Difference between revisions of "Movement Techniques"
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Revision as of 16:03, 11 May 2019
The Movement mechanics in Natural Selection 2 are different from most games. You can maintain or gain speed by techniques called "Strafing", "Circling" or "Bunnyhop". These names originate from Games like Quake or Half-Life (Natural Selection 1).
The main difference to Natural Selection 2 is that you do not accelerate with these movement techniques, instead you maintain your speedat a high level.
Explaining, and thus understanding movement mechanics can be somewhat tedious.
Here is a video that helps to better explain most of the movement mechanics of Natural Selection 2:
In order to explain things better via text two (unofficial) terms are defined: Strafing and Counterstrafing
These techniques work with almost all Lifeforms or Equipment.
|Queue your Jump||Video|
|Moving / Dodging backwards|
Main article: Marines.
|Marine Player Controls|
|Left||Bash (with Rifle equipped)||Pistol|
|Right||Drop or Pick Up Weapon||Mines|
As a Marine everything from Movement General applies as well, with the difference that you slow down significantly after doing one jump even if you queue the next jump perfectly. There are two tricks how you can remove the slow down quite a bit:
- Slope Jump:
- Jump onto a slope and jump off it - combined with strafing this will give you a slight speedboost. This works well on some stairs but not all of them.
- Platform Jump: (Video Clip 1)
- Jumping onto a higher platform will remove the slow-down effect a bit. If you first jump onto a higher platform crouched then you can do one more additional jump on the same height without crouching with a smaller slow-down effect.
- While in a vent you can do consecutive jumps in the vent and gain speed by strafing.
Trickjumps for Marines
Main article: Trickjumps. (Videos included)
Main article: Jetpack.
- You can bounce of the ground with a jetpack if you hold the Jump Button (Space) right before you touch the ground in order to maintain your speed, Especially if your fuel is almost empty. With this technique you can actually fly on ns2_veil from Marine Start to Cargo without slowing down.
- Backwards flying
- Like all Alien Lifeforms you can use your forward speed to turn around by pressing the RIGHT-Button while moving your mouse smoothly to the left - allowing you to shoot your enemy while you escape with high maneuverability at full speed.
Main article: Skulk.
|Skulk Player Controls|
|Jump||Xenocide||Voice Overs Menu|
When you are close to a Wall or Jump off the Ground you can press Jump (Space) in order to gain speed.
- Prevent slowing down:
- If you touch the wall too closely you will attach yourself and lose some speed even if you press Forward . It is important to hold the detach button in order to maintain your speed better
- Upwards Jump
- If you look upwards while jumping from a wall you will gain additional height for the tradeoff of some forward momentum.
- Ceiling Jump:
- If you press the detach button , Forward , and the Jump button really quickly it is even possible to use the Wall Walk to jump along a relatively flat ceiling.
- Strafing on the Ground
- Try to utilize the strafe mechanics on the ground as well, even if they are minor. They will make you a harder target to hit, it is especially effective against shotguns.
Main article: Lerk.
|Lerk Player Controls|
|Backward||Poison Bite||Evolve Menu|
|Flight (tap), Glide (hold)||Spores||Voice Overs Menu|
Main article: Fade.
|Fade Player Controls|
|Jump||Stab||Voice Overs Menu|
|Holding blink (not recommended!!)|
A Fade can slide a bit more with the next new Build 327, so you don't lose as much speed if you don't queue your jump perfectly or in vents.
Main article: Gorge.
|Gorge Player Controls|
|Left||Heal Spray||Alien Vision|
|Jump||Bile Bomb||Voice Overs Menu|
|Belly Slide||Babbler Bait|
- Sliding and Strafing
- While Sliding you can also Strafe a bit to the Left and Right while Pressing Forward . If you try to turn to much you will lose speed though
Main article: Onos.
|Onos Player Controls|
|Jump||Last Weapon||Voice Overs Menu|
- Never stay still by constantly pressing (or spamming) Left and Right even if you are only moving a few inches back and forth.
- Your fingers stay warm and your enemy can never be sure in what direction you will move next. Also keep ping differences in mind.
- The backwards movement via Counter-Strafing works for all Lifeforms especially well while you are in the air