Difference between revisions of "Options"

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m (Options: adding legend)
m (Options: adding more options, using templates)
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'''Legend of settings'''
 
'''Legend of settings'''
 
* {{option|default|default}}  
 
* {{option|default|default}}  
* {{option|quality|quality}}  
+
* {{option|quality|quality}}
* {{option|performance|performance}}
+
* {{option|performance|performance}} - for a better frame rate
 +
* {{option|advised|advised}} - setting that give you an advantage compared to the other settings
  
 
<div class="tabber">
 
<div class="tabber">
 
<div class="tabbertab">
 
<div class="tabbertab">
 
<span class="tabbertitle">General</span>
 
<span class="tabbertitle">General</span>
 
 
=== General ===
 
=== General ===
 
{| class="ns2table" style="background-color:#123456"
 
{| class="ns2table" style="background-color:#123456"
Line 29: Line 29:
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Nickname</kbd>
 
| style="text-align:left;" | <kbd>Nickname</kbd>
| style="text-align:center;" | <font color=orange>Steam Nickname</font>
+
| style="text-align:center;" | {{option|Steam Nickname|default}}
 
| style="text-align:left;" | Nickname shown by other players
 
| style="text-align:left;" | Nickname shown by other players
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Use Steam Persona</kbd>
 
| style="text-align:left;" | <kbd>Use Steam Persona</kbd>
| style="text-align:center;" | Yes / <font color=orange>No</font>
+
| style="text-align:center;" | Yes / {{option|No|default}}
 
| style="text-align:left;" | Automatically uses the Steam Nickname
 
| style="text-align:left;" | Automatically uses the Steam Nickname
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Language</kbd>
 
| style="text-align:left;" | <kbd>Language</kbd>
| style="text-align:center;" | <font color=orange>English</font> / ...
+
| style="text-align:center;" | {{option|English|default}} / ...
 
| style="text-align:left;" | Selects the game language
 
| style="text-align:left;" | Selects the game language
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Mouse Sensitivity</kbd>
 
| style="text-align:left;" | <kbd>Mouse Sensitivity</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" | Set the ingame mouse sensitivity
 
| style="text-align:left;" | Set the ingame mouse sensitivity
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Reverse Mouse</kbd>
 
| style="text-align:left;" | <kbd>Reverse Mouse</kbd>
| style="text-align:center;" | Yes / <font color=orange>No</font>
+
| style="text-align:center;" | Yes / {{option|No|default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Mouse acceleration</kbd>
 
| style="text-align:left;" | <kbd>Mouse acceleration</kbd>
| style="text-align:center;" | 0n < <font color=orange>Off</font>
+
| style="text-align:center;" | 0n < {{option|Off|default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Acceleration Amount</kbd>
 
| style="text-align:left;" | <kbd>Acceleration Amount</kbd>
| style="text-align:center;" | <font color=orange>0</font> < 1
+
| style="text-align:center;" | {{option|0|default}} < 1
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Raw Input</kbd>
 
| style="text-align:left;" | <kbd>Raw Input</kbd>
| style="text-align:center;" | <font color=orange></font> On / Off
+
| style="text-align:center;" | {{option||default|performance|advised}} On / Off
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Show Hints</kbd>
 
| style="text-align:left;" | <kbd>Show Hints</kbd>
| style="text-align:center;" | <font color=orange>On</font> / Off
+
| style="text-align:center;" | {{option|On|default}} / Off
 
| style="text-align:left;" | Shows hints
 
| style="text-align:left;" | Shows hints
 
| style="text-align:center;" | [[File:Options_Hints_Structures.png]]<br>[[File:Options_Hints_keyboardstuff.png]]
 
| style="text-align:center;" | [[File:Options_Hints_Structures.png]]<br>[[File:Options_Hints_keyboardstuff.png]]
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Show Enemy Health</kbd>
 
| style="text-align:left;" | <kbd>Show Enemy Health</kbd>
| style="text-align:center;" | <font color=orange>Yes</font> / No
+
| style="text-align:center;" | {{option|Yes|default}} / No
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Draw Damage</kbd>
 
