Difference between revisions of "Options"

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(Options: Inserting Options)
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== Options ==
 
== Options ==
 +
<div class="tabber">
 +
<div class="tabbertab">
 +
<span class="tabbertitle">General</span>
  
 
=== General ===
 
=== General ===
 +
{| class="ns2table" style="background-color:#123456"
 +
|-
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 10%;"|'''Options'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 15%;"|'''Parameters'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Description'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Image'''
 +
|-
 +
| style="text-align:left;" | <kbd>Nickname</kbd>
 +
| style="text-align:center;" | <font color=orange>Steam Nickname</font>
 +
| style="text-align:left;" | Nickname shown by other players
 +
|-
 +
| style="text-align:left;" | <kbd>Use Steam Persona</kbd>
 +
| style="text-align:center;" | Yes / <font color=orange>No</font>
 +
| style="text-align:left;" | Automatically uses the Steam Nickname
 +
| style="text-align:center;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Language</kbd>
 +
| style="text-align:center;" | <font color=orange>English</font> / ...
 +
| style="text-align:left;" | Selects the game language
 +
|-
 +
| style="text-align:left;" | <kbd>Mouse Sensitivity</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" | Set the ingame mouse sensitivity
 +
|-
 +
| style="text-align:left;" | <kbd>Reverse Mouse</kbd>
 +
| style="text-align:center;" | Yes / <font color=orange>No</font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Mouse acceleration</kbd>
 +
| style="text-align:center;" | 0n < <font color=orange>Off</font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Acceleration Amount</kbd>
 +
| style="text-align:center;" | <font color=orange>0</font> < 1
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Raw Input</kbd>
 +
| style="text-align:center;" | <font color=orange></font> On / Off
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Show Hints</kbd>
 +
| style="text-align:center;" | <font color=orange>On</font> / Off
 +
| style="text-align:left;" | Shows hints
 +
| style="text-align:center;" | [[File:Options_Hints_Structures.png]]<br>[[File:Options_Hints_keyboardstuff.png]]
 +
|-
 +
| style="text-align:left;" | <kbd>Show Enemy Health</kbd>
 +
| style="text-align:center;" | <font color=orange>Yes</font> / No
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Draw Damage</kbd>
 +
| style="text-align:center;" | <font color=orange></font> Yes / No
 +
| style="text-align:left;" |
 +
| style="text-align:center;" | [[File:Options_Draw_Damage.png]]
 +
|-
 +
| style="text-align:left;" | <kbd>FOV Adjustment</kbd>
 +
| style="text-align:center;" | <font color=orange>0</font> 0 < 20
 +
| style="text-align:left;" |
 +
| style="text-align:center;" | [[File:Options_FOV_0.png]]<br>[[File:Options_FOV_20.png]]
 +
|-
 +
| style="text-align:left;" | <kbd>Camera Animation</kbd>
 +
| style="text-align:center;" | <font color=orange>On</font> / Off
 +
| style="text-align:left;" |
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>HUD Detail</kbd>
 +
| style="text-align:center;" | <font color=orange>High</font> / ??? / Low
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>PhysX GPU Acceleration</kbd>
 +
| style="text-align:center;" | <font color=orange>On</font> / Off
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Physics Multithreading</kbd>
 +
| style="text-align:center;" | <font color=orange></font> On / Off
 +
| style="text-align:left;" | '''Note:''' According to the developers disabling it helps against crashes.
 +
| style="text-align:center;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Resource Loading</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
| style="text-align:center;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Menu Background</kbd>
 +
| style="text-align:center;" | <font color=orange>Default</font> / ...
 +
| style="text-align:left;" |
 +
| style="text-align:center;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Menu Music</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
| style="text-align:center;" | {{Audio|name=Ns2_menu_music.mp3 }}
 +
|}
  
=== Bindings ===
+
</div>
 +
<div class="tabbertab">
 +
<span class="tabbertitle">Bindings</span>
  
=== Commander ===
+
===Bindings===
 +
{| class="ns2table" style="background-color:#123456"
 +
|-
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 10%;"|'''Options'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 15%;"|'''Parameters'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Description'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Image'''
 +
|-
 +
| style="text-align:left;" | <kbd>Forward</kbd>
 +
| style="text-align:center;" | {{key|W}}
 +
| style="text-align:left;" | Move forward.
 +
|}
  
=== Graphics ===
 
  
=== Sound ===
+
</div>
 +
<div class="tabbertab">
 +
<span class="tabbertitle">Commander </span>
 +
 
