Difference between revisions of "Gorge"

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(add new upgrades to {{Class | evolution}})
(Major fixes)
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| landspeed=6.0 ([[Celerity|6.5 / 7.0 / 7.5]])
 
| landspeed=6.0 ([[Celerity|6.5 / 7.0 / 7.5]])
 
| crouchspeed=3.0
 
| crouchspeed=3.0
| slidespeed=8.0 (ground), 13 (downhill)
+
| slidespeed=8.9 (ground), 14 (downhill)
  
 
| aliencat1=Abilities and Upgrades
 
| aliencat1=Abilities and Upgrades
| ability=Alien Vision, Evolve Menu, Hive Sight, Belly Slide, Digest, Spit, Heal Spray, Build Menu (Hydra, Clog, Babbler Egg, Gorge Tunnel, Web), Bile Bomb, Babbler Bait
+
| ability=Alien Vision, Evolve Menu, Hive Sight, Belly Slide, Digest, Spit, Heal Spray, Build Menu (Hydra, Clog, Babbler Egg, Gorge Tunnel, Web), Bile Bomb, Babbler Bait, [[Web]]
 
| evolution=[[Carapace]], [[Regeneration]], [[Crush]], [[Aura]], [[Focus]], [[Vampirism]], [[Adrenaline]], [[Celerity]], [[Silence]]
 
| evolution=[[Carapace]], [[Regeneration]], [[Crush]], [[Aura]], [[Focus]], [[Vampirism]], [[Adrenaline]], [[Celerity]], [[Silence]]
| upgrade=[[Bile Bomb]] at biomass 3, [[Web]] at biomass 5
+
| upgrade=[[Bile Bomb]] at biomass 3
  
 
| aliencat2=Miscellaneous
 
| aliencat2=Miscellaneous
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=== Tactics ===
 
=== Tactics ===
Gorges can deal very limited damage and lack any real maneuverability, aside from the [[#Belly_Slide|Belly Slide]] it can use to beat a hasty retreat. Gorges should always travel close to other lifeforms for support, unless they are trying to stealthily breach the [[Marines]] lines to place a Gorge Tunnel.
+
Gorges can deal very limited damage and lack any real manoeuvrability, aside from the [[#Belly_Slide|Belly Slide]] it can use to beat a hasty retreat. Gorges should always travel close to other lifeforms for support, unless they are trying to stealthily breach the [[Marines]] lines to place a Gorge Tunnel.
  
 
An Early-game Gorge should attempt to establish a linked Gorge Tunnel as soon as possible, to assert map control and secure territory. Once a tunnel has been placed, a Gorge should focus on healing team-mates and building Alien [[Harvester]]s to accelerate the accumulation of [[Resource_Model|Resources]].
 
An Early-game Gorge should attempt to establish a linked Gorge Tunnel as soon as possible, to assert map control and secure territory. Once a tunnel has been placed, a Gorge should focus on healing team-mates and building Alien [[Harvester]]s to accelerate the accumulation of [[Resource_Model|Resources]].
  
The Gorge is a very slow and cumbersome lifeform and due to their tactical value, will often be targeted as a priority by enemy Marines. Once the [[Commanding#Alien_Commander|Alien Commander]] has researched [[#Bile_Bomb|Bile Bomb]], the Gorge can play a slightly more offensive role, attacking Marine structures and even taking part in coordinated base rushes.
+
The Gorge is a very slow and cumbersome lifeform and due to their tactical value, will often be targeted as a priority by enemy Marines. Once the [[Commanding#Alien_Commander|Alien Commander]] has researched [[#Bile_Bomb|Bile Bomb]], the Gorge can play an extremely powerful offensive role, attacking Marine structures with the highest DPS attack the Aliens have.
  
 
== Abilities ==
 
== Abilities ==
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| energy=7
 
| energy=7
 
| damage=30
 
| damage=30
| type=Light
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| type=Normal
 
| firerate=0.5
 
| firerate=0.5
 
| speed=35 (projectile)
 
| speed=35 (projectile)
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=== Heal Spray ===
 
=== Heal Spray ===
Exhales a cloud of bacteria that deals minor damage to Marines, but heals nearby lifeforms and structures.
+
Exhales a cloud of bacteria that deals minor damage to Marines, but heals nearby lifeforms and structures. Heals extra if you aim straight at the ground (originally a bug, but now embraced as a feature).
  
