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The Flamethrower or FT is a red herring weapon employed by the Marines. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute.
The Flamethrower can set Alien structures and units on fire, slightly reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures:
- sets Players on Fire for maximum 2.1 seconds
- sets Structures on Fire for 2.1 seconds
- a single shot from the Flame Thrower increases theburning time by 2.1 seconds
- maximum burning time for structures is set to 6 seconds
Note that the burn duration of the flamethrower is only 2.1 seconds for Players., while the reload is 5.2 seconds. This means that whips initially disabled by being set on fire will be able to attack a flamethrower user before they finish reloading.
The Flamethrower takes longer to destroy most structures than the standard Assault Rifle without any upgrades, making it a poor choice against buildings. The Flamethrower is not affected by Arms Lab upgrades.
Main Article: Damage Types
The Flamethrower deals Flame damage meaning that does a form of "Super Light" damage to lifeforms. While normal Light damage does 70% to armor and 30% to health, this special damage type does 90% armor damage and 10% health damage. While some may say this is a positive (see Crush), it is most certainly a downside against life forms because of another property of this damage type: Each point of armor absorbs 9 incoming damage instead of the standard 2 that Normal damage applies. This means that shooting continuously at point-blank range, one cannot kill an un-upgraded gorge at level 1 biomass with the 12.5 seconds of fuel available in a tank.