07-24Jul 24, 2013 Cystem and Queuing Orders.
252 02013-08-27Aug 27, 2013 Test patch for Reinforced, no changelog.
253 02013-08-29Aug 29, 2013 Reinforced expansion released.
254 02013-08-30Aug 30, 2013 Hotfixes for Reinforced.
255 02013-09-05Sep 5, 2013 Reinforcement Program content enabled, general fixes and some balance changes.
256 02013-09-20Sep 20, 2013 Bugfixes, Improvements, and Optimizations.
257 02013-09-20Sep 20, 2013 Hotfixes for Patches/Build_256.
258 02013-10-14Oct 14, 2013 Bugfixes and optimizations.
259 02013-10-30Oct 30, 2013 NS2 1 Year Anniversary! Shadow Gorge + toys, Lerk, and more!
260 02013-11-20Nov 20, 2013 Kharaa balance changes, fixes by SamusDroid and Sewlek.
261 02013-12-03Dec 3, 2013 More Kharaa balance changes, less hitching in early game.
262 02013-12-19Dec 19, 2013 Eclipse released, new main menu background with NS1 theme remix.
263 02014-02-14Feb 14, 2014 Dropship Update, Organized Play system and more!
264 02014-03-17Mar 17, 2014 Hotfix for Docking, Hallucination changes.
265 02014-05-01May 1, 2014 Kodiak Update, armor customization, and much more.
266 02014-06-06Jun 6, 2014 First CDT release, weapon drop colors, arrows on phase gates.
267 02014-08-05Aug 5, 2014 Better performance, more modding options, a new skill-tracking system, better matchmaking, more fonts supported, more languages supported.
268 02014-08-23Aug 23, 2014 Major balance changes, Faster loading times for game and maps, All research now on Hive (and ungrouped), removed Fade Shadow Step and Vortex.
269 02014-09-04Sep 4, 2014 Force Even Team now use the new Hive Skill rating, Minor bug fixes.
270 02014-11-01Nov 1, 2014 Reaper Update, Kharaa Reaper Skin Pack DLC, voting system improved (votes that can not pass are failed immediately), minor bug fixes.
271 02014-11-21Nov 21, 2014 Small patch to prepare for future patch releases.
272 02014-12-19Dec 19, 2014 Performance patch for Servers.
273 02014-12-19Dec 19, 2014 QoL improvements and Fixes.
274 02015-01-31Jan 31, 2015 Hotfixes for 273 & Restore Onos damage type.
275 02015-07-30Jul 30, 2015 New map Derelict and performance tweaks.
276 02015-10-15Oct 15, 2015 'Faster than a speeding bullet' update, load time improvements
277 02015-10-29Oct 29, 2015 Halloween 2015 update
278 02015-12-03Dec 3, 2015 Tutorial fixes, NAT failure protection & bug fixes. - Patch inadvertently introduced major hitreg issues and was rolled back to 277.
279 02015-12-23Dec 23, 2015 'Aim to Please' update, several hitreg fixes and new hitreg debug tools.
280 02016-01-08Jan 8, 2016 Modding tools update for Spark Editor.
281 02016-01-22Jan 22, 2016 Tutorial and editor update
282 02016-01-26Jan 26, 2016 'Bootcamp' update, several server and bots improvements for rookies
283 02016-02-02Feb 2, 2016 SteamWorks update, new Extensions System, Memory leak fixes/memory optimisation & local voice bind removal.
