Difference between revisions of "Options"

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(Graphics: more settings)
 
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== Options ==
 
== Options ==
 +
{{option legend}}
 +
 
<div class="tabber">
 
<div class="tabber">
 
<div class="tabbertab">
 
<div class="tabbertab">
 
<span class="tabbertitle">General</span>
 
<span class="tabbertitle">General</span>
 
 
=== General ===
 
=== General ===
 
{| class="ns2table" style="background-color:#123456"
 
{| class="ns2table" style="background-color:#123456"
Line 24: Line 25:
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Nickname</kbd>
 
| style="text-align:left;" | <kbd>Nickname</kbd>
| style="text-align:center;" | <font color=orange>Steam Nickname</font>
+
| style="text-align:center;" | {{option|Steam Nickname|default}}
 
| style="text-align:left;" | Nickname shown by other players
 
| style="text-align:left;" | Nickname shown by other players
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Use Steam Persona</kbd>
 
| style="text-align:left;" | <kbd>Use Steam Persona</kbd>
| style="text-align:center;" | Yes / <font color=orange>No</font>
+
| style="text-align:center;" | Yes / {{option|No|default}}
 
| style="text-align:left;" | Automatically uses the Steam Nickname
 
| style="text-align:left;" | Automatically uses the Steam Nickname
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Language</kbd>
 
| style="text-align:left;" | <kbd>Language</kbd>
| style="text-align:center;" | <font color=orange>English</font> / ...
+
| style="text-align:center;" | {{option|English|default}} / ...
 
| style="text-align:left;" | Selects the game language
 
| style="text-align:left;" | Selects the game language
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Mouse Sensitivity</kbd>
 
| style="text-align:left;" | <kbd>Mouse Sensitivity</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | 1 < {{option|2.5|default}} < 20
 
| style="text-align:left;" | Set the ingame mouse sensitivity
 
| style="text-align:left;" | Set the ingame mouse sensitivity
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Reverse Mouse</kbd>
 
| style="text-align:left;" | <kbd>Reverse Mouse</kbd>
| style="text-align:center;" | Yes / <font color=orange>No</font>
+
| style="text-align:center;" | Yes / {{option|No|default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Mouse acceleration</kbd>
 
| style="text-align:left;" | <kbd>Mouse acceleration</kbd>
| style="text-align:center;" | 0n < <font color=orange>Off</font>
+
| style="text-align:center;" | 0 < {{option|Off|default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Acceleration Amount</kbd>
 
| style="text-align:left;" | <kbd>Acceleration Amount</kbd>
| style="text-align:center;" | <font color=orange>0</font> < 1
+
| style="text-align:center;" | {{option|0|default}} < 1
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Raw Input</kbd>
 
| style="text-align:left;" | <kbd>Raw Input</kbd>
| style="text-align:center;" | <font color=orange></font> On / Off
+
| style="text-align:center;" | {{option|On |default|performance|advised}} / Off
| style="text-align:left;" |  
+
| style="text-align:left;" | NS2 the Raw Input of the Mouse
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Show Hints</kbd>
 
| style="text-align:left;" | <kbd>Show Hints</kbd>
| style="text-align:center;" | <font color=orange>On</font> / Off
+
| style="text-align:center;" | {{option|Yes|default}} / No
 
| style="text-align:left;" | Shows hints
 
| style="text-align:left;" | Shows hints
 
| style="text-align:center;" | [[File:Options_Hints_Structures.png]]<br>[[File:Options_Hints_keyboardstuff.png]]
 
| style="text-align:center;" | [[File:Options_Hints_Structures.png]]<br>[[File:Options_Hints_keyboardstuff.png]]
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Show Enemy Health</kbd>
 
| style="text-align:left;" | <kbd>Show Enemy Health</kbd>
| style="text-align:center;" | <font color=orange>Yes</font> / No
+
| style="text-align:center;" | {{option|Yes|default}} / No
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Draw Damage</kbd>
 