| style="text-align:left;" | <kbd>Draw Damage</kbd>
| style="text-align:center;" | <font color=orange></font> Yes / No
+
| style="text-align:center;" | {{option||default|advised}} Yes / No
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:center;" | [[File:Options_Draw_Damage.png]]
 
| style="text-align:center;" | [[File:Options_Draw_Damage.png]]
 
|-
 
|-
 
| style="text-align:left;" | <kbd>FOV Adjustment</kbd>
 
| style="text-align:left;" | <kbd>FOV Adjustment</kbd>
| style="text-align:center;" | <font color=orange>0</font> 0 < 20
+
| style="text-align:center;" | {{option||default}} {{option|0|performance}} < {{option|20|advised}}
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
| style="text-align:center;" | [[File:Options_FOV_0.png]]<br>[[File:Options_FOV_20.png]]
 
| style="text-align:center;" | [[File:Options_FOV_0.png]]<br>[[File:Options_FOV_20.png]]
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Camera Animation</kbd>
 
| style="text-align:left;" | <kbd>Camera Animation</kbd>
| style="text-align:center;" | <font color=orange>On</font> / Off
+
| style="text-align:center;" | {{option|On|default}} / {{option|Off|advised}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>HUD Detail</kbd>
 
| style="text-align:left;" | <kbd>HUD Detail</kbd>
| style="text-align:center;" | <font color=orange>High</font> / ??? / Low
+
| style="text-align:center;" | {{option|High|default}} / ??? / Low
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>PhysX GPU Acceleration</kbd>
 
| style="text-align:left;" | <kbd>PhysX GPU Acceleration</kbd>
| style="text-align:center;" | <font color=orange>On</font> / Off
+
| style="text-align:center;" | {{option|On|default|performance}} / Off
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Physics Multithreading</kbd>
 
| style="text-align:left;" | <kbd>Physics Multithreading</kbd>
| style="text-align:center;" | <font color=orange></font> On / Off
+
| style="text-align:center;" | {{option||default}}On / Off
 
| style="text-align:left;" | '''Note:''' According to the developers disabling it helps against crashes.
 
| style="text-align:left;" | '''Note:''' According to the developers disabling it helps against crashes.
 
| style="text-align:center;" |  
 
| style="text-align:center;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Resource Loading</kbd>
 
| style="text-align:left;" | <kbd>Resource Loading</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:center;" |  
 
| style="text-align:center;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Menu Background</kbd>
 
| style="text-align:left;" | <kbd>Menu Background</kbd>
| style="text-align:center;" | <font color=orange>Default</font> / ...
+
| style="text-align:center;" | {{option||default}} / ...
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
| style="text-align:center;" |  
 
| style="text-align:center;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Menu Music</kbd>
 
| style="text-align:left;" | <kbd>Menu Music</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
| style="text-align:center;" | {{Audio|name=Ns2_menu_music.mp3 }}
 
| style="text-align:center;" | {{Audio|name=Ns2_menu_music.mp3 }}
Line 235: Line 235:
 
|-
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:left;" | <kbd></kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:left;" | <kbd></kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:left;" | <kbd></kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
| style="text-align:left;" | <kbd></kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:left;" |
 
|-
 
 
 
|}
 
|}
 
</div>
 
</div>
Line 318: Line 261:
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Device</kbd>
 
| style="text-align:left;" | <kbd>Device</kbd>
| style="text-align:center;" | <font color=orange>D3D9</font> / D3D11
+
| style="text-align:center;" | {{option|D3D9|default}} / {{option|D3D11|performance}}
| style="text-align:left;" | Defines if DirectX9 or DirectX11 is being used
+
| style="text-align:left;" | Defines if Direct X9 or DirectX11 is being used. Direct X11 has been updated a lot since [[Build 328]], so there are high performance gains and only a few bugs remaining
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Display</kbd>
 
| style="text-align:left;" | <kbd>Display</kbd>
| style="text-align:center;" | <font color=orange>Display 1</font> / Display 2 / ..
+
| style="text-align:center;" | {{option|Display 1|default}} / Display 2 / ..
 
