Hand Grenades

From Clogopedia, the Natural Selection 2 Wiki
Revision as of 07:44, 3 October 2016 by Swedneck (Talk | contribs) (Created page with "<div style="float:right;"> {{Class | marinename=Hand Grenades | icon=File:cluster grenade render.gif<br><br>'''Cluster Grenade'''<br><br>File:gas grenade render.gif<b...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

{{Class | marinename=Hand Grenades | icon=Cluster grenade render.gif

Cluster Grenade

Gas grenade render.gif

Nerve Gas Grenade

Pulse grenade render.gif

Pulse Grenade

| quote=Anybody got a splatter shield? | marines=Frontiersmen | pres=3

| marinecat1=Abilities and Upgrades | ability=Cluster Explosion, Nerve Gas, Electrify

| marinecat2=Miscellaneous | prereq=Research Hand Grenades (Armory) | buyfrom=[[Armoury | buy=Marines | limit=2 of 1 type }}

Introduction

Hand Grenades are single-use Frontiersmen weapons researched by the Marine Commander from and purchased by Marines at the Armoury. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; 2 Hand Grenades are provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot.

Cluster Grenade

The Cluster Grenade specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity.

Nerve Gas Grenade

The Nerve Gas Grenade specializes in dealing Armor damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period.

Pulse Grenade

The Pulse Grenade specializes in dealing high burst damage and reducing Kharaa lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact, unleashing an energy pulse that electrocutes lifeforms for a short time.