| style="text-align:left;" | <kbd>Draw Damage</kbd>
| style="text-align:center;" | <font color=orange></font> Yes / No
+
| style="text-align:center;" |   {{option|Yes|advised}} / {{option|No|default}}
| style="text-align:left;" |  
+
| style="text-align:left;" | Displays Damage done when attacking
 
| style="text-align:center;" | [[File:Options_Draw_Damage.png]]
 
| style="text-align:center;" | [[File:Options_Draw_Damage.png]]
 
|-
 
|-
 
| style="text-align:left;" | <kbd>FOV Adjustment</kbd>
 
| style="text-align:left;" | <kbd>FOV Adjustment</kbd>
| style="text-align:center;" | <font color=orange>0</font> 0 < 20
+
| style="text-align:center;" | {{option|0|performance}} < {{option|20|default|advised}}
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
| style="text-align:center;" | [[File:Options_FOV_0.png]]<br>[[File:Options_FOV_20.png]]
 
| style="text-align:center;" | [[File:Options_FOV_0.png]]<br>[[File:Options_FOV_20.png]]
 +
|-
 +
| style="text-align:left;" | <kbd>Minimap Zoom</kbd>
 +
| style="text-align:center;" | 0 < {{option|0.75|default}} < 1
 +
| style="text-align:left;" |
 +
| style="text-align:center;" | [[File:Options_Minimap_0.75.png|100px]]
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Camera Animation</kbd>
 
| style="text-align:left;" | <kbd>Camera Animation</kbd>
| style="text-align:center;" | <font color=orange>On</font> / Off
+
| style="text-align:center;" | {{option|On|quality}} / {{option|Off|advised|default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>HUD Detail</kbd>
 
| style="text-align:left;" | <kbd>HUD Detail</kbd>
| style="text-align:center;" | <font color=orange>High</font> / ??? / Low
+
| style="text-align:center;" | {{option|High|default|advised|quality}} / Low
| style="text-align:left;" |  
+
| style="text-align:left;" | Toggles how much is Displayed within the HUD. Therefore High shows more UI Elements.
 
|-
 
|-
 
| style="text-align:left;" | <kbd>PhysX GPU Acceleration</kbd>
 
| style="text-align:left;" | <kbd>PhysX GPU Acceleration</kbd>
| style="text-align:center;" | <font color=orange>On</font> / Off
+
| style="text-align:center;" | {{option|On|default|performance}} / Off
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Physics Multithreading</kbd>
 
| style="text-align:left;" | <kbd>Physics Multithreading</kbd>
| style="text-align:center;" | <font color=orange></font> On / Off
+
| style="text-align:center;" | {{option|On|default|advised}} / Off
| style="text-align:left;" | '''Note:''' According to the developers disabling it helps against crashes.
+
| style="text-align:left;" | '''Note:''' According to the developers disabling it might help against crashes.
 
| style="text-align:center;" |  
 
| style="text-align:center;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Resource Loading</kbd>
 
| style="text-align:left;" | <kbd>Resource Loading</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" |   {{option|Low|default}} / Medium / High
| style="text-align:left;" |  
+
| style="text-align:left;" | '''Note:''' SSD Users profit from higher levels of resource loading - for users with a hard-drive, higher levels will probably be slower.
 
| style="text-align:center;" |  
 
| style="text-align:center;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Menu Background</kbd>
 
| style="text-align:left;" | <kbd>Menu Background</kbd>
| style="text-align:center;" | <font color=orange>Default</font> / ...
+
| style="text-align:center;" | {{option|Default|default}} / Unearthed / Derelict / Eclipse / Kodiak / Biodome / Descent / Docking / Mineshaft / Refinery / Summit / Tram / Veil / Caged / Random
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:center;" |  
 
| style="text-align:center;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Menu Music</kbd>
 
| style="text-align:left;" | <kbd>Menu Music</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Default|default}} / Eclipse Remix / Exo (Original Music) / Beta / NS1 / Frontiersmen / Random
 
