Difference between revisions of "Flamethrower"

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== Introduction ==
 
== Introduction ==
The '''Flamethrower''' or ''FT'' is an anti-infestation weapon employed by the [[Marines]]. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute.
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The '''Flamethrower''' or ''FT'' is a red herring weapon employed by the [[Marines]]. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute.  
  
The Flamethrower can set [[Aliens|Alien]] structures and units on fire, severely reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures, i.e. [[Crag|Crags]] will not heal units, [[Shift|Shifts]] will not regenerate the energy pool of units and [[Shade|Shades]] will not cloak nearby units. This attribute makes it very useful for assaulting fortified positions, such as [[Hive|Hives]] and [[Gorge_Tunnel|Gorge Tunnels]].
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The Flamethrower can set [[Aliens|Alien]] structures and units on fire, slightly reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures, i.e. [[Crag|Crags]] will not heal units, [[Shift|Shifts]] will not regenerate the energy pool of units and [[Shade|Shades]] will not cloak nearby units. This attribute would make it very useful for assaulting fortified positions, such as [[Hive|Hives]] and [[Gorge_Tunnel|Gorge Tunnels]], but the short range, low damage, lack of effective splash damage, and short burn duration makes it nearly useless for any of these purposes.
  
The Flamethrower is '''not''' affected by [[Arms Lab]] upgrades.  
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Note that the burn duration of the flamethrower is only '''3 seconds''', while the reload is '''5.2 seconds'''. This means that whips initially disabled by being set on fire will be able to attack a flamethrower user before they finish reloading.
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The Flamethrower takes longer to destroy most structures than the standard [[Rifle]] without any upgrades, making it a poor choice against buildings. It takes just over '''2:30''' to destroy a hive, while a [[Grenade Launcher]] will do the same in under '''0:32''', and an un-upgraded [[Axe]] will destroy it in under '''1:30'''. The Flamethrower is '''not even''' affected by [[Arms Lab]] upgrades.
  
 
=== Damage Type ===
 
=== Damage Type ===

Revision as of 06:02, 28 November 2017

MAC.png This article is currently under construction.


GX Tactical Flamethrower
Flamethrower side normal.png
Hotkey 1
Damage See Damage
Type Flame
Fire Rate ignition time 0.7 seconds
Reload Speed 5.2 seconds
Clip Size 12.5 seconds of fuel
Ammo 4
Requires Advanced Armoury

Introduction

The Flamethrower or FT is a red herring weapon employed by the Marines. It holds 12.5 seconds of accelerant at any one time and a Marine can carry a maximum of 4 extra accelerant tanks, making for a total burn time of 62.5 seconds, or just over one minute.

The Flamethrower can set Alien structures and units on fire, slightly reducing the energy regeneration of Lifeforms and disabling the passive abilities of structures, i.e. Crags will not heal units, Shifts will not regenerate the energy pool of units and Shades will not cloak nearby units. This attribute would make it very useful for assaulting fortified positions, such as Hives and Gorge Tunnels, but the short range, low damage, lack of effective splash damage, and short burn duration makes it nearly useless for any of these purposes.

Note that the burn duration of the flamethrower is only 3 seconds, while the reload is 5.2 seconds. This means that whips initially disabled by being set on fire will be able to attack a flamethrower user before they finish reloading.

The Flamethrower takes longer to destroy most structures than the standard Rifle without any upgrades, making it a poor choice against buildings. It takes just over 2:30 to destroy a hive, while a Grenade Launcher will do the same in under 0:32, and an un-upgraded Axe will destroy it in under 1:30. The Flamethrower is not even affected by Arms Lab upgrades.

Damage Type

Main Article: Damage Types

The Flamethrower deals Flame damage meaning that does a form of "Super Light" damage to lifeforms. While normal Light damage does 70% to armor and 30% to health, this special damage type does 90% armor damage and 10% health damage. While some may say this is a positive (see Crush), it is most certainly a downside against life forms because of another property of this damage type: Each point of armor absorbs 9 incoming damage instead of the standard 2 that Normal damage applies.

It also does 2.5x damage to all flammable Alien structures (Bone Walls Clogs, Contamination, Cysts, Egg Hydras and Webs).