Difference between revisions of "Hand Grenades"

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(Created page with "<div style="float:right;"> {{Class | marinename=Hand Grenades | icon=File:cluster grenade render.gif<br><br>'''Cluster Grenade'''<br><br>File:gas grenade render.gif<b...")
 
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<div style="float:right;">
 
<div style="float:right;">
{{Class  
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{{Class
| marinename=Hand Grenades
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| icon=[[File:Grenades.png|300px]]<br><br>'''Cluster, Nerve and Pulse Grenades'''
| icon=[[File:cluster grenade render.gif]]<br><br>'''Cluster Grenade'''<br><br>[[File:gas grenade render.gif]]<br><br>'''Nerve Gas Grenade'''<br><br>[[File:pulse grenade render.gif]]<br><br>'''Pulse Grenade'''<br><br>
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| quote=Anybody got a splatter shield?
 
| quote=Anybody got a splatter shield?
| marines=Frontiersmen
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| marines=Hand Grenades
| pres=3
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| pres=2
  
 
| marinecat1=Abilities and Upgrades
 
| marinecat1=Abilities and Upgrades
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| marinecat2=Miscellaneous
 
| marinecat2=Miscellaneous
 
| prereq=Research Hand Grenades ([[Armory]])
 
| prereq=Research Hand Grenades ([[Armory]])
| buyfrom=[[Armoury
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| buyfrom=Armory
 
| buy=[[Marines]]
 
| buy=[[Marines]]
| limit=2 of 1 type
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| limit=1 of 1 type
 
}}
 
}}
 
</div>
 
</div>
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===Introduction===
 
===Introduction===
  
'''Hand Grenades''' are single-use [[Frontiersmen]] weapons researched by the [[Marine Commander]] from and purchased by [[Marines]] at the [[Armoury]]. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; 2 Hand Grenades are provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot.
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'''Hand Grenades''' are single-use [[Frontiersmen]] weapons researched by the [[Marine Commander]] at the [[Armory]]. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; One Hand Grenade is provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot. Hand Grenades are the only weapons that Marines will not drop upon death (other than the default [[Pistol]] and Axe).
  
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{| style="vertical-align:top;width:70%;" |
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| style="vertical-align:top;width:40%;" |
 
==Cluster Grenade==
 
==Cluster Grenade==
  
 
The '''Cluster Grenade''' specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity.
 
The '''Cluster Grenade''' specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity.
 
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{{AbilityTable
 +
| marinename=Cluster Grenade
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| description=Explodes and scatters smaller explosives into the area.
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*Against Flammable targets: Damage x 250%
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*Fragments scatter in random directions, but are always spread out.
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*Explosions can damage owner as well.
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| icon=[[File:Grenade_Cluster.png|200px]]
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| hotkey={{key|5}}
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| pres=2
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| damage=55 (Grenade), 20x6 (frags)
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| type= Flame
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| radius=10 (Grenade), 6 (frags)
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| delay=1.2 seconds or on impact
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| target=Lifeforms, Structures, Self, Ground
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}}
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| style="vertical-align:top;width:40%;" |
 
==Nerve Gas Grenade==
 
==Nerve Gas Grenade==
  
 
The '''Nerve Gas Grenade''' specializes in dealing [[Armor]] damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period.  
 
The '''Nerve Gas Grenade''' specializes in dealing [[Armor]] damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period.  
 
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{{AbilityTable
 +
| marinename=Nerve Gas Grenade
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| description=Emits a blue-colored gas gloud that deals damage over time against [[Armor]]
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* Does not detonate on impact
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| icon=[[File:Grenade Nerve.png|144px]]
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| hotkey={{key|5}}
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| pres=2
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| damage=15 to [[Armor]], 3 times per second
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| type= Nerve Gas
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| radius=10 (Grenade), 6 (frags)
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| delay=2
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| duration=8
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| target=Lifeforms, Structures
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}}
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|-
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| style="vertical-align:top;width:33%;" |
 