| style="text-align:left;" |
 
| style="text-align:left;" |
| style="text-align:center;" | {{Audio|name=Ns2_menu_music.mp3 }}
+
| style="text-align:center;" | {{Audio|name=Ns2_menu_music_default.mp3}} <br>{{Audio|name=Ns2_menu_music_Eclipse_Remix.mp3}} <br>{{Audio|name=Ns2_menu_music_exo.mp3}} <br>{{Audio|name=Ns2_menu_music_beta.mp3}} <br>{{Audio|name=Ns2_menu_music_ns1.mp3}} <br>{{Audio|name=Ns2_menu_music_frontiersmen.mp3}} <br>
 
|}
 
|}
  
Line 145: Line 151:
 
| style="text-align:left;" | Activates the [[Movement Special]] depending on your [[Equipment]] or [[Lifeform]]
 
| style="text-align:left;" | Activates the [[Movement Special]] depending on your [[Equipment]] or [[Lifeform]]
 
|-
 
|-
 +
| style="text-align:left;" | <kbd>Crouch</kbd>
 +
| style="text-align:center;" | {{key|LeftControl}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Show Map</kbd>
 +
| style="text-align:center;" | {{key|C}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Primary Attack</kbd>
 +
| style="text-align:center;" | {{key|Mouse1}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Secondary Attack</kbd>
 +
| style="text-align:center;" | {{key|Mouse2}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Reload</kbd>
 +
| style="text-align:center;" | {{key|R}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Use</kbd>
 +
| style="text-align:center;" | {{key|E}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Drop Weapon / Eject</kbd>
 +
| style="text-align:center;" | {{key|G}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Buy / Evolve Menu</kbd>
 +
| style="text-align:center;" | {{key|B}}
 +
| style="text-align:left;" | Opens the [[Buy Menu]] or [[Evolve Menu]]
 +
|-
 +
| style="text-align:left;" | <kbd>Evolve Last Upgrades</kbd>
 +
| style="text-align:center;" | {{key|none}}
 +
| style="text-align:left;" | Evoles the last [[Upgrade Chambers|Upgrades]]
 +
|-
 +
| style="text-align:left;" | <kbd>Show Tech Tree</kbd>
 +
| style="text-align:center;" | {{key|J}}
 +
| style="text-align:left;" | Shows the [[Alien_Commander#Tech_Tree|Alien Tech Tree]] or [[Marine_Commander#Tech_Tree|Marine Tech Tree]]
 +
|-
 +
| style="text-align:left;" | <kbd>Scoreboard</kbd>
 +
| style="text-align:center;" | {{key|Tab}}
 +
| style="text-align:left;" | Shows the [[Scoreboard]]
 +
|-
 +
| style="text-align:left;" | <kbd>Use Microphone</kbd>
 +
| style="text-align:center;" | {{key|LeftAlt}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Public Chat</kbd>
 +
| style="text-align:center;" | {{key|Enter}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Team Chat</kbd>
 +
| style="text-align:center;" | {{key|Y}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Next Weapon</kbd>
 +
| style="text-align:center;" | {{key|MouseWheelUp}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Previous Weapon</kbd>
 +
| style="text-align:center;" | {{key|MouseWheelDown}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Weapon #1 #2 #3 #4 #5</kbd>
 +
| style="text-align:center;" | {{key|1}} {{key|2}} {{key|3}} {{key|4}} {{key|5}}
 +
| style="text-align:left;" | Change to [[weapon]] slot
 +
|-
 +
| style="text-align:left;" | <kbd>Quick Switch</kbd>
 +
| style="text-align:center;" | {{key|V}}
 +
| style="text-align:left;" | Switch to previous weapon
 +
|-
 +
| style="text-align:left;" | <kbd>Toggle Console</kbd>
 +
| style="text-align:center;" | {{key|~}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Flashlight</kbd>
 +
| style="text-align:center;" | {{key|F}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Go to Ready Room</kbd>
 +
| style="text-align:center;" | {{key|F4}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd></kbd>
 +
| style="text-align:center;" | {{key|F5}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Join Marines</kbd>
 +
| style="text-align:center;" | {{key|F6}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Join Aliens</kbd>
 +
| style="text-align:center;" | {{key|F7}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Join Spectator</kbd>
 +
| style="text-align:center;" | {{key|}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd></kbd>
 +
| style="text-align:center;" | {{key|}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd></kbd>
 +
| style="text-align:center;" | {{key|}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd></kbd>
 +
| style="text-align:center;" | {{key|}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd></kbd>
 +
| style="text-align:center;" | {{key|}}
 +
| style="text-align:left;" |
 +
|-
 +
 