284 02016-02-02Feb 2, 2016 Hotfix for critical issue introduced in Patches/Build_283

Beta

Build Release Date Major Changes
155 02010-11-19Nov 19, 2010 Initial Beta release--Fade and Whip added
156 02010-11-22Nov 22, 2010 Network and server fixes
157 02010-12-02Dec 2, 2010 Major balance adjustments
158 02010-12-03Dec 3, 2010 Minor bug fixes (black-out bug, hydra performance)
159 02010-12-10Dec 10, 2010 Sound additions, Drifters auto-heal
160 02010-12-21Dec 21, 2010 Bug fixes. Fade armor reduced
161 02011-01-11Jan 11, 2011 Weapon dropping, parasite indicator, flashless Marine commander UI, game joining through steam, bug fixes
162 02011-01-24Jan 24, 2011 Performance increase, bug fixes
163 02011-02-17Feb 17, 2011 Dynamic Infestation prototype, Alien vision, Whip uproot, and Power pack implementation
164 02011-02-18Feb 18, 2011 An unsuccessful attempt to fix a bug where most sounds could not be heard after a period of time
165 02011-02-22Feb 22, 2011 Another unsuccessful attempt to fix the sound bug, with other minor successful bug fixes
166 02011-03-01Mar 1, 2011 Various small bug fixes
167 02011-03-09Mar 9, 2011 Sound fixes
168 02011-03-16Mar 16, 2011 "Sticky" Skulk wall walk, Skulk view tilt while on walls, small bug fixes
169 02011-03-17Mar 17, 2011 Sound fix and other small changes
170 02011-03-19Mar 19, 2011 Skulk changes, MACs no longer clip inside each other
171 02011-04-12Apr 12, 2011 New script binding code, doors open for MAC/Drifters/Whips, and other small fixes
172 02011-04-15Apr 15, 2011 Bug fixes from previous patch, rooted whips don't open doors
173 02011-04-21Apr 21, 2011 Sound fixes, hydras health doubled and now predict target's position, sentry/hydra/whip/crag target optimizations
174 02011-04-26Apr 26, 2011 Alien armor upgrades now give extra armor, recycling percentage increased, many player-submitted lua fixes
175 02011-04-27Apr 27, 2011 Server performance fixes, Marines can repair Power Nodes
176 02011-05-03May 3, 2011 Expanded ns2_rockdown map, melee hit detection improvements, many bug fixes
177 02011-05-10May 10, 2011 Additional Tech Points are not required for upgraded Hive/Command Chair, lifeform purchase requirements, lighting changes
178 02011-06-07Jun 7, 2011 New Fade blink mechanic, Phase Gate, Robotics Factory, and ARC functional, resources for kills, bloom effect, and much more
179 02011-06-15Jun 15, 2011 Major balance adjustments, added Gorge bile bomb researchable on the Whip, bug fixes
180 02011-07-08Jul 8, 2011 Added Cysts to the infestation model, new Lerk flight model, many balance changes
181 02011-07-22Jul 22, 2011 Leap requires 2 hives, Sentry reloads, pathing improvements, balance changes
182 02011-07-26Jul 26, 2011 Bug fixes from build 181- reduced spore damage, pathing fixes, exploit fixes, and more
183 02011-07-28Jul 28, 2011 Small patch addressing more bugs from build 182
184 02011-08-08Aug 8, 2011 Introduced the Shade with some abilities, Distress Beacon functional again, multi-thread support
185 02011-08-26Aug 26, 2011 Lerk "crop dusting" spores and new alt attack to replace sniper mode, Fade balance changes, Gorge self-heal nerf, and much more
186 02011-10-07Oct 7, 2011 Med/Ammo packs on ground have glowing icons, new infestation and flamethrower effects, many sound changes, several balance tweaks
187 02011-10-11Oct 11, 2011 Bug hotfixes, including aliens not being able to spawn and sentries not firing
188 02011-11-23Nov 23, 2011 Random starting techpoints, new marine HUD, MAC mines, new atmospheric lighting, Power Node sockets, and much more.
189 02011-12-01Dec 1, 2011 Bug fixes, Gorge can only belly slide on infestation, whip grenade hit-back, balance changes
190 02012-01-11Jan 11, 2012 Added new tech structures--Shell and Veil, Marines lay mines, whip bombard ability, performance improvements, and much more
191 02012-01-12Jan 12, 2012 Hotfix for bugs, and balance changes for mines
192 02012-01-18Jan 18, 2012 Maintenance and balance changes, map cycling enabled
193 02012-01-20Jan 20, 2012 Fixed a crashing issue
194 02012-02-02Feb 2, 2012 Gorilla: Added Onos, Jetpacks, and Prototype Laboratory. Added ns2_mineshaft map. Many balance changes.