| style="text-align:left;" | Defines on what screen you play Natural Selection 2
 
| style="text-align:left;" | Defines on what screen you play Natural Selection 2
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Resolution</kbd>
 
| style="text-align:left;" | <kbd>Resolution</kbd>
| style="text-align:center;" | <font color=orange>1280x1024</font> /  ../ ..
+
| style="text-align:center;" | {{option|1280x1024|default}} /  ../ ..
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Window Mode</kbd>
 
| style="text-align:left;" | <kbd>Window Mode</kbd>
| style="text-align:center;" | <font color=orange>Fullscreen</font> /  
+
| style="text-align:center;" | {{option|Fullscreen|default|performance}} /  
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Wait for Vertical Sync</kbd>
 
| style="text-align:left;" | <kbd>Wait for Vertical Sync</kbd>
| style="text-align:center;" | <font color=orange>Disabled</font> / Enabled
+
| style="text-align:center;" | {{option|Disabled|default|quality}} / Enabled
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Texture Quality</kbd>
 
| style="text-align:left;" | <kbd>Texture Quality</kbd>
| style="text-align:center;" | <font color=orange></font> /  /  
+
| style="text-align:center;" | {{option||default}} /  
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Texture Handling</kbd>
 
| style="text-align:left;" | <kbd>Texture Handling</kbd>
| style="text-align:center;" | <font color=orange></font> /  
+
| style="text-align:center;" | {{option||default}} /  
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Particle Quality</kbd>
 
| style="text-align:left;" | <kbd>Particle Quality</kbd>
| style="text-align:center;" | <font color=orange>Shadows</font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Shadows</kbd>
 
| style="text-align:left;" | <kbd>Shadows</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Light Quality</kbd>
 
| style="text-align:left;" | <kbd>Light Quality</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Anti-Aliasing</kbd>
 
| style="text-align:left;" | <kbd>Anti-Aliasing</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Bloom</kbd>
 
| style="text-align:left;" | <kbd>Bloom</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Atmospherics</kbd>
 
| style="text-align:left;" | <kbd>Atmospherics</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Atmospherics Density</kbd>
 
| style="text-align:left;" | <kbd>Atmospherics Density</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Anisotropic Filtering</kbd>
 
| style="text-align:left;" | <kbd>Anisotropic Filtering</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Reflections</kbd>
 
| style="text-align:left;" | <kbd>Reflections</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Decal Lifetime</kbd>
 
| style="text-align:left;" | <kbd>Decal Lifetime</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Infestation</kbd>
 
| style="text-align:left;" | <kbd>Infestation</kbd>
| style="text-align:center;" | <font color=orange></font>
+
| style="text-align:center;" | {{option|Rich|default|quality}} / {{option|Minimal|performance|advised}}
| style="text-align:left;" |  
+
| style="text-align:left;" | Minimal Infestation helps to increase your Frame Rate and makes it easier to track targets.
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Gamma Correction (Brightness)</kbd>
 
| style="text-align:left;" | <kbd>Gamma Correction (Brightness)</kbd>
| style="text-align:center;" | <font color=orange>Rich</font> Minimal
+
| style="text-align:center;" | {{option||default}}
 
| style="text-align:left;" |  
 
| style="text-align:left;" |  
 
|-
 
|-
Line 409: Line 352:
 
| style="text-align:left;" | <kbd>Output Device</kbd>
 
| style="text-align:left;" | <kbd>Output Device</kbd>
 
| style="text-align:center;" | <font color=orange>Default</font>
 
| style="text-align:center;" | <font color=orange>Default</font>
| style="text-align:left;" |  
+
| style="text-align:left;" | Set the input device for your Microphone
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Input Device</kbd>
 