|}
 
|}
  
Line 160: Line 283:
 
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Image'''
 
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Image'''
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot1</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|Q}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot2</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|W}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot3</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|E}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot4</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|A}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot5</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|S}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot6</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|D}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot7</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|F}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot8</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|Z}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot9</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|X}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot10</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|G}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Grid Spot11</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|V}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Show Map</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|C}}
 +
| style="text-align:left;" | Shows the [[Map]]
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Use Microphone</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|LeftAlt}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Public Chat</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|Return}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Team Chat</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|Y}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Goto Previous Location</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|none}}
 +
| style="text-align:left;" |
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Increase Overhead Zoom</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{key|MouseWheelUp}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
+
| style="text-align:left;" | <kbd>Decrease Overhead Zoom</kbd>
 +
| style="text-align:center;" | {{key|MouseWheelDown}}
 +
| style="text-align:left;" |
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Reset Overhead Zoom</kbd>
 +
| style="text-align:center;" | {{key|none}}
 +
| style="text-align:left;" |
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Movement Override</kbd>
 +
| style="text-align:center;" | {{key|LeftShift}}
 +
| style="text-align:left;" | Allows the Commander to use {{key|W}}, {{key|A}}, {{key|S}} and {{key|D}} to move the camera.
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Toggle Friendly Structure Health Bars</kbd>
 +
| style="text-align:center;" | {{key|H}}
 +
| style="text-align:left;" |
 +
| style="text-align:left;" | [[File:Marine_Commander_Health_Bars.png]]
 +
|-
 
|}
 
|}
 
</div>
 
</div>
 
<div class="tabbertab">
 
<div class="tabbertab">
 
<span class="tabbertitle">Graphics</span>
 
<span class="tabbertitle">Graphics</span>
 +
 
===Graphics===
 
===Graphics===
  
Line 244: Line 396:
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Device</kbd>
 
| style="text-align:left;" | <kbd>Device</kbd>
| style="text-align:center;" | <font color=orange>D3D9</font> / D3D11
+
| style="text-align:center;" | {{option|D3D9|default}} / {{option|D3D11|performance}}
| style="text-align:left;" | Defines if DirectX9 or DirectX11 is being used
+
| style="text-align:left;" | Defines if Direct X9 or DirectX11 is being used. Direct X11 has been updated a lot since [[Patches/Build_328|Build 328]], so there are high performance gains and only a few bugs remaining
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Display</kbd>
 
| style="text-align:left;" | <kbd>Display</kbd>
| style="text-align:center;" | <font color=orange>Display 1</font> / Display 2 / ..
+
| style="text-align:center;" | {{option|Display 1|default}} / Display 2 /  
| style="text-align:left;" | Defines on what screen you play Natural Selection 2
+
| style="text-align:left;" | Defines on what screen you play Natural Selection 2<br>'''Note:''' If you have several screens it is suspected that this makes issues while using {{key|Alt}} + {{key|Tab}}.
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Resolution</kbd>
 