195 02012-02-08Feb 8, 2012 Onos balance changes, added Lerk "roost" ability, alien upgrades tied to number of hives, plus many fixes and tweaks.
196 02012-02-16Feb 16, 2012 Balance changes: Marines start with a free Infantry Portal, changed build time and sprint speeds. Other fixes
197 02012-02-17Feb 17, 2012 Hotfix for Power Nodes not resetting after round ends
198 02012-02-24Feb 24, 2012 Added Welder, new waypoints, and building special effects
199 02012-02-29Feb 29, 2012 New Skulk movement, Fade "shadow step", and balances changes
200 02012-03-15Mar 15, 2012 Bile Bomb moved to Lerk, Silence upgrade added, one upgrade per upgrade structure, and many fixes
201 02012-03-23Mar 23, 2012 New HUD, Fade available with one hive and Onos with two, reductions in marine upgrade costs
202 02012-03-30Mar 30, 2012 Many bug fixes and a few balance changes
203 02012-04-02Apr 2, 2012 Onos and Gorge balance changes
204 02012-04-11Apr 11, 2012 Added death effects and fire effects. Editor bug fixes.
205 02012-04-19Apr 19, 2012 All alien structures "mature" over time, tier 2 tech available at 1 hive, new commander abilities. Power Packs re-enabled, powering one structure at a time.
206 02012-04-25Apr 25, 2012 Drifters no longer build structures, alien wave spawning, Gorge buildings no longer cost resources, Clogs, Onos charge
207 02012-05-02May 2, 2012 Added Nano-Construct ability, buffed researched marine armor values, balance changes
208 02012-05-07May 7, 2012 Balance changes for Gorge and Lerk, infestation grows on walls and ceilings, med/ammo packs cost energy
209 02012-05-30May 30, 2012 Added Shift and Spur, alien lifeform upgrades researched separately, lerk has bite, Bile Bomb moved back to Gorge
210 02012-06-15Jun 15, 2012 Added ns2_docking map, energy removed in favor of costing resources, Fade Vortex ability added
211 02012-06-28Jun 28, 2012 Renamed to Patches/Build_212 due to Steam issues
212 02012-06-28Jun 28, 2012 New server admin system, MAC EMP blast added, and many balance changes
213 02012-07-12Jul 12, 2012 New alien upgrades: Feint‎ and Adrenaline. Balance changes, and optimizations.
214 02012-07-12Jul 12, 2012 Hotfix
215 02012-07-25Jul 25, 2012 Balance changes
216 02012-08-09Aug 9, 2012 Armories use energy, balance changes
217 02012-08-28Aug 28, 2012 Titanium: Exosuit added, ns2_veil map added, and many balance changes
218 02012-09-06Sep 6, 2012 Balance changes and improvements
219 02012-09-12Sep 12, 2012 Balance changes and improvements
220 02012-09-19Sep 19, 2012 Balance changes and improvements
221 02012-09-28Sep 28, 2012 Balance changes and improvements
222 02012-10-11Oct 11, 2012 Balance changes and improvements
223 02012-10-12Oct 12, 2012 Fixes
224 02012-10-24Oct 24, 2012 Balance changes and improvements
225 02012-10-27Oct 27, 2012 Features and fixes
226 02012-10-29Oct 29, 2012 Features and fixes

Alpha

Build Release Date Major Changes
149 02010-07-26Jul 26, 2010 Initial Alpha release
150 02010-07-29Jul 29, 2010 Several server connection fixes and minor game changes
151 02010-08-13Aug 13, 2010 Improved hit detection, marines can build, Skulk parasite, and many other gameplay changes
152 02010-10-27Oct 27, 2010 Fixed some hit registration problems, added several alien structures, added marine power grid, and much more
153 02010-11-03Nov 3, 2010 Fixed some networking issues, scripts, and other performance issues
154 02010-11-16Nov 16, 2010 Switched to Havok Physics, and noticeable frame rate improvements