Difference between revisions of "Hand Grenades"
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− | {{Class | + | {{Class |
− | + | | icon=[[File:Grenades.png|300px]]<br><br>'''Cluster, Nerve and Pulse Grenades''' | |
− | | icon=[[File: | + | |
| quote=Anybody got a splatter shield? | | quote=Anybody got a splatter shield? | ||
− | | marines= | + | | marines=Hand Grenades |
− | | pres= | + | | pres=2 |
| marinecat1=Abilities and Upgrades | | marinecat1=Abilities and Upgrades | ||
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| buyfrom=Armory | | buyfrom=Armory | ||
| buy=[[Marines]] | | buy=[[Marines]] | ||
− | | limit= | + | | limit=1 of 1 type |
}} | }} | ||
</div> | </div> | ||
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===Introduction=== | ===Introduction=== | ||
− | '''Hand Grenades''' are single-use [[Frontiersmen]] weapons researched by the [[Marine Commander | + | '''Hand Grenades''' are single-use [[Frontiersmen]] weapons researched by the [[Marine Commander]] at the [[Armory]]. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; One Hand Grenade is provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot. Hand Grenades are the only weapons that Marines will not drop upon death (other than the default [[Pistol]] and Axe). |
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+ | {| style="vertical-align:top;width:70%;" | | ||
+ | | style="vertical-align:top;width:40%;" | | ||
==Cluster Grenade== | ==Cluster Grenade== | ||
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*Fragments scatter in random directions, but are always spread out. | *Fragments scatter in random directions, but are always spread out. | ||
*Explosions can damage owner as well. | *Explosions can damage owner as well. | ||
− | | icon=[[File: | + | | icon=[[File:Grenade_Cluster.png|200px]] |
− | | hotkey=5 | + | | hotkey={{key|5}} |
− | | pres= | + | | pres=2 |
− | | damage=55(Grenade), 20x6(frags) | + | | damage=55 (Grenade), 20x6 (frags) |
− | | type=Flame | + | | type= Flame |
− | | radius=10(Grenade), 6(frags) | + | | radius=10 (Grenade), 6 (frags) |
− | | delay=1.2 | + | | delay=1.2 seconds or on impact |
| target=Lifeforms, Structures, Self, Ground | | target=Lifeforms, Structures, Self, Ground | ||
}} | }} | ||
− | + | | style="vertical-align:top;width:40%;" | | |
==Nerve Gas Grenade== | ==Nerve Gas Grenade== | ||
The '''Nerve Gas Grenade''' specializes in dealing [[Armor]] damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period. | The '''Nerve Gas Grenade''' specializes in dealing [[Armor]] damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period. | ||
− | + | {{AbilityTable | |
+ | | marinename=Nerve Gas Grenade | ||
+ | | description=Emits a blue-colored gas gloud that deals damage over time against [[Armor]] | ||
+ | * Does not detonate on impact | ||
+ | | icon=[[File:Grenade Nerve.png|144px]] | ||
+ | | hotkey={{key|5}} | ||
+ | | pres=2 | ||
+ | | damage=15 to [[Armor]], 3 times per second | ||
+ | | type= Nerve Gas | ||
+ | | radius=10 (Grenade), 6 (frags) | ||
+ | | delay=2 | ||
+ | | duration=8 | ||
+ | | target=Lifeforms, Structures | ||
+ | }} | ||
+ | |- | ||
+ | | style="vertical-align:top;width:33%;" | | ||
==Pulse Grenade== | ==Pulse Grenade== | ||
− | The '''Pulse Grenade''' specializes in dealing high burst damage and reducing [[Kharaa]] lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact, unleashing an energy pulse that electrocutes lifeforms for a short time. | + | The '''Pulse Grenade''' specializes in dealing high burst damage and reducing [[Kharaa]] lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact or near impact, unleashing an energy pulse that electrocutes lifeforms for a short time. |
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+ | {{AbilityTable | ||
+ | | marinename=Pulse Grenade | ||
+ | | description=Dealing high burst damage while exploding and reducing the attack speed of nearby lifeforms | ||
+ | *Detonates on impact or near impact for players (0.16m) | ||
+ | | icon=[[File:Grenade Spark.png|200px]] | ||
+ | | hotkey={{key|5}} | ||
+ | | pres=2 | ||
+ | | damage=110 | ||
+ | | type=Normal | ||
+ | | radius=6 | ||
+ | | delay=1.2 (detonates without impact) | ||
+ | | target=Lifeforms, Structures | ||
+ | }} | ||
+ | |||
+ | |} | ||
+ | |||
+ | {{clear}} | ||
+ | {{MarinesNav}} | ||
[[Category:Marine]] | [[Category:Marine]] | ||
+ | [[Category:Weapons]] |
Revision as of 13:02, 25 May 2019
![]() Cluster, Nerve and Pulse Grenades |
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"Anybody got a splatter shield?" | |
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Personal Resources ![]() |
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Abilities and Upgrades | |
Abilities: Cluster Explosion, Nerve Gas, Electrify |
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Miscellaneous | |
Tech Requirements: Research Hand Grenades (Armory) |
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Buy From: | Armory |
Purchase By: | Marines |
Limit: | 1 of 1 type per player |
Introduction
Hand Grenades are single-use Frontiersmen weapons researched by the Marine Commander at the Armory. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; One Hand Grenade is provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot. Hand Grenades are the only weapons that Marines will not drop upon death (other than the default Pistol and Axe).
Cluster GrenadeThe Cluster Grenade specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity.
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Nerve Gas GrenadeThe Nerve Gas Grenade specializes in dealing Armor damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period. | ||||||||||||||||||||
Pulse GrenadeThe Pulse Grenade specializes in dealing high burst damage and reducing Kharaa lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact or near impact, unleashing an energy pulse that electrocutes lifeforms for a short time.
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Player - Marine (Assault Rifle • Pistol • Switch-Axe)
Purchases - Mine • Shotgun • Welder • Hand Grenades • Grenade Launcher • Flamethrower • Machine Gun • Jetpack • Exosuit
Mechanics - Marine Commander • Power Nodes • Resource Model
Abilities - Ammo Pack • Med Pack • Nano Shield • Scan • Power Surge • Catalyst Pack • Distress Beacon • Recycle
Build - Command Station • Extractor • Infantry Portal • Armory • Robotics Factory (ARC • MAC) • Arms Lab
Advanced - Sentry • Sentry Battery • Observatory • Phase Gate • Prototype Lab