Difference between revisions of "Flamethrower"

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(removing old/wrong values, a bit of restructiuring, adding more correct info about Burning: Everything regarding damage types is yet unchecked)
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| marinename=GX Tactical Flamethrower
 
| marinename=GX Tactical Flamethrower
 
| icon=[[File:Flamethrower_side_normal.png|400px]]
 
| icon=[[File:Flamethrower_side_normal.png|400px]]
| damage=''See [[Flamethrower#Damage|Damage]]
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| damage=''See [[Flamethrower#Damage Type|Damage]]
 
| type=Flame
 
| type=Flame
 
| hotkey=1
 
| hotkey=1
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}}
 
}}
 
</div>
 
</div>
== Introduction ==
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= Introduction =
 
The '''Flamethrower''' or ''FT'' is a red herring weapon employed by the [[Marines]]. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute.  
 
The '''Flamethrower''' or ''FT'' is a red herring weapon employed by the [[Marines]]. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute.  
  
The Flamethrower can set [[Aliens|Alien]] structures and units on fire, slightly reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures, i.e. [[Crag|Crags]] will not heal units, [[Shift|Shifts]] will not regenerate the energy pool of units and [[Shade|Shades]] will not cloak nearby units. This attribute would make it very useful for assaulting fortified positions, such as [[Hive|Hives]] and [[Gorge_Tunnel|Gorge Tunnels]], but the short range, low damage, lack of effective splash damage, and short burn duration makes it nearly useless for any of these purposes.
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The Flamethrower can set [[Aliens|Alien]] structures and units on fire, slightly reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures:
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= Burning Properties =
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* sets Players [[OnFire|on Fire]] for maximum 2.1 seconds
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*  sets Structures [[OnFire|on Fire]] for 2.1 seconds
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** a single shot from the Flame Thrower increases theburning time by 2.1 seconds
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** maximum burning time for structures is set to 6 seconds
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Note that the burn duration of the flamethrower is only '''2.1 seconds''' for Players., while the reload is '''5.2 seconds'''. This means that whips initially disabled by being set on fire will be able to attack a flamethrower user before they finish reloading.
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The Flamethrower takes longer to destroy most structures than the standard [[Assault Rifle]] without any upgrades, making it a poor choice against buildings.  The Flamethrower is '''not ''' affected by [[Arms Lab]] upgrades.
  
Note that the burn duration of the flamethrower is only '''3 seconds''', while the reload is '''5.2 seconds'''. This means that whips initially disabled by being set on fire will be able to attack a flamethrower user before they finish reloading.
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== Status Effect ==
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{{Status/OnFire}}
  
The Flamethrower takes longer to destroy most structures than the standard [[Assault Rifle]] without any upgrades, making it a poor choice against buildings. It takes just over '''2:30''' to destroy a hive, while a [[Grenade Launcher]] will do the same in under '''0:32''', and an un-upgraded [[Switch-Axe]] will destroy it in under '''1:30'''. The Flamethrower is '''not even''' affected by [[Arms Lab]] upgrades.
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{{clear}}
  
=== Damage Type ===
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= Damage Type =
 
''Main Article: [[Damage Types]]''
 
''Main Article: [[Damage Types]]''
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<br />
  
 
The Flamethrower deals '''Flame''' damage meaning that does a form of "'''Super Light'''" damage to lifeforms. While normal Light damage does 70% to armor and 30% to health, this special damage type does 90% armor damage and 10% health damage. While some may say this is a positive (see [[Crush]]), it is most certainly a downside against life forms because of another property of this damage type: Each point of armor absorbs 9 incoming damage instead of the standard 2 that Normal damage applies. This means that shooting continuously at point-blank range, one '''cannot''' kill an un-upgraded gorge at level 1 biomass with the 12.5 seconds of fuel available in a tank.
 
The Flamethrower deals '''Flame''' damage meaning that does a form of "'''Super Light'''" damage to lifeforms. While normal Light damage does 70% to armor and 30% to health, this special damage type does 90% armor damage and 10% health damage. While some may say this is a positive (see [[Crush]]), it is most certainly a downside against life forms because of another property of this damage type: Each point of armor absorbs 9 incoming damage instead of the standard 2 that Normal damage applies. This means that shooting continuously at point-blank range, one '''cannot''' kill an un-upgraded gorge at level 1 biomass with the 12.5 seconds of fuel available in a tank.
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It also does 2.5x damage to all flammable Alien structures ([[Bone Wall]]s, [[Clog]]s, [[Contamination]], [[Infestation|Cysts]], [[Eggs|Egg]] [[Gorge#Abilities|Hydras]] and [[Gorge#Abilities|Webs]]).
 
It also does 2.5x damage to all flammable Alien structures ([[Bone Wall]]s, [[Clog]]s, [[Contamination]], [[Infestation|Cysts]], [[Eggs|Egg]] [[Gorge#Abilities|Hydras]] and [[Gorge#Abilities|Webs]]).
  
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{{clear}}
 
{{MarinesNav}}
 
{{MarinesNav}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 11:33, 6 May 2019

MAC.png This article is currently under construction.


GX Tactical Flamethrower
Flamethrower side normal.png
Hotkey 1
Damage See Damage
Type Flame
Fire Rate ignition time 0.7 seconds
Reload Speed 5.2 seconds
Clip Size 12.5 seconds of fuel
Ammo 4
Requires Advanced Armoury


Introduction

The Flamethrower or FT is a red herring weapon employed by the Marines. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute.

The Flamethrower can set Alien structures and units on fire, slightly reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures:


Burning Properties

  • sets Players on Fire for maximum 2.1 seconds
  • sets Structures on Fire for 2.1 seconds
    • a single shot from the Flame Thrower increases theburning time by 2.1 seconds
    • maximum burning time for structures is set to 6 seconds

Note that the burn duration of the flamethrower is only 2.1 seconds for Players., while the reload is 5.2 seconds. This means that whips initially disabled by being set on fire will be able to attack a flamethrower user before they finish reloading.

The Flamethrower takes longer to destroy most structures than the standard Assault Rifle without any upgrades, making it a poor choice against buildings. The Flamethrower is not affected by Arms Lab upgrades.

Status Effect

Template:Status/OnFire

Damage Type

Main Article: Damage Types

The Flamethrower deals Flame damage meaning that does a form of "Super Light" damage to lifeforms. While normal Light damage does 70% to armor and 30% to health, this special damage type does 90% armor damage and 10% health damage. While some may say this is a positive (see Crush), it is most certainly a downside against life forms because of another property of this damage type: Each point of armor absorbs 9 incoming damage instead of the standard 2 that Normal damage applies. This means that shooting continuously at point-blank range, one cannot kill an un-upgraded gorge at level 1 biomass with the 12.5 seconds of fuel available in a tank.

It also does 2.5x damage to all flammable Alien structures (Bone Walls, Clogs, Contamination, Cysts, Egg Hydras and Webs).