| style="text-align:left;" | <kbd>Input Device</kbd>
 
| style="text-align:center;" | <font color=orange>Default</font>
 
| style="text-align:center;" | <font color=orange>Default</font>
| style="text-align:left;" | Set the input device for your Microphone
+
| style="text-align:left;" | Set the output device for the sound you hear
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Sound Volume</kbd>
 
| style="text-align:left;" | <kbd>Sound Volume</kbd>
 
| style="text-align:center;" | <font color=orange></font>
 
| style="text-align:center;" | <font color=orange></font>
| style="text-align:left;" | Set the output device for the sound you hear
+
| style="text-align:left;" |  
 
|-
 
|-
 
| style="text-align:left;" | <kbd>Music Volume</kbd>
 
| style="text-align:left;" | <kbd>Music Volume</kbd>

Revision as of 11:44, 27 June 2019

MAC.png This article is currently under construction.


{{{4}}}px

Introduction

The Options of the Main Menu of Natural Selection 2.


NS2Plus

Main article: NS2Plus.

Configuring Natural Selection 2 further is possible with [NS2Plus that is run on most NS2 Servers.

Options

Legend of settings

  • default
  • quality
  • performance - for a better frame rate
  • advised - setting that give you an advantage compared to the other settings

General

General

Options Parameters Description Image
Nickname Steam Nickname Nickname shown by other players
Use Steam Persona Yes / No Automatically uses the Steam Nickname
Language English / ... Selects the game language
Mouse Sensitivity Set the ingame mouse sensitivity
Reverse Mouse Yes / No
Mouse acceleration 0n < Off
Acceleration Amount 0 < 1
Raw Input On / Off
Show Hints On / Off Shows hints File:Options Hints Structures.png
File:Options Hints keyboardstuff.png
Show Enemy Health Yes / No
Draw Damage Yes / No File:Options Draw Damage.png
FOV Adjustment 0 < 20 File:Options FOV 0.png
File:Options FOV 20.png
Camera Animation On / Off
HUD Detail High / ??? / Low
PhysX GPU Acceleration On / Off
Physics Multithreading On / Off Note: According to the developers disabling it helps against crashes.
Resource Loading
Menu Background / ...
Menu Music

Bindings

Bindings

Options default Bind Description Image
Move Forward
W
Move Left
A
Move Backward
S
Move Right
D
Jump
Space
Jump or queue your next Jump
Movement Special
Shift
Activates the Movement Special depending on your Equipment or Lifeform
Crouch
LeftControl
Show Map
C
Primary Attack
Mouse1
Secondary Attack
Mouse2
Reload
R
Use
E
Drop Weapon / Eject
G
Buy / Evolve Menu
B
Opens the Buy Menu or Evolve Menu


Commander

Commander (Bindings)

Options Parameters Description Image

Graphics

Graphics

Options Parameters Description Image
Device D3D9 / D3D11 Defines if Direct X9 or DirectX11 is being used. Direct X11 has been updated a lot since Build 328, so there are high performance gains and only a few bugs remaining
Display Display 1 / Display 2 / .. Defines on what screen you play Natural Selection 2
Resolution 1280x1024 / ../ ..
Window Mode Fullscreen /
Wait for Vertical Sync Disabled / Enabled
Texture Quality /
Texture Handling /
Particle Quality
Shadows
Light Quality
Anti-Aliasing
Bloom
Atmospherics
Atmospherics Density
Anisotropic Filtering
Reflections
Decal Lifetime
Infestation Rich / Minimal Minimal Infestation helps to increase your Frame Rate and makes it easier to track targets.
Gamma Correction (Brightness)

Sound

Sound

Options Parameters Description Image
Output Device Default Set the input device for your Microphone
Input Device Default Set the output device for the sound you hear
Sound Volume
Music Volume
Hit Sound Volume
Microphone Gain
Microphone Level

Marine Controls

Alien Controls

Tip: All Alien Lifeforms require you to learn advanced movement techniques. For those see Movement Guides or Movement techniques.

Skulk

Main article: Skulk.

Gorge

Main article: Gorge.

Lerk

Main article: Lerk.

Fade

Main article: Fade.

Onos

Main article: Onos.