| style="text-align:left;" | <kbd>Resolution</kbd>
| style="text-align:center;" | <font color=orange>1280x1024</font> ../ ..
+
| style="text-align:center;" | 640x480 / 720x480 / 720x576 / 800x600 / 1024x768 1152x864 / 1280x720* / 1280x768 / {{option|1280x800|default}} / 1280x960 / 1280x1024 / 1360x768 / 1366x768 / 1440x900 / 1600x900* / 1600x1024* / 1680x1050 / 1920x1080*
| style="text-align:left;" |
+
| style="text-align:left;" | * Matching aspect ratio
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Window Mode</kbd>
 
| style="text-align:left;" | <kbd>Window Mode</kbd>
| style="text-align:center;" | <font color=orange>Fullscreen</font> /  
+
| style="text-align:center;" | Windowed / {{option|Fullscreen|default|performance}} / Fullscreen Windowed
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Wait for Vertical Sync</kbd>
 
| style="text-align:left;" | <kbd>Wait for Vertical Sync</kbd>
| style="text-align:center;" | <font color=orange>Disabled</font> / Enabled
+
| style="text-align:center;" | {{option|Disabled|default|quality}} / Double Buffered / Tripple Buffered
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Texture Quality</kbd>
 
| style="text-align:left;" | <kbd>Texture Quality</kbd>
| style="text-align:center;" | <font color=orange></font> /  /  
+
| style="text-align:center;" | {{option|Low|performance}} {{option|Medium|default}} / {{option|High|quality}}
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Texture Handling</kbd>
 
| style="text-align:left;" | <kbd>Texture Handling</kbd>
| style="text-align:center;" | <font color=orange></font> /  
+
| style="text-align:center;" | Off / 0.5GB / {{option|1GB|default}}/ 1.5GB / 2GB+*
| style="text-align:left;" |  
+
| style="text-align:left;" | Pick the approx amount of VRAM your GPU has.<br>{{warning|2GB+ is actually lower than off. This is a declaration bug to be fixed.}}
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Particle Quality</kbd>
 
| style="text-align:left;" | <kbd>Particle Quality</kbd>
| style="text-align:center;" | <font color=orange>Shadows</font>
+
| style="text-align:center;" | {{option|High|performance|default}} / {{option|High|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Shadows</kbd>
 
| style="text-align:left;" | <kbd>Shadows</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Off|performance}} / {{option|On|default|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Light Quality</kbd>
 
| style="text-align:left;" | <kbd>Light Quality</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Low|performance}} / {{option|High|default|quality}}
| style="text-align:left;" |  
+
| style="text-align:left;" | Increases performance by reducing the amounts of lights.
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Anti-Aliasing</kbd>
 
| style="text-align:left;" | <kbd>Anti-Aliasing</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Off|performance}} / {{option|On|default|quality}}
| style="text-align:left;" |  
+
| style="text-align:left;" | Smooths out the edges with FXAA
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Bloom</kbd>
 
| style="text-align:left;" | <kbd>Bloom</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Off|default|performance}} / {{option|On|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Atmospherics</kbd>
 
| style="text-align:left;" | <kbd>Atmospherics</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Off|performance}} / {{option|On|default|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Atmospherics Density</kbd>
 
| style="text-align:left;" | <kbd>Atmospherics Density</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|0|performance}} / {{option|1|default|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Anisotropic Filtering</kbd>
 
| style="text-align:left;" | <kbd>Anisotropic Filtering</kbd>
| style="text-align:center;" | <font color=orange></font>  
+
| style="text-align:center;" | {{option|Off|performance}} / {{option|On|default|quality}}
 +
| style="text-align:left;" | Improves clarity and crispness
 +
|-
 +
| style="text-align:left;" | <kbd>Ambient Occlusion</kbd>
 +
| style="text-align:center;" | {{option|Off|default|performance}} / {{option|On|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Reflections</kbd>
 
| style="text-align:left;" | <kbd>Reflections</kbd>
| style="text-align:center;" | <font color=orange></font>  
+
| style="text-align:center;" | {{option|Off|default|performance}} / {{option|On|quality}}
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Refraction Quality</kbd>
 +
| style="text-align:center;" | {{option|Low|performance}} / {{option|High|default|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Decal Lifetime</kbd>
 