 
{{Tip|If assisting other lifeforms in combat with Marines, you should focus on using Heal Spray on allied units, as opposed to using Spit on Marines.}}
 
{{Tip|If assisting other lifeforms in combat with Marines, you should focus on using Heal Spray on allied units, as opposed to using Spit on Marines.}}

Revision as of 21:09, 23 November 2017

Alien gorge normal front.png
Kharaa.png Gorge
Personal Resources
Icon personal resource neutral.png 8 (+1 per Evolution)
Health
160 (+2 per Biomass)
Armor
75 (83 / 92 / 100)
Energy
Icon resources energy neutral.gif 100 (110 / 120 / 130)
Spawns From: Gorge Egg
Ground Speed: 6.0 (6.5 / 7.0 / 7.5)
Crouch Speed: 3.0
Slide Speed: 8.9 (ground), 14 (downhill)
Abilities and Upgrades
Abilities:
Alien Vision, Evolve Menu, Hive Sight, Belly Slide, Digest, Spit, Heal Spray, Build Menu (Hydra, Clog, Babbler Egg, Gorge Tunnel, Web), Bile Bomb, Babbler Bait, Web
Evolutions:
Carapace, Regeneration, Vampirism,
Adrenaline, Celerity, Crush,
Camouflage, Aura, Focus
Upgrades:
Bile Bomb at biomass 3
Miscellaneous
Buy From: Evolve Menu
Purchase By: Player
Gestation Time: 7 seconds
A Gorge can build offensive Hydras and defensive Clogs. Can evolve ranged bile bomb for attacking armor and structures.

In-game description.

Introduction

The Gorge is the Alien support class lifeform. It can heal friendly units and structures with its Heal Spray.

Background

The Gorge is a chubby, relatively slow moving pig-like Alien. It is a builder/healer that can accelerate the growth of Alien structures and build very useful support structures such as Gorge Tunnels.

Tactics

Gorges can deal very limited damage and lack any real manoeuvrability, aside from the Belly Slide it can use to beat a hasty retreat. Gorges should always travel close to other lifeforms for support, unless they are trying to stealthily breach the Marines lines to place a Gorge Tunnel.

An Early-game Gorge should attempt to establish a linked Gorge Tunnel as soon as possible, to assert map control and secure territory. Once a tunnel has been placed, a Gorge should focus on healing team-mates and building Alien Harvesters to accelerate the accumulation of Resources.

The Gorge is a very slow and cumbersome lifeform and due to their tactical value, will often be targeted as a priority by enemy Marines. Once the Alien Commander has researched Bile Bomb, the Gorge can play an extremely powerful offensive role, attacking Marine structures with the highest DPS attack the Aliens have.

Abilities

Spit

Spits a wad of acidic goo over a long distance.

Spit
Icon spit.png
  • Spit projectile travels in a straight line.
  • Spit projectile dissipates after duration.
Hotkey 1 (slot), Mouse1 (attack)
Energy Icon resources energy neutral.gif 7
Damage 30
Type Normal
Speed 35 (projectile)
Fire Rate 0.5 seconds
Duration 8 seconds
Targets Marines, Robots, Structures


Heal Spray

Exhales a cloud of bacteria that deals minor damage to Marines, but heals nearby lifeforms and structures. Heals extra if you aim straight at the ground (originally a bug, but now embraced as a feature).


Tip: If assisting other lifeforms in combat with Marines, you should focus on using Heal Spray on allied units, as opposed to using Spit on Marines.


Heal Spray
Icon Heal spray.png
  • Heals lifeforms by: 8 + 3% of lifeform max health
  • Heals structures by 60 HP.
  • Heals self by 30 HP.
  • Speeds up Kharaa structure build time.
  • 50% chance to put out fires created by Flamethrower.
Hotkey Mouse2
Energy Icon resources energy neutral.gif 12
Damage 8
Healing Variable
Type Biological
Range 6
Radius 3.5
Speed 0.9 to 1.8 (build time)
Fire Rate 0.8 seconds
Targets Marines, Lifeforms, Self, Structures


Bile Bomb

Launches a metal-corroding bile sac that explodes on impact, dealing damage over time to all Frontiersmen units and structures in the splash radius.

Bile Bomb
Icon bile bomb.png
  • Bile Bomb projectile moves in an arc. The higher you throw, the farther it flies.
  • Only damages armor for Marines and Exosuits.
  • Damages both Health and Armor for robots and structures.
  • Corrodes and destroys dropped weapons on the ground.
  • Damage over time effect can stack by applying Bile Bomb again.
  • Bomb projectile evaporates when burned by a Flamethrower.
Hotkey 3 (slot), Mouse1 (attack)
Energy Icon resources energy neutral.gif 20
Damage 55 per second
Type Corrode
Range Variable
Radius 6
Fire Rate 1 seconds
Duration 5 seconds
Targets Armor, Robots, Structures, Weapons
Requires Biomass level 3, Research Bile Bomb


Variants

The following images show all the variations of Skulk camouflage (skins) that you may see in the game.

Please note:

  • Not all variants are available for purchase.
  • Skins are purely cosmetic and offer no augmented or additional stats in-game.
Camouflage variants & availability
Variant Description Acquisition Notes
Normal Default Camouflage. Provided with game. N/A
Shadow Red eyes, Light red skin accents, Extrusions on exo-skeletal features. Originally part of the Reinforcement Program for Shadow Tier & above. May also be found on the Steam Community Market.
Reaper Red eyes, White skin, Black exo-skeletal features. Requires Reaper DLC. Released with the Reaper update.