==Pulse Grenade==
 
==Pulse Grenade==
  
The '''Pulse Grenade''' specializes in dealing high burst damage and reducing [[Kharaa]] lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact, unleashing an energy pulse that electrocutes lifeforms for a short time.
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The '''Pulse Grenade''' specializes in dealing high burst damage and reducing [[Kharaa]] lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact or near impact, unleashing an energy pulse that electrocutes lifeforms for a short time.
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 +
{{AbilityTable
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| marinename=Pulse Grenade
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| description=Dealing high burst damage while exploding and reducing the attack speed of nearby lifeforms
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*Detonates on impact or near impact for players (0.16m)
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| icon=[[File:Grenade Spark.png|200px]]
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| hotkey={{key|5}}
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| pres=2
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| damage=110
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| type=Normal
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| radius=6
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| delay=1.2 (detonates without impact)
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| target=Lifeforms, Structures
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}}
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|}
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{{clear}}
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{{MarinesNav}}
 
[[Category:Marine]]
 
[[Category:Marine]]
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[[Category:Weapons]]

Latest revision as of 13:02, 25 May 2019

Grenades.png

Cluster, Nerve and Pulse Grenades
"Anybody got a splatter shield?"
TSA.png Hand Grenades
Personal Resources
Icon personal resource neutral.png 2
Abilities and Upgrades
Abilities:
Cluster Explosion, Nerve Gas, Electrify
Miscellaneous
Tech Requirements:
Research Hand Grenades (Armory)
Buy From: Armory
Purchase By: Marines
Limit: 1 of 1 type per player

Introduction

Hand Grenades are single-use Frontiersmen weapons researched by the Marine Commander at the Armory. There are three types of Hand Grenades: Cluster, Nerve Gas, and Pulse, each with different functions; One Hand Grenade is provided on each purchase, and each Marine may only carry 1 grenade type at a time. Hand Grenades are accessible from the weapon 5 slot. Hand Grenades are the only weapons that Marines will not drop upon death (other than the default Pistol and Axe).



Cluster Grenade

The Cluster Grenade specializes in dealing moderate damage over a large area. Once thrown, the Cluster Grenade explodes on impact, scattering smaller short-fused bombs into the vicinity.

Cluster Grenade
Grenade Cluster.png
Explodes and scatters smaller explosives into the area.
  • Against Flammable targets: Damage x 250%
  • Fragments scatter in random directions, but are always spread out.
  • Explosions can damage owner as well.
Hotkey
5
PRes Icon personal resource neutral.png 2
Damage 55 (Grenade), 20x6 (frags)
Type Flame
Radius 10 (Grenade), 6 (frags)
Delay 1.2 seconds or on impact seconds
Targets Lifeforms, Structures, Self, Ground

Nerve Gas Grenade

The Nerve Gas Grenade specializes in dealing Armor damage over time in a wide area. Once thrown, the Nerve Gas Grenade lingers on the ground, as it emits a blue-colored gas cloud that dissipates after a short period.

Nerve Gas Grenade
Grenade Nerve.png
Emits a blue-colored gas gloud that deals damage over time against Armor
  • Does not detonate on impact
Hotkey
5
PRes Icon personal resource neutral.png 2
Damage 15 to Armor, 3 times per second
Type Nerve Gas
Radius 10 (Grenade), 6 (frags)
Duration 8 seconds
Delay 2 seconds
Targets Lifeforms, Structures

Pulse Grenade

The Pulse Grenade specializes in dealing high burst damage and reducing Kharaa lifeform attack speed in a small area. Once thrown, the Pulse Grenade explodes on impact or near impact, unleashing an energy pulse that electrocutes lifeforms for a short time.


Pulse Grenade
Grenade Spark.png
Dealing high burst damage while exploding and reducing the attack speed of nearby lifeforms
  • Detonates on impact or near impact for players (0.16m)
Hotkey
5
PRes Icon personal resource neutral.png 2
Damage 110
Type Normal
Radius 6
Delay 1.2 (detonates without impact) seconds
Targets Lifeforms, Structures