| style="text-align:left;" | <kbd>Decal Lifetime</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|0|performance}} < {{option|0.19|default}} < {{option|1|quality}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Infestation</kbd>
 
| style="text-align:left;" | <kbd>Infestation</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Rich|default|quality}} / {{option|Minimal|performance|advised}}
| style="text-align:left;" |  
+
| style="text-align:left;" | Minimal Infestation helps to increase your Frame Rate and makes it easier to track targets.
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Gamma Correction (Brightness)</kbd>
 
| style="text-align:left;" | <kbd>Gamma Correction (Brightness)</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
Line 331: Line 491:
 
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 15%;"|'''Parameters'''
 
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 15%;"|'''Parameters'''
 
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Description'''
 
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Description'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Image'''
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
+
| style="text-align:left;" | <kbd>Output Device</kbd>
 +
| style="text-align:center;" | <font color=orange>Default</font>
 +
| style="text-align:left;" | Set the input device for your Microphone
 +
|-
 +
| style="text-align:left;" | <kbd>Input Device</kbd>
 +
| style="text-align:center;" | <font color=orange>Default</font>
 +
| style="text-align:left;" | Set the output device for the sound you hear
 +
|-
 +
| style="text-align:left;" | <kbd>Sound Volume</kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 +
|-
 +
| style="text-align:left;" | <kbd>Music Volume</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Hit Sound Volume</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Microphone Gain</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Microphone Level</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 
|}
 
|}
  

Latest revision as of 17:35, 27 June 2019

MAC.png This article is currently under construction.


{{{4}}}px

Introduction

The Options of the Main Menu of Natural Selection 2.


NS2Plus

Main article: NS2Plus.

Configuring Natural Selection 2 further is possible with [NS2Plus that is run on most NS2 Servers.

Options

Legend of settings:

  • default
  • quality - for improved visuals
  • performance - for a better frame rate
  • advised - setting that give you an advantage compared to the other settings

General

General

Options Parameters Description Image
Nickname Steam Nickname Nickname shown by other players
Use Steam Persona Yes / No Automatically uses the Steam Nickname
Language English / ... Selects the game language
Mouse Sensitivity 1 < 2.5 < 20 Set the ingame mouse sensitivity
Reverse Mouse Yes / No
Mouse acceleration 0 < Off
Acceleration Amount 0 < 1
Raw Input On / Off NS2 the Raw Input of the Mouse
Show Hints Yes / No Shows hints File:Options Hints Structures.png
File:Options Hints keyboardstuff.png
Show Enemy Health Yes / No
Draw Damage Yes / No Displays Damage done when attacking File:Options Draw Damage.png
FOV Adjustment 0 < 20 File:Options FOV 0.png
File:Options FOV 20.png
Minimap Zoom 0 < 0.75 < 1 100px
Camera Animation On / Off
HUD Detail High / Low Toggles how much is Displayed within the HUD. Therefore High shows more UI Elements.
PhysX GPU Acceleration On / Off
Physics Multithreading On / Off Note: According to the developers disabling it might help against crashes.
Resource Loading Low / Medium / High Note: SSD Users profit from higher levels of resource loading - for users with a hard-drive, higher levels will probably be slower.
Menu Background Default / Unearthed / Derelict / Eclipse / Kodiak / Biodome / Descent / Docking / Mineshaft / Refinery / Summit / Tram / Veil / Caged / Random
Menu Music Default / Eclipse Remix / Exo (Original Music) / Beta / NS1 / Frontiersmen / Random