 +
===Commander (Bindings)===
 +
{| class="ns2table" style="background-color:#123456"
 +
|-
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 10%;"|'''Options'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 15%;"|'''Parameters'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Description'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Image'''
 +
|-
 +
| style="text-align:left;" | <kbd>Forward</kbd>
 +
| style="text-align:center;" | {{key|W}}
 +
| style="text-align:left;" | Move forward.
 +
|}
 +
</div>
 +
<div class="tabbertab">
 +
<span class="tabbertitle">Graphics</span>
 +
===Graphics===
 +
 
 +
 
 +
{| class="ns2table" style="background-color:#123456"
 +
|-
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 10%;"|'''Options'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 15%;"|'''Parameters'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Description'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Image'''
 +
|-
 +
| style="text-align:left;" | <kbd>Device</kbd>
 +
| style="text-align:center;" | <font color=orange>D3D9</font> / D3D11
 +
| style="text-align:left;" | Defines if DirectX9 or DirectX11 is being used
 +
|-
 +
| style="text-align:left;" | <kbd>Display</kbd>
 +
| style="text-align:center;" | <font color=orange>Display 1</font> / Display 2 / ..
 +
| style="text-align:left;" | Defines on what screen you play Natural Selection 2
 +
|-
 +
| style="text-align:left;" | <kbd>Resolution</kbd>
 +
| style="text-align:center;" | <font color=orange>1280x1024</font> /  ../ ..
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Window Mode</kbd>
 +
| style="text-align:center;" | <font color=orange>Fullscreen</font> /
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Wait for Vertical Sync</kbd>
 +
| style="text-align:center;" | <font color=orange>Disabled</font> / Enabled
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Texture Quality</kbd>
 +
| style="text-align:center;" | <font color=orange></font> /  /
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Texture Handling</kbd>
 +
| style="text-align:center;" | <font color=orange></font> /
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Particle Quality</kbd>
 +
| style="text-align:center;" | <font color=orange>Shadows</font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Shadows</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Light Quality</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Anti-Aliasing</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Bloom</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Atmospherics</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Atmospherics Density</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Anisotropic Filtering</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Reflections</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Decal Lifetime</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Infestation</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
| style="text-align:left;" | <kbd>Gamma Correction (Brightness)</kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|-
 +
|}
 +
 
 +
</div>
 +
<div class="tabbertab">
 +
<span class="tabbertitle">Sound</span>
 +
 
 +
===Sound===
 +
{| class="ns2table" style="background-color:#123456"
 +
|-
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 10%;"|'''Options'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 15%;"|'''Parameters'''
 +
! style="text-align:center; background-color:#55b3ff; color:#232323; width: 35%;"|'''Description'''
 +
|-
 +
| style="text-align:left;" | <kbd></kbd>
 +
| style="text-align:center;" | <font color=orange></font>
 +
| style="text-align:left;" |
 +
|}
 +
 
 +
</div>
 +
</div>

Revision as of 14:08, 17 May 2019

MAC.png This article is currently under construction.


{{{4}}}px

Introduction

The Options of the Main Menu of Natural Selection 2.


NS2Plus

Main article: NS2Plus.

Configuring Natural Selection 2 further is possible with NS2Plus that is run on most NS2 Servers.

Options

General

General

Options Parameters Description Image
Nickname Steam Nickname Nickname shown by other players
Use Steam Persona Yes / No Automatically uses the Steam Nickname
Language English / ... Selects the game language
Mouse Sensitivity Set the ingame mouse sensitivity
Reverse Mouse Yes / No
Mouse acceleration 0n < Off
Acceleration Amount 0 < 1
Raw Input On / Off
Show Hints On / Off Shows hints File:Options Hints Structures.png
File:Options Hints keyboardstuff.png
Show Enemy Health Yes / No
Draw Damage Yes / No File:Options Draw Damage.png
FOV Adjustment 0 0 < 20 File:Options FOV 0.png
File:Options FOV 20.png
Camera Animation On / Off
HUD Detail High / ??? / Low
PhysX GPU Acceleration On / Off
Physics Multithreading On / Off Note: According to the developers disabling it helps against crashes.
Resource Loading
Menu Background Default / ...
Menu Music

Bindings

Bindings

Options Parameters Description Image
Forward
W
Move forward.


Commander

Commander (Bindings)

Options Parameters Description Image
Forward
W
Move forward.

Graphics

Graphics

Options Parameters Description Image
Device D3D9 / D3D11 Defines if DirectX9 or DirectX11 is being used
Display Display 1 / Display 2 / .. Defines on what screen you play Natural Selection 2
Resolution 1280x1024 / ../ ..
Window Mode Fullscreen /
Wait for Vertical Sync Disabled / Enabled
Texture Quality / /
Texture Handling /
Particle Quality Shadows
Shadows
Light Quality
Anti-Aliasing
Bloom
Atmospherics
Atmospherics Density
Anisotropic Filtering
Reflections
Decal Lifetime
Infestation
Gamma Correction (Brightness)

Sound

Sound

Options Parameters Description