Bindings

Bindings

Options default Bind Description Image
Move Forward
W
Move Left
A
Move Backward
S
Move Right
D
Jump
Space
Jump or queue your next Jump
Movement Special
Shift
Activates the Movement Special depending on your Equipment or Lifeform
Crouch
LeftControl
Show Map
C
Primary Attack
Mouse1
Secondary Attack
Mouse2
Reload
R
Use
E
Drop Weapon / Eject
G
Buy / Evolve Menu
B
Opens the Buy Menu or Evolve Menu
Evolve Last Upgrades
none
Evoles the last Upgrades
Show Tech Tree
J
Shows the Alien Tech Tree or Marine Tech Tree
Scoreboard
Tab
Shows the Scoreboard
Use Microphone
LeftAlt
Public Chat
Enter
Team Chat
Y
Next Weapon
MouseWheelUp
Previous Weapon
MouseWheelDown
Weapon #1 #2 #3 #4 #5
1
2
3
4
5
Change to weapon slot
Quick Switch
V
Switch to previous weapon
Toggle Console {{key|~}
Flashlight
F
Go to Ready Room
F4
F5
Join Marines
F6
Join Aliens
F7
Join Spectator


Commander

Commander (Bindings)

Options Parameters Description Image
Grid Spot1
Q
Grid Spot2
W
Grid Spot3
E
Grid Spot4
A
Grid Spot5
S
Grid Spot6
D
Grid Spot7
F
Grid Spot8
Z
Grid Spot9
X
Grid Spot10
G
Grid Spot11
V
Show Map
C
Shows the Map
Use Microphone
LeftAlt
Public Chat
Return
Team Chat
Y
Goto Previous Location
none
Increase Overhead Zoom
MouseWheelUp
Decrease Overhead Zoom
MouseWheelDown
Reset Overhead Zoom
none
Movement Override
LeftShift
Allows the Commander to use
W
,
A
,
S
and
D
to move the camera.
Toggle Friendly Structure Health Bars
H
File:Marine Commander Health Bars.png

Graphics

Graphics

Options Parameters Description Image
Device D3D9 / D3D11 Defines if Direct X9 or DirectX11 is being used. Direct X11 has been updated a lot since Build 328, so there are high performance gains and only a few bugs remaining
Display Display 1 / Display 2 / Defines on what screen you play Natural Selection 2
Note: If you have several screens it is suspected that this makes issues while using
Alt
+
Tab
.
Resolution 640x480 / 720x480 / 720x576 / 800x600 / 1024x768 / 1152x864 / 1280x720* / 1280x768 / 1280x800 / 1280x960 / 1280x1024 / 1360x768 / 1366x768 / 1440x900 / 1600x900* / 1600x1024* / 1680x1050 / 1920x1080* * Matching aspect ratio
Window Mode Windowed / Fullscreen / Fullscreen Windowed
Wait for Vertical Sync Disabled / Double Buffered / Tripple Buffered
Texture Quality Low / Medium / High
Texture Handling Off / 0.5GB / 1GB/ 1.5GB / 2GB+* Pick the approx amount of VRAM your GPU has.
Warning: 2GB+ is actually lower than off. This is a declaration bug to be fixed.
Particle Quality High / High
Shadows Off / On
Light Quality Low / High Increases performance by reducing the amounts of lights.
Anti-Aliasing Off / On Smooths out the edges with FXAA
Bloom Off / On
Atmospherics Off / On
Atmospherics Density 0 / 1
Anisotropic Filtering Off / On Improves clarity and crispness
Ambient Occlusion Off / On
Reflections Off / On
Refraction Quality Low / High
Decal Lifetime 0 < 0.19 < 1
Infestation Rich / Minimal Minimal Infestation helps to increase your Frame Rate and makes it easier to track targets.
Gamma Correction (Brightness)

Sound

Sound

Options Parameters Description Image
Output Device Default Set the input device for your Microphone
Input Device Default Set the output device for the sound you hear
Sound Volume
Music Volume
Hit Sound Volume
Microphone Gain
Microphone Level

Marine Controls

Alien Controls

Tip: All Alien Lifeforms require you to learn advanced movement techniques. For those see Movement Guides or Movement techniques.

Skulk

Main article: Skulk.

Gorge

Main article: Gorge.

Lerk

Main article: Lerk.

Fade

Main article: Fade.

Onos

Main